39 lines
969 B
Plaintext
39 lines
969 B
Plaintext
Current {
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}
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Backlog {
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* Godot scene importer lib.
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* Script to find unimplemented raylib functions. Should have list for fuctions that will not
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be implemented.
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* Raygui lib
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* Check if could remove flickering from changing draw order by making queue for order changing and only
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change them after everything is drawn.
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* Platform desktop SDL
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* Text input not working on gui. Could this be Raylib issue?
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* Haptic functions.
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* Audio
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* AudioStream.
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* Core
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* Automation events functionality.
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* Models
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* Mesh bone weight management?
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* Examples
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* Improve Dungeon crawler example by generating custom mesh instead of drawing 3D quads.
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* Platformer example physics process for true framerate independence.
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* Android support
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}
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Bugs {
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* glfwSet*Callback functions segfault on Windows. Should keep Lua events off.
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}
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Needs Testing {
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* rlSetUniform
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* rlSetShader
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* rlReadShaderBuffer
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* rlUpdateTexture
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* rlReadTexturePixels
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* rlReadScreenPixels
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}
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