266 lines
5.8 KiB
Lua
266 lines
5.8 KiB
Lua
package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
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Util = require( "utillib" )
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Rect = require( "rectangle" )
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Vec2 = require( "vector2" )
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Color = require( "color" )
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Raygui = require( "raygui" )
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local grid = {}
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local windowbox = {}
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local winOpen = true
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function RL.init()
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local monitor = 0
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local mPos = RL.GetMonitorPosition( monitor )
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local mSize = RL.GetMonitorSize( monitor )
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local winSize = { 1920, 1080 }
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RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
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RL.SetWindowState( RL.FLAG_VSYNC_HINT )
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RL.SetWindowSize( winSize )
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RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
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RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
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RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
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local label = Raygui.Label:new(
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Rect:new( 16, 16, 64, 32 ),
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"Cat"
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)
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local toggleGroup = Raygui.ToggleGroup:new(
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Rect:new( 68, 16, 64, 32 ),
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"Cat\nDog",
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0,
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function( self ) print( self:getItem( self.active ) ) end
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)
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local button = Raygui.Button:new(
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Rect:new( 245, 188, 64, 32 ),
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"Dog",
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function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
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)
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local checkbox = Raygui.CheckBox:new(
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Rect:new( 64, 128, 20, 20 ),
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"Dog",
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false
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)
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local combobox = Raygui.ComboBox:new(
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Rect:new( 64, 256, 128, 32 ),
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"Dog\nCow\nDonkey",
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0
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)
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local dropdownbox = Raygui.DropdownBox:new(
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Rect:new( 256, 128, 128, 32 ),
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"Dog\nGiraffe\nLion\nHorse",
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0,
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false,
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function( self ) print( self:getItem( self.active ) ) end
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)
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local spinner = Raygui.Spinner:new(
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Rect:new( 464, 256, 128, 32 ),
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"Health",
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0,
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0,
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10,
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false,
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function( self ) print( "Spinner value changed to "..self.value ) end
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)
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local valuebox = Raygui.ValueBox:new(
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Rect:new( 464, 316, 128, 32 ),
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"Health",
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0,
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0,
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100,
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false,
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function( self ) print( "ValueBox value changed to "..self.value ) end
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)
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local textbox = Raygui.TextBox:new(
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Rect:new( 32, 316, 256, 32 ),
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"Name",
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32,
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false,
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function( self ) print( "Set text "..self.text ) end
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)
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local textboxmulti = Raygui.TextBoxMulti:new(
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Rect:new( 32, 400, 256, 64 ),
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"Buggy?",
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32,
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false,
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function( self ) print( "Set text "..self.text ) end
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)
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local slider = Raygui.Slider:new(
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Rect:new( 50, 500, 256, 32 ),
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"min",
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"max",
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0,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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)
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local sliderbar = Raygui.SliderBar:new(
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Rect:new( 50, 550, 256, 32 ),
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"min",
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"max",
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0,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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)
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local progressbar = Raygui.ProgressBar:new(
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Rect:new( 50, 600, 256, 32 ),
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"min",
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"max",
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20,
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0,
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100,
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function( self ) print( "Changed value "..self.value ) end
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)
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local statusbar = Raygui.StatusBar:new(
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Rect:new( 50, 650, 256, 32 ),
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"StatusBar"
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)
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local dummyrec = Raygui.DummyRec:new(
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Rect:new( 50, 700, 256, 32 ),
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"DummyRec"
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)
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grid = Raygui.Grid:new(
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Rect:new( 400, 400, 256, 256 ),
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"Grid",
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32,
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2
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)
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windowbox = Raygui.WindowBox:new(
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Rect:new( 720, 250, 256, 256 ),
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"WindowBox",
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-- Close callback.
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function( self ) self.visible = false end,
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-- Grab callback.
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function( self ) Raygui.set2Top( self ) end
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)
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local groupbox = Raygui.GroupBox:new(
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Rect:new( 400, 700, 256, 256 ),
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"GroupBox"
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)
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local line = Raygui.Line:new(
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Rect:new( 400, 32, 256, 16 ),
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"Line"
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)
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local panel = Raygui.Panel:new(
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Rect:new( 400, 64, 256, 128 ),
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"Panel",
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-- Grab callback.
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function( self ) Raygui.set2Top( self ) end
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)
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local scrollpanel = Raygui.ScrollPanel:new(
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Rect:new( 800, 64, 256, 256 ),
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"ScrollPanel",
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Rect:new( 0, 0, 256, 600 ),
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Vec2:new( 0, 0 ),
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-- Callback.
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nil,
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-- Grab callback.
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function( self ) Raygui.set2Top( self ) end
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)
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local listview = Raygui.ListView:new(
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Rect:new( 1100, 64, 128, 80 ),
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"Cat\nDog\nHorse\nCow\nPig\nEagle\nLion",
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0,
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0,
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function( self ) print( self:getItem( self.active ) ) end
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)
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local listviewex = Raygui.ListViewEx:new(
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Rect:new( 1300, 64, 128, 80 ),
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"Cat\nDog\nHorse\nCow\nPig\nEagle\nLion",
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0,
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0,
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0,
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function( self ) print( self:getItem( self.active ) ) end
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)
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local messagebox = Raygui.MessageBox:new(
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Rect:new( 1100, 150, 300, 128 ),
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"Title",
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"Message",
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"Cancel\nOk",
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function( self )
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if 0 < self.buttonIndex then
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print( "You pressed "..self:getItem( self.buttonIndex ) )
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if self.buttonIndex == 1 then
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Raygui.set2Back( windowbox )
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elseif self.buttonIndex == 2 then
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Raygui.set2Top( windowbox )
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end
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end
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end,
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-- Grab callback.
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function( self ) Raygui.set2Top( self ) end
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)
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local textinputbox = Raygui.TextInputBox:new(
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Rect:new( 1100, 300, 300, 128 ),
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"Title",
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"Message",
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"Cancel\nOk",
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"Text",
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8,
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0,
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function( self )
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if 0 < self.buttonIndex then
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print( "You pressed "..self:getItem( self.buttonIndex ) )
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end
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end,
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-- Grab callback.
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function( self ) Raygui.set2Top( self ) end
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)
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local colorpicker = Raygui.ColorPicker:new(
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Rect:new( 1500, 32, 128, 128 ),
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"Color Picker",
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Color:new()
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)
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local colorpanel = Raygui.ColorPanel:new(
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Rect:new( 1700, 32, 128, 128 ),
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"Color Panel",
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Color:new()
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)
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local colorbaralpha = Raygui.ColorBarAlpha:new(
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Rect:new( 1700, 180, 128, 20 ),
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"Color Panel",
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1.0
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)
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local colorbarhue = Raygui.ColorBarHue:new(
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Rect:new( 1840, 32, 20, 128 ),
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"Color Panel",
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1.0
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)
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end
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function RL.process( delta )
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if RL.IsKeyPressed( RL.KEY_R ) then
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Raygui.set2Top( windowbox )
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end
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if RL.IsKeyPressed( RL.KEY_F ) then
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Raygui.set2Back( windowbox )
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end
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Raygui.process()
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end
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function RL.draw()
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RL.ClearBackground( { 50, 20, 75 } )
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if 0 <= grid.cell.x then
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RL.DrawRectangleLines(
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{
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grid.bounds.x + grid.cell.x * 32,
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grid.bounds.y + grid.cell.y * 32,
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32,
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32
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},
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RL.GREEN
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)
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end
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Raygui.draw()
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end
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