- Add macOS static and dynamic library linking support - Add cross-platform build scripts for Windows, macOS, and Linux - Add project creation script with metadata embedding - Add macOS app bundle creation with icon support - Update CMakeLists.txt for platform detection - Fix STB rect pack duplicate symbols - Remove test images and unused files - Consolidate documentation into MACOS.md
1.5 KiB
1.5 KiB
ReiLua-Enhanced - macOS Setup
Quick Start
1. Install Dependencies
brew install glfw raylib lua pkg-config
2. Build Static Libraries (One Time)
./scripts/macos/build_static_libs.sh
This creates lib/macos/libraylib.a and lib/macos/liblua.a for distribution builds.
3. Build Your Project
./scripts/build_dev.sh # Development
./scripts/build_release.sh # Release with embedded assets
4. Create App Bundle (macOS Distribution)
./scripts/macos/create_app_bundle.sh
Build Modes
Static Libraries (Recommended)
- Creates single executable with no external dependencies
- Required for distribution
- Run
build_static_libs.shonce to set up
Homebrew Libraries (Development)
- Faster builds during development
- Automatically used if static libs not found
- Requires users to have Homebrew packages installed
Icon Support
Windows: Icon embedded via resources.rc
macOS: Icon requires .app bundle via create_app_bundle.sh
Directory Structure
/your/dev/folder/
├── ReiLua-Enhanced/
├── lua/ (Lua 5.4 source)
└── raylib/ (Raylib 5.5 source)
Build scripts automatically find lua and raylib as sibling directories.
Troubleshooting
Missing static libraries:
Run ./scripts/macos/build_static_libs.sh
Missing Homebrew packages:
brew install glfw raylib lua pkg-config
GLFW duplicate warnings: Harmless. Raylib includes its own GLFW.