128 lines
5.0 KiB
C
128 lines
5.0 KiB
C
#pragma once
|
|
|
|
/* Matrix operations */
|
|
int lrlglMatrixMode( lua_State *L );
|
|
int lrlglPushMatrix( lua_State *L );
|
|
int lrlglPopMatrix( lua_State *L );
|
|
int lrlglLoadIdentity( lua_State *L );
|
|
int lrlglTranslatef( lua_State *L );
|
|
int lrlglRotatef( lua_State *L );
|
|
int lrlglScalef( lua_State *L );
|
|
int lrlglMultMatrixf( lua_State *L );
|
|
int lrlglFrustum( lua_State *L );
|
|
int lrlglOrtho( lua_State *L );
|
|
int lrlglViewport( lua_State *L );
|
|
/* Vertex level operations */
|
|
int lrlglBegin( lua_State *L );
|
|
int lrlglEnd( lua_State *L );
|
|
int lrlglVertex2f( lua_State *L );
|
|
int lrlglVertex3f( lua_State *L );
|
|
int lrlglTexCoord2f( lua_State *L );
|
|
int lrlglNormal3f( lua_State *L );
|
|
int lrlglColor4ub( lua_State *L );
|
|
int lrlglColor3f( lua_State *L );
|
|
int lrlglColor4f( lua_State *L );
|
|
/* Vertex buffers state */
|
|
int lrlglEnableVertexArray( lua_State *L );
|
|
int lrlglDisableVertexArray( lua_State *L );
|
|
int lrlglEnableVertexBuffer( lua_State *L );
|
|
int lrlglDisableVertexBuffer( lua_State *L );
|
|
int lrlglEnableVertexBufferElement( lua_State *L );
|
|
int lrlglDisableVertexBufferElement( lua_State *L );
|
|
int lrlglEnableVertexAttribute( lua_State *L );
|
|
int lrlglDisableVertexAttribute( lua_State *L );
|
|
/* Textures state */
|
|
int lrlglActiveTextureSlot( lua_State *L );
|
|
int lrlglEnableTexture( lua_State *L );
|
|
int lrlglDisableTexture( lua_State *L );
|
|
int lrlglEnableTextureCubemap( lua_State *L );
|
|
int lrlglDisableTextureCubemap( lua_State *L );
|
|
int lrlglTextureParameters( lua_State *L );
|
|
int lrlglCubemapParameters( lua_State *L );
|
|
/* Shader state. */
|
|
int lrlglEnableShader( lua_State *L );
|
|
int lrlglDisableShader( lua_State *L );
|
|
/* Framebuffer state. */
|
|
int lrlglEnableFramebuffer( lua_State *L );
|
|
int lrlglDisableFramebuffer( lua_State *L );
|
|
int lrlglActiveDrawBuffers( lua_State *L );
|
|
/* General render state. */
|
|
int lrlglEnableColorBlend( lua_State *L );
|
|
int lrlglDisableColorBlend( lua_State *L );
|
|
int lrlglEnableDepthTest( lua_State *L );
|
|
int lrlglDisableDepthTest( lua_State *L );
|
|
int lrlglEnableDepthMask( lua_State *L );
|
|
int lrlglDisableDepthMask( lua_State *L );
|
|
int lrlglEnableBackfaceCulling( lua_State *L );
|
|
int lrlglDisableBackfaceCulling( lua_State *L );
|
|
int lrlglSetCullFace( lua_State *L );
|
|
int lrlglEnableScissorTest( lua_State *L );
|
|
int lrlglDisableScissorTest( lua_State *L );
|
|
int lrlglScissor( lua_State *L );
|
|
int lrlglEnableWireMode( lua_State *L );
|
|
int lrlglDisableWireMode( lua_State *L );
|
|
int lrlglSetLineWidth( lua_State *L );
|
|
int lrlglGetLineWidth( lua_State *L );
|
|
int lrlglEnableSmoothLines( lua_State *L );
|
|
int lrlglDisableSmoothLines( lua_State *L );
|
|
int lrlglEnableStereoRender( lua_State *L );
|
|
int lrlglDisableStereoRender( lua_State *L );
|
|
int lrlglIsStereoRenderEnabled( lua_State *L );
|
|
int lrlglClearColor( lua_State *L );
|
|
int lrlglClearScreenBuffers( lua_State *L );
|
|
int lrlglCheckErrors( lua_State *L );
|
|
int lrlglSetBlendMode( lua_State *L );
|
|
int lrlglSetBlendFactors( lua_State *L );
|
|
int lrlglSetBlendFactorsSeparate( lua_State *L );
|
|
/* Initialization functions */
|
|
int lrlglGetVersion( lua_State *L );
|
|
/* Render batch management */
|
|
int lrlglDrawRenderBatchActive( lua_State *L );
|
|
int lrlglCheckRenderBatchLimit( lua_State *L );
|
|
int lrlglSetTexture( lua_State *L );
|
|
/* Vertex buffers management */
|
|
int lrlglLoadVertexArray( lua_State *L );
|
|
int lrlglLoadVertexBuffer( lua_State *L );
|
|
int lrlglLoadVertexBufferElement( lua_State *L );
|
|
int lrlglUpdateVertexBuffer( lua_State *L );
|
|
int lrlglUpdateVertexBufferElements( lua_State *L );
|
|
int lrlglUnloadVertexArray( lua_State *L );
|
|
int lrlglUnloadVertexBuffer( lua_State *L );
|
|
int lrlglSetVertexAttribute( lua_State *L );
|
|
int lrlglSetVertexAttributeDivisor( lua_State *L );
|
|
int lrlglSetVertexAttributeDefault( lua_State *L );
|
|
int lrlglDrawVertexArray( lua_State *L );
|
|
int lrlglDrawVertexArrayElements( lua_State *L );
|
|
int lrlglDrawVertexArrayInstanced( lua_State *L );
|
|
int lrlglDrawVertexArrayElementsInstanced( lua_State *L );
|
|
/* Textures management */
|
|
int lrlglLoadTexture( lua_State *L );
|
|
int lrlglLoadTextureDepth( lua_State *L );
|
|
int lrlglUnloadTexture( lua_State *L );
|
|
/* Framebuffer management (fbo) */
|
|
int lrlglLoadFramebuffer( lua_State *L );
|
|
int lrlglFramebufferAttach( lua_State *L );
|
|
int lrlglFramebufferComplete( lua_State *L );
|
|
int lrlglUnloadFramebuffer( lua_State *L );
|
|
/* Shaders management */
|
|
int lrlglLoadShaderCode( lua_State *L );
|
|
int lrlglCompileShader( lua_State *L );
|
|
int lrlglLoadShaderProgram( lua_State *L );
|
|
int lrlglUnloadShaderProgram( lua_State *L );
|
|
int lrlglGetLocationUniform( lua_State *L );
|
|
int lrlglGetLocationAttrib( lua_State *L );
|
|
int lrlglSetUniform( lua_State *L );
|
|
int lrlglSetUniformMatrix( lua_State *L );
|
|
int lrlglSetUniformSampler( lua_State *L );
|
|
int lrlglSetShader( lua_State *L );
|
|
/* Matrix state management */
|
|
int lrlglGetMatrixModelview( lua_State *L );
|
|
int lrlglGetMatrixProjection( lua_State *L );
|
|
int lrlglGetMatrixTransform( lua_State *L );
|
|
int lrlglGetMatrixProjectionStereo( lua_State *L );
|
|
int lrlglGetMatrixViewOffsetStereo( lua_State *L );
|
|
int lrlglSetMatrixProjection( lua_State *L );
|
|
int lrlglSetMatrixModelview( lua_State *L );
|
|
int lrlglSetMatrixProjectionStereo( lua_State *L );
|
|
int lrlglSetMatrixViewOffsetStereo( lua_State *L );
|