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165 Commits 4 Branches 0 Tags
85a48cf09302a2a14aeeb2d6cf3b8fcc1607e222
Commit Graph

14 Commits

Author SHA1 Message Date
jussi
5c8324d25f Lightmap 100 and 120 shaders. Snake and platformer example refining. 2023-11-16 22:37:28 +02:00
jussi
c3295e014d Reintroducing Unload functions. Is*Ready functions. GC_UNLOAD setting and check function. 2023-10-30 22:40:20 +02:00
jussi
76911d45a8 New object types for all types. 2023-10-29 13:21:42 +02:00
jussi
335321e3aa Material getter and get/set for parameters. 2023-05-19 13:46:24 +03:00
jussi
429a9dff96 uluaGetBoundingBoxIndex, IsTextureReady. 2023-05-06 23:40:27 +03:00
jussi
acc56fc7c2 Texture now can be either Texture or RenderTexture. No need to change texture source anymore. 2023-05-01 18:23:36 +03:00
jussi
3445d935d6 Camera3D lib. New camera3D functions. 2023-04-10 23:52:13 +03:00
jussi
6938cdbaed LoadShaderFromMemory fix. 2023-04-10 16:05:45 +03:00
jussi
2526c9732e All global variables and functions are not in global RL table. doc_parser creates also ReiLua_API.lua. 2023-04-06 12:31:37 +03:00
jussi
9df23e32b0 RL_GetWindowSize renamed to RL_GetScreenSize. 2023-02-15 01:10:03 +02:00
jussi
314d0412a5 Get font info. 2022-06-26 15:03:08 +03:00
jussi
4cb361733e Rest of shapes draw functions. 2022-06-12 23:20:10 +03:00
jussi
403e59a0b0 All Raylib colors. 2022-06-11 20:06:18 +03:00
jussi
59ea29d8ff New GenMeshCustom, UpdateMesh and lightmap example. 2022-05-16 13:44:10 +03:00
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