5362 lines
136 KiB
Lua
5362 lines
136 KiB
Lua
-- Put this file into your project folder to provide annotations when using Lua language server.
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RL={}
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-- Functions.
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---This function will be called first when 'main.lua' is found
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function RL.init() end
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---This function will be called every frame during execution. It will get time duration from last frame on argument 'delta'
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---@param delta number
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function RL.process( delta ) end
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---This function will be called every frame after process and it should have all rendering related functions. Note: Engine will call Raylib functions 'BeginDrawing()' before this function call and 'EndDrawing()' after it. You can still use RL.BeginDrawing() and RL.EndDrawing() manually from anywhere.
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function RL.draw() end
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---This function can be used for custom log message handling.
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---@param logLevel integer
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---@param message string
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function RL.log( logLevel, message ) end
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---This function will be called on program close. Cleanup could be done here.
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function RL.exit() end
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-- Globals - ConfigFlags
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RL.FLAG_VSYNC_HINT=64
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RL.FLAG_FULLSCREEN_MODE=2
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RL.FLAG_WINDOW_RESIZABLE=4
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RL.FLAG_WINDOW_UNDECORATED=8
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RL.FLAG_WINDOW_HIDDEN=128
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RL.FLAG_WINDOW_MINIMIZED=512
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RL.FLAG_WINDOW_MAXIMIZED=1024
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RL.FLAG_WINDOW_UNFOCUSED=2048
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RL.FLAG_WINDOW_TOPMOST=4096
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RL.FLAG_WINDOW_ALWAYS_RUN=256
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RL.FLAG_WINDOW_TRANSPARENT=16
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RL.FLAG_WINDOW_HIGHDPI=8192
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RL.FLAG_MSAA_4X_HINT=32
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RL.FLAG_INTERLACED_HINT=65536
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-- Globals - TraceLogLevel
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RL.LOG_ALL=0
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RL.LOG_TRACE=1
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RL.LOG_DEBUG=2
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RL.LOG_INFO=3
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RL.LOG_WARNING=4
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RL.LOG_ERROR=5
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RL.LOG_FATAL=6
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RL.LOG_NONE=7
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-- Globals - KeyboardKey
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RL.GLFW_KEY_UNKNOWN=nil
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RL.KEY_NULL=0
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RL.KEY_APOSTROPHE=39
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RL.KEY_COMMA=44
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RL.KEY_MINUS=45
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RL.KEY_PERIOD=46
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RL.KEY_SLASH=47
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RL.KEY_ZERO=48
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RL.KEY_ONE=49
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RL.KEY_TWO=50
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RL.KEY_THREE=51
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RL.KEY_FOUR=52
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RL.KEY_FIVE=53
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RL.KEY_SIX=54
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RL.KEY_SEVEN=55
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RL.KEY_EIGHT=56
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RL.KEY_NINE=57
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RL.KEY_SEMICOLON=59
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RL.KEY_EQUAL=61
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RL.KEY_A=65
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RL.KEY_B=66
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RL.KEY_C=67
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RL.KEY_D=68
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RL.KEY_E=69
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RL.KEY_F=70
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RL.KEY_G=71
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RL.KEY_H=72
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RL.KEY_I=73
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RL.KEY_J=74
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RL.KEY_K=75
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RL.KEY_L=76
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RL.KEY_M=77
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RL.KEY_N=78
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RL.KEY_O=79
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RL.KEY_P=80
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RL.KEY_Q=81
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RL.KEY_R=82
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RL.KEY_S=83
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RL.KEY_T=84
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RL.KEY_U=85
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RL.KEY_V=86
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RL.KEY_W=87
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RL.KEY_X=88
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RL.KEY_Y=89
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RL.KEY_Z=90
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RL.KEY_LEFT_BRACKET=91
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RL.KEY_BACKSLASH=92
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RL.KEY_RIGHT_BRACKET=93
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RL.KEY_GRAVE=96
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RL.KEY_SPACE=32
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RL.KEY_ESCAPE=256
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RL.KEY_ENTER=257
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RL.KEY_TAB=258
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RL.KEY_BACKSPACE=259
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RL.KEY_INSERT=260
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RL.KEY_DELETE=261
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RL.KEY_RIGHT=262
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RL.KEY_LEFT=263
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RL.KEY_DOWN=264
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RL.KEY_UP=265
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RL.KEY_PAGE_UP=266
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RL.KEY_PAGE_DOWN=267
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RL.KEY_HOME=268
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RL.KEY_END=269
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RL.KEY_CAPS_LOCK=280
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RL.KEY_SCROLL_LOCK=281
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RL.KEY_NUM_LOCK=282
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RL.KEY_PRINT_SCREEN=283
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RL.KEY_PAUSE=284
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RL.KEY_F1=290
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RL.KEY_F2=291
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RL.KEY_F3=292
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RL.KEY_F4=293
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RL.KEY_F5=294
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RL.KEY_F6=295
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RL.KEY_F7=296
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RL.KEY_F8=297
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RL.KEY_F9=298
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RL.KEY_F10=299
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RL.KEY_F11=300
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RL.KEY_F12=301
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RL.KEY_LEFT_SHIFT=340
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RL.KEY_LEFT_CONTROL=341
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RL.KEY_LEFT_ALT=342
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RL.KEY_LEFT_SUPER=343
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RL.KEY_RIGHT_SHIFT=344
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RL.KEY_RIGHT_CONTROL=345
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RL.KEY_RIGHT_ALT=346
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RL.KEY_RIGHT_SUPER=347
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RL.KEY_KB_MENU=348
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RL.KEY_KP_0=320
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RL.KEY_KP_1=321
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RL.KEY_KP_2=322
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RL.KEY_KP_3=323
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RL.KEY_KP_4=324
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RL.KEY_KP_5=325
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RL.KEY_KP_6=326
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RL.KEY_KP_7=327
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RL.KEY_KP_8=328
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RL.KEY_KP_9=329
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RL.KEY_KP_DECIMAL=330
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RL.KEY_KP_DIVIDE=331
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RL.KEY_KP_MULTIPLY=332
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RL.KEY_KP_SUBTRACT=333
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RL.KEY_KP_ADD=334
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RL.KEY_KP_ENTER=335
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RL.KEY_KP_EQUAL=336
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RL.KEY_BACK=4
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RL.KEY_MENU=82
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RL.KEY_VOLUME_UP=24
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RL.KEY_VOLUME_DOWN=25
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-- Globals - MouseButtons
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RL.MOUSE_BUTTON_LEFT=0
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RL.MOUSE_BUTTON_RIGHT=1
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RL.MOUSE_BUTTON_MIDDLE=2
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RL.MOUSE_BUTTON_SIDE=3
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RL.MOUSE_BUTTON_EXTRA=4
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RL.MOUSE_BUTTON_FORWARD=5
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RL.MOUSE_BUTTON_BACK=6
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-- Globals - MouseCursor
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RL.MOUSE_CURSOR_DEFAULT=0
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RL.MOUSE_CURSOR_ARROW=1
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RL.MOUSE_CURSOR_IBEAM=2
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RL.MOUSE_CURSOR_CROSSHAIR=3
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RL.MOUSE_CURSOR_POINTING_HAND=4
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RL.MOUSE_CURSOR_RESIZE_EW=5
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RL.MOUSE_CURSOR_RESIZE_NS=6
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RL.MOUSE_CURSOR_RESIZE_NWSE=7
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RL.MOUSE_CURSOR_RESIZE_NESW=8
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RL.MOUSE_CURSOR_RESIZE_ALL=9
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RL.MOUSE_CURSOR_NOT_ALLOWED=10
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-- Globals - GamepadButtons
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RL.GAMEPAD_BUTTON_UNKNOWN=0
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RL.GAMEPAD_BUTTON_LEFT_FACE_UP=1
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RL.GAMEPAD_BUTTON_LEFT_FACE_RIGHT=2
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RL.GAMEPAD_BUTTON_LEFT_FACE_DOWN=3
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RL.GAMEPAD_BUTTON_LEFT_FACE_LEFT=4
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RL.GAMEPAD_BUTTON_RIGHT_FACE_UP=5
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RL.GAMEPAD_BUTTON_RIGHT_FACE_RIGHT=6
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RL.GAMEPAD_BUTTON_RIGHT_FACE_DOWN=7
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RL.GAMEPAD_BUTTON_RIGHT_FACE_LEFT=8
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RL.GAMEPAD_BUTTON_LEFT_TRIGGER_1=9
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RL.GAMEPAD_BUTTON_LEFT_TRIGGER_2=10
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RL.GAMEPAD_BUTTON_RIGHT_TRIGGER_1=11
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RL.GAMEPAD_BUTTON_RIGHT_TRIGGER_2=12
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RL.GAMEPAD_BUTTON_MIDDLE_LEFT=13
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RL.GAMEPAD_BUTTON_MIDDLE=14
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RL.GAMEPAD_BUTTON_MIDDLE_RIGHT=15
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RL.GAMEPAD_BUTTON_LEFT_THUMB=16
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RL.GAMEPAD_BUTTON_RIGHT_THUMB=17
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-- Globals - GamepadAxis
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RL.GAMEPAD_AXIS_LEFT_X=0
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RL.GAMEPAD_AXIS_LEFT_Y=1
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RL.GAMEPAD_AXIS_RIGHT_X=2
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RL.GAMEPAD_AXIS_RIGHT_Y=3
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RL.GAMEPAD_AXIS_LEFT_TRIGGER=4
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RL.GAMEPAD_AXIS_RIGHT_TRIGGER=5
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-- Globals - MapTypes
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RL.MATERIAL_MAP_ALBEDO=0
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RL.MATERIAL_MAP_METALNESS=1
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RL.MATERIAL_MAP_NORMAL=2
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RL.MATERIAL_MAP_ROUGHNESS=3
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RL.MATERIAL_MAP_OCCLUSION=4
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RL.MATERIAL_MAP_EMISSION=5
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RL.MATERIAL_MAP_HEIGHT=6
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RL.MATERIAL_MAP_CUBEMAP=7
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RL.MATERIAL_MAP_IRRADIANCE=8
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RL.MATERIAL_MAP_PREFILTER=9
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RL.MATERIAL_MAP_BRDF=10
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RL.MATERIAL_MAP_DIFFUSE=0
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RL.MATERIAL_MAP_SPECULAR=1
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-- Globals - ShaderLocationIndex
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RL.SHADER_LOC_VERTEX_POSITION=0
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RL.SHADER_LOC_VERTEX_TEXCOORD01=1
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RL.SHADER_LOC_VERTEX_TEXCOORD02=2
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RL.SHADER_LOC_VERTEX_NORMAL=3
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RL.SHADER_LOC_VERTEX_TANGENT=4
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RL.SHADER_LOC_VERTEX_COLOR=5
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RL.SHADER_LOC_MATRIX_MVP=6
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RL.SHADER_LOC_MATRIX_VIEW=7
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RL.SHADER_LOC_MATRIX_PROJECTION=8
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RL.SHADER_LOC_MATRIX_MODEL=9
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RL.SHADER_LOC_MATRIX_NORMAL=10
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RL.SHADER_LOC_VECTOR_VIEW=11
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RL.SHADER_LOC_COLOR_DIFFUSE=12
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RL.SHADER_LOC_COLOR_SPECULAR=13
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RL.SHADER_LOC_COLOR_AMBIENT=14
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RL.SHADER_LOC_MAP_ALBEDO=15
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RL.SHADER_LOC_MAP_METALNESS=16
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RL.SHADER_LOC_MAP_NORMAL=17
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RL.SHADER_LOC_MAP_ROUGHNESS=18
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RL.SHADER_LOC_MAP_OCCLUSION=19
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RL.SHADER_LOC_MAP_EMISSION=20
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RL.SHADER_LOC_MAP_HEIGHT=21
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RL.SHADER_LOC_MAP_CUBEMAP=22
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RL.SHADER_LOC_MAP_IRRADIANCE=23
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RL.SHADER_LOC_MAP_PREFILTER=24
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RL.SHADER_LOC_MAP_BRDF=25
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RL.SHADER_LOC_MAP_DIFFUSE=15
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RL.SHADER_LOC_MAP_SPECULAR=16
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-- Globals - ShaderUniformDataType
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RL.SHADER_UNIFORM_FLOAT=0
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RL.SHADER_UNIFORM_VEC2=1
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RL.SHADER_UNIFORM_VEC3=2
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RL.SHADER_UNIFORM_VEC4=3
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RL.SHADER_UNIFORM_INT=4
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RL.SHADER_UNIFORM_IVEC2=5
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RL.SHADER_UNIFORM_IVEC3=6
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RL.SHADER_UNIFORM_IVEC4=7
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RL.SHADER_UNIFORM_SAMPLER2D=8
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-- Globals - ShaderAttributeDataTypes
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RL.SHADER_ATTRIB_FLOAT=0
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RL.SHADER_ATTRIB_VEC2=1
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RL.SHADER_ATTRIB_VEC3=2
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RL.SHADER_ATTRIB_VEC4=3
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-- Globals - PixelFormats
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RL.PIXELFORMAT_UNCOMPRESSED_GRAYSCALE=1
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RL.PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA=2
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RL.PIXELFORMAT_UNCOMPRESSED_R5G6B5=3
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RL.PIXELFORMAT_UNCOMPRESSED_R8G8B8=4
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RL.PIXELFORMAT_UNCOMPRESSED_R5G5B5A1=5
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RL.PIXELFORMAT_UNCOMPRESSED_R4G4B4A4=6
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RL.PIXELFORMAT_UNCOMPRESSED_R8G8B8A8=7
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RL.PIXELFORMAT_UNCOMPRESSED_R32=8
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RL.PIXELFORMAT_UNCOMPRESSED_R32G32B32=9
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RL.PIXELFORMAT_UNCOMPRESSED_R32G32B32A32=10
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RL.PIXELFORMAT_COMPRESSED_DXT1_RGB=11
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RL.PIXELFORMAT_COMPRESSED_DXT1_RGBA=12
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RL.PIXELFORMAT_COMPRESSED_DXT3_RGBA=13
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RL.PIXELFORMAT_COMPRESSED_DXT5_RGBA=14
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RL.PIXELFORMAT_COMPRESSED_ETC1_RGB=15
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RL.PIXELFORMAT_COMPRESSED_ETC2_RGB=16
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RL.PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA=17
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RL.PIXELFORMAT_COMPRESSED_PVRT_RGB=18
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RL.PIXELFORMAT_COMPRESSED_PVRT_RGBA=19
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RL.PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA=20
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RL.PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA=21
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-- Globals - TextureFilters
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RL.TEXTURE_FILTER_POINT=0
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RL.TEXTURE_FILTER_BILINEAR=1
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RL.TEXTURE_FILTER_TRILINEAR=2
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RL.TEXTURE_FILTER_ANISOTROPIC_4X=3
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RL.TEXTURE_FILTER_ANISOTROPIC_8X=4
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RL.TEXTURE_FILTER_ANISOTROPIC_16X=5
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-- Globals - TextureWrap
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RL.TEXTURE_WRAP_REPEAT=0
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RL.TEXTURE_WRAP_CLAMP=1
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RL.TEXTURE_WRAP_MIRROR_REPEAT=2
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RL.TEXTURE_WRAP_MIRROR_CLAMP=3
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-- Globals - CubemapLayout
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RL.CUBEMAP_LAYOUT_AUTO_DETECT=0
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RL.CUBEMAP_LAYOUT_LINE_VERTICAL=1
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RL.CUBEMAP_LAYOUT_LINE_HORIZONTAL=2
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RL.CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR=3
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RL.CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE=4
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RL.CUBEMAP_LAYOUT_PANORAMA=5
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-- Globals - FontType
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RL.FONT_DEFAULT=0
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RL.FONT_BITMAP=1
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RL.FONT_SDF=2
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-- Globals - BlendModes
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RL.BLEND_ALPHA=0
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RL.BLEND_ADDITIVE=1
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RL.BLEND_MULTIPLIED=2
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RL.BLEND_ADD_COLORS=3
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RL.BLEND_SUBTRACT_COLORS=4
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RL.BLEND_ALPHA_PREMULTIPLY=5
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RL.BLEND_CUSTOM=6
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RL.BLEND_CUSTOM_SEPARATE=7
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-- Globals - Gesture
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RL.GESTURE_NONE=0
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RL.GESTURE_TAP=1
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RL.GESTURE_DOUBLETAP=2
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RL.GESTURE_HOLD=4
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RL.GESTURE_DRAG=8
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RL.GESTURE_SWIPE_RIGHT=16
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RL.GESTURE_SWIPE_LEFT=32
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RL.GESTURE_SWIPE_UP=64
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RL.GESTURE_SWIPE_DOWN=128
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RL.GESTURE_PINCH_IN=256
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RL.GESTURE_PINCH_OUT=512
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-- Globals - CameraMode
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RL.CAMERA_CUSTOM=0
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RL.CAMERA_FREE=1
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RL.CAMERA_ORBITAL=2
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RL.CAMERA_FIRST_PERSON=3
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RL.CAMERA_THIRD_PERSON=4
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-- Globals - CameraProjections
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RL.CAMERA_PERSPECTIVE=0
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RL.CAMERA_ORTHOGRAPHIC=1
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-- Globals - N-patchLayout
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RL.NPATCH_NINE_PATCH=0
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RL.NPATCH_THREE_PATCH_VERTICAL=1
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RL.NPATCH_THREE_PATCH_HORIZONTAL=2
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-- Globals - TextureModes
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RL.TEXTURE_SOURCE_TEXTURE=0
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RL.TEXTURE_SOURCE_RENDER_TEXTURE=1
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-- Globals - Colors
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RL.LIGHTGRAY={200,200,200,255}
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RL.GRAY={130,130,130,255}
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RL.DARKGRAY={80,80,80,255}
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RL.YELLOW={253,249,0,255}
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RL.GOLD={255,203,0,255}
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RL.ORANGE={255,161,0,255}
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RL.PINK={255,109,194,255}
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RL.RED={230,41,55,255}
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RL.MAROON={190,33,55,255}
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RL.GREEN={0,228,48,255}
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RL.LIME={0,158,47,255}
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RL.DARKGREEN={0,117,44,255}
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RL.SKYBLUE={102,191,255,255}
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RL.BLUE={0,121,241,255}
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RL.DARKBLUE={0,82,172,255}
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RL.PURPLE={200,122,255,255}
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RL.VIOLET={135,60,190,255}
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RL.DARKPURPLE={112,31,126,255}
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RL.BEIGE={211,176,131,255}
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RL.BROWN={127,106,79,255}
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RL.DARKBROWN={76,63,47,255}
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RL.WHITE={255,255,255,255}
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RL.BLACK={0,0,0,255}
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RL.BLANK={0,0,0,0}
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RL.MAGENTA={255,0,255,255}
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RL.RAYWHITE={245,245,245,255}
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-- Globals - Math
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RL.PI=3.1415927410126
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RL.DEG2RAD=0.017453292384744
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RL.RAD2DEG=57.295776367188
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-- Globals - GuiControlState
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RL.STATE_NORMAL=0
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RL.STATE_FOCUSED=1
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RL.STATE_PRESSED=2
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RL.STATE_DISABLED=3
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-- Globals - GuiTextAlignment
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RL.TEXT_ALIGN_LEFT=0
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RL.TEXT_ALIGN_CENTER=1
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RL.TEXT_ALIGN_RIGHT=2
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-- Globals - GuiControl
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RL.DEFAULT=0
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RL.LABEL=1
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RL.BUTTON=2
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RL.TOGGLE=3
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RL.SLIDER=4
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RL.PROGRESSBAR=5
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RL.CHECKBOX=6
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RL.COMBOBOX=7
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RL.DROPDOWNBOX=8
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RL.TEXTBOX=9
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RL.VALUEBOX=10
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RL.SPINNER=11
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RL.LISTVIEW=12
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RL.COLORPICKER=13
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RL.SCROLLBAR=14
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RL.STATUSBAR=15
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|
-- Globals - GuiControlProperty
|
|
|
|
RL.BORDER_COLOR_NORMAL=0
|
|
RL.BASE_COLOR_NORMAL=1
|
|
RL.TEXT_COLOR_NORMAL=2
|
|
RL.BORDER_COLOR_FOCUSED=3
|
|
RL.BASE_COLOR_FOCUSED=4
|
|
RL.TEXT_COLOR_FOCUSED=5
|
|
RL.BORDER_COLOR_PRESSED=6
|
|
RL.BASE_COLOR_PRESSED=7
|
|
RL.TEXT_COLOR_PRESSED=8
|
|
RL.BORDER_COLOR_DISABLED=9
|
|
RL.BASE_COLOR_DISABLED=10
|
|
RL.TEXT_COLOR_DISABLED=11
|
|
RL.BORDER_WIDTH=12
|
|
RL.TEXT_PADDING=13
|
|
RL.TEXT_ALIGNMENT=14
|
|
RL.RESERVED=15
|
|
|
|
-- Globals - GuiDefaultProperty
|
|
|
|
RL.TEXT_SIZE=16
|
|
RL.TEXT_SPACING=17
|
|
RL.LINE_COLOR=18
|
|
RL.BACKGROUND_COLOR=19
|
|
|
|
-- Globals - GuiToggleProperty
|
|
|
|
RL.GROUP_PADDING=16
|
|
|
|
-- Globals - GuiSliderProperty
|
|
|
|
RL.SLIDER_WIDTH=16
|
|
RL.SLIDER_PADDING=17
|
|
|
|
-- Globals - GuiProgressBarProperty
|
|
|
|
RL.PROGRESS_PADDING=16
|
|
|
|
-- Globals - GuiScrollBarProperty
|
|
|
|
RL.ARROWS_SIZE=16
|
|
RL.ARROWS_VISIBLE=17
|
|
RL.SCROLL_SLIDER_PADDING=18
|
|
RL.SCROLL_SLIDER_SIZE=19
|
|
RL.SCROLL_PADDING=20
|
|
RL.SCROLL_SPEED=21
|
|
|
|
-- Globals - GuiCheckBoxProperty
|
|
|
|
RL.CHECK_PADDING=16
|
|
|
|
-- Globals - GuiComboBoxProperty
|
|
|
|
RL.COMBO_BUTTON_WIDTH=16
|
|
RL.COMBO_BUTTON_SPACING=17
|
|
|
|
-- Globals - GuiDropdownBoxProperty
|
|
|
|
RL.ARROW_PADDING=16
|
|
RL.DROPDOWN_ITEMS_SPACING=17
|
|
|
|
-- Globals - GuiTextBoxProperty
|
|
|
|
RL.TEXT_INNER_PADDING=16
|
|
RL.TEXT_LINES_SPACING=17
|
|
|
|
-- Globals - GuiSpinnerProperty
|
|
|
|
RL.SPIN_BUTTON_WIDTH=16
|
|
RL.SPIN_BUTTON_SPACING=17
|
|
|
|
-- Globals - GuiListViewProperty
|
|
|
|
RL.LIST_ITEMS_HEIGHT=16
|
|
RL.LIST_ITEMS_SPACING=17
|
|
RL.SCROLLBAR_WIDTH=18
|
|
RL.SCROLLBAR_SIDE=19
|
|
|
|
-- Globals - GuiColorPickerProperty
|
|
|
|
RL.COLOR_SELECTOR_SIZE=16
|
|
RL.HUEBAR_WIDTH=17
|
|
RL.HUEBAR_PADDING=18
|
|
RL.HUEBAR_SELECTOR_HEIGHT=19
|
|
RL.HUEBAR_SELECTOR_OVERFLOW=20
|
|
|
|
-- Globals - LightType
|
|
|
|
RL.LIGHT_DIRECTIONAL=0
|
|
RL.LIGHT_POINT=1
|
|
-- Core - Window
|
|
|
|
---Check if window has been initialized successfully
|
|
---- Success return bool
|
|
---@return any state
|
|
function RL.IsWindowReady() end
|
|
|
|
---Check if window is currently fullscreen
|
|
---- Success return bool
|
|
---@return any state
|
|
function RL.IsWindowFullscreen() end
|
|
|
|
---Check if window is currently hidden ( only PLATFORM_DESKTOP )
|
|
---- Success return bool
|
|
---@return any state
|
|
function RL.IsWindowHidden() end
|
|
|
|
---Check if window is currently minimized ( only PLATFORM_DESKTOP )
|
|
---- Success return bool
|
|
---@return any state
|
|
function RL.IsWindowMinimized() end
|
|
|
|
---Check if window is currently maximized ( only PLATFORM_DESKTOP )
|
|
---- Success return bool
|
|
---@return any state
|
|
function RL.IsWindowMaximized() end
|
|
|
|
---Check if window is currently focused ( only PLATFORM_DESKTOP )
|
|
---- Success return bool
|
|
---@return any state
|
|
function RL.IsWindowFocused() end
|
|
|
|
---Set monitor for the current window (fullscreen mode)
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param monitor integer
|
|
---@return any success
|
|
function RL.SetWindowMonitor( monitor ) end
|
|
|
|
---Set window position on screen
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param pos table
|
|
---@return any success
|
|
function RL.SetWindowPosition( pos ) end
|
|
|
|
---Set window dimensions
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param size table
|
|
---@return any success
|
|
function RL.SetWindowSize( size ) end
|
|
|
|
---Set window minimum dimensions ( for FLAG_WINDOW_RESIZABLE )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param size table
|
|
---@return any success
|
|
function RL.SetWindowMinSize( size ) end
|
|
|
|
---Get specified monitor position
|
|
---- Failure return nil
|
|
---- Success return Vector2
|
|
---@param monitor integer
|
|
---@return any position
|
|
function RL.GetMonitorPosition( monitor ) end
|
|
|
|
---Get specified monitor size
|
|
---- Failure return nil
|
|
---- Success return Vector2
|
|
---@param monitor integer
|
|
---@return any size
|
|
function RL.GetMonitorSize( monitor ) end
|
|
|
|
---Get window position on monitor
|
|
---- Success return Vector2
|
|
---@return any position
|
|
function RL.GetWindowPosition() end
|
|
|
|
---Get screen size
|
|
---- Success return Vector2
|
|
---@return any size
|
|
function RL.GetScreenSize() end
|
|
|
|
---Set window configuration state using flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param flag integer
|
|
---@return any success
|
|
function RL.SetWindowState( flag ) end
|
|
|
|
---Check if one specific window flag is enabled ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param flag integer
|
|
---@return any state
|
|
function RL.IsWindowState( flag ) end
|
|
|
|
---Clear window configuration state flags ( FLAG_FULLSCREEN_MODE, FLAG_WINDOW_RESIZABLE... )
|
|
---- Success return bool
|
|
---@param flag integer
|
|
---@return any resized
|
|
function RL.ClearWindowState( flag ) end
|
|
|
|
---Check if window has been resized from last frame
|
|
---- Success return bool
|
|
---@return any resized
|
|
function RL.IsWindowResized() end
|
|
|
|
---Set icon for window ( Only PLATFORM_DESKTOP )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.SetWindowIcon( image ) end
|
|
|
|
---Set title for window ( Only PLATFORM_DESKTOP )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param title string
|
|
---@return any success
|
|
function RL.SetWindowTitle( title ) end
|
|
|
|
---Get number of connected monitors
|
|
---- Success return int
|
|
---@return any count
|
|
function RL.GetMonitorCount() end
|
|
|
|
---Get current connected monitor
|
|
---- Success return int
|
|
---@return any monitor
|
|
function RL.GetCurrentMonitor() end
|
|
|
|
---Get specified monitor physical size in millimetres
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param monitor integer
|
|
---@return any size
|
|
function RL.GetMonitorPhysicalSize( monitor ) end
|
|
|
|
---Get specified monitor refresh rate
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param monitor integer
|
|
---@return any size
|
|
function RL.GetMonitorRefreshRate( monitor ) end
|
|
|
|
---Get window scale DPI factor
|
|
---- Success return Vector2
|
|
---@return any scale
|
|
function RL.GetWindowScaleDPI() end
|
|
|
|
---Get the human-readable, UTF-8 encoded name of the monitor
|
|
---- Failure return false
|
|
---- Success return string
|
|
---@param monitor integer
|
|
---@return any name
|
|
function RL.GetMonitorName( monitor ) end
|
|
|
|
---Close window and unload OpenGL context and free all resources
|
|
---@return any RL.CloseWindow
|
|
function RL.CloseWindow() end
|
|
|
|
---Set clipboard text content
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param text string
|
|
---@return any success
|
|
function RL.SetClipboardText( text ) end
|
|
|
|
---Get clipboard text content
|
|
---- Success return string
|
|
---@return any text
|
|
function RL.GetClipboardText() end
|
|
|
|
-- Core - Timing
|
|
|
|
---Set target FPS ( maximum )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param fps integer
|
|
---@return any success
|
|
function RL.SetTargetFPS( fps ) end
|
|
|
|
---Get current FPS
|
|
---- Success return int
|
|
---@return any FPS
|
|
function RL.GetFPS() end
|
|
|
|
---Get time in seconds for last frame drawn ( Delta time )
|
|
---- Success return float
|
|
---@return any delta
|
|
function RL.GetFrameTime() end
|
|
|
|
---Get elapsed time in seconds since InitWindow()
|
|
---- Success return float
|
|
---@return any time
|
|
function RL.GetTime() end
|
|
|
|
-- Core - Misc
|
|
|
|
---Takes a screenshot of current screen ( filename extension defines format )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param fileName string
|
|
---@return any success
|
|
function RL.TakeScreenshot( fileName ) end
|
|
|
|
---Setup init configuration flags ( view FLAGS )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param flags integer
|
|
---@return any success
|
|
function RL.SetConfigFlags( flags ) end
|
|
|
|
---Show trace log messages ( LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR... )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param logLevel integer
|
|
---@param text string
|
|
---@return any success
|
|
function RL.TraceLog( logLevel, text ) end
|
|
|
|
---Set the current threshold ( minimum ) log level
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param logLevel integer
|
|
---@return any success
|
|
function RL.SetTraceLogLevel( logLevel ) end
|
|
|
|
---Open URL with default system browser ( If available )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param url string
|
|
---@return any success
|
|
function RL.OpenURL( url ) end
|
|
|
|
-- Core - Cursor
|
|
|
|
---Shows cursor
|
|
---@return any RL.ShowCursor
|
|
function RL.ShowCursor() end
|
|
|
|
---Hides cursor
|
|
---@return any RL.HideCursor
|
|
function RL.HideCursor() end
|
|
|
|
---Check if cursor is not visible
|
|
---- Success return bool
|
|
---@return any hidden
|
|
function RL.IsCursorHidden() end
|
|
|
|
---Enables cursor (unlock cursor)
|
|
---@return any RL.EnableCursor
|
|
function RL.EnableCursor() end
|
|
|
|
---Disables cursor (lock cursor)
|
|
---@return any RL.DisableCursor
|
|
function RL.DisableCursor() end
|
|
|
|
---Check if cursor is on the screen
|
|
---- Success return bool
|
|
---@return any onSreen
|
|
function RL.IsCursorOnScreen() end
|
|
|
|
-- Core - Drawing
|
|
|
|
---Set background color ( framebuffer clear color )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param color table
|
|
---@return any success
|
|
function RL.ClearBackground( color ) end
|
|
|
|
---Setup canvas ( framebuffer ) to start drawing
|
|
---@return any RL.BeginDrawing
|
|
function RL.BeginDrawing() end
|
|
|
|
---End canvas drawing and swap buffers ( double buffering )
|
|
---@return any RL.EndDrawing
|
|
function RL.EndDrawing() end
|
|
|
|
---Begin blending mode ( BLEND_ALPHA, BLEND_ADDITIVE, BLEND_MULTIPLIED... )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param mode integer
|
|
---@return any success
|
|
function RL.BeginBlendMode( mode ) end
|
|
|
|
---End blending mode ( reset to default: BLEND_ALPHA )
|
|
---@return any RL.EndBlendMode
|
|
function RL.EndBlendMode() end
|
|
|
|
---Begin scissor mode ( define screen area for following drawing )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rectange table
|
|
---@return any success
|
|
function RL.BeginScissorMode( rectange ) end
|
|
|
|
---End scissor mode
|
|
---@return any RL.EndScissorMode
|
|
function RL.EndScissorMode() end
|
|
|
|
-- Core - Shader
|
|
|
|
---Load shader from files and bind default locations.
|
|
---NOTE: Set nil if no shader
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param vsFileName string
|
|
---@param fsFileName string
|
|
---@return any shader
|
|
function RL.LoadShader( vsFileName, fsFileName ) end
|
|
|
|
---Load shader from code strings and bind default locations
|
|
---NOTE: Set nil if no shader
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param vsCode string
|
|
---@param fsCode string
|
|
---@return any shader
|
|
function RL.LoadShaderFromMemory( vsCode, fsCode ) end
|
|
|
|
---Begin custom shader drawing
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param shader any
|
|
---@return any success
|
|
function RL.BeginShaderMode( shader ) end
|
|
|
|
---End custom shader drawing ( use default shader )
|
|
---@return any RL.EndShaderMode
|
|
function RL.EndShaderMode() end
|
|
|
|
---Get shader uniform location
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param shader any
|
|
---@param uniformName string
|
|
---@return any location
|
|
function RL.GetShaderLocation( shader, uniformName ) end
|
|
|
|
---Get shader attribute location
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param shader any
|
|
---@param attribName string
|
|
---@return any location
|
|
function RL.GetShaderLocationAttrib( shader, attribName ) end
|
|
|
|
---Set shader location index
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param shader any
|
|
---@param shaderLocationIndex integer
|
|
---@param location integer
|
|
---@return any success
|
|
function RL.SetShaderLocationIndex( shader, shaderLocationIndex, location ) end
|
|
|
|
---Get shader location index
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param shader any
|
|
---@param shaderLocationIndex integer
|
|
---@return any location
|
|
function RL.GetShaderLocationIndex( shader, shaderLocationIndex ) end
|
|
|
|
---Set shader uniform value ( matrix 4x4 )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param shader any
|
|
---@param locIndex integer
|
|
---@param mat table
|
|
---@return any success
|
|
function RL.SetShaderValueMatrix( shader, locIndex, mat ) end
|
|
|
|
---Set shader uniform value for texture ( sampler2d )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param shader any
|
|
---@param locIndex integer
|
|
---@param texture any
|
|
---@return any success
|
|
function RL.SetShaderValueTexture( shader, locIndex, texture ) end
|
|
|
|
---Set shader uniform value
|
|
---NOTE: Even one value should be in table
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param shader any
|
|
---@param locIndex integer
|
|
---@param values any
|
|
---@param uniformType integer
|
|
---@return any success
|
|
function RL.SetShaderValue( shader, locIndex, values, uniformType ) end
|
|
|
|
---Set shader uniform value vector
|
|
---NOTE: Even one value should be in table
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param shader any
|
|
---@param locIndex integer
|
|
---@param values any
|
|
---@param uniformType integer
|
|
---@param count integer
|
|
---@return any success
|
|
function RL.SetShaderValueV( shader, locIndex, values, uniformType, count ) end
|
|
|
|
---Unload shader from GPU memory ( VRAM )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param shader any
|
|
---@return any success
|
|
function RL.UnloadShader( shader ) end
|
|
|
|
-- Core - Input-related Keyboard
|
|
|
|
---Detect if a key has been pressed once
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param key integer
|
|
---@return any pressed
|
|
function RL.IsKeyPressed( key ) end
|
|
|
|
---Detect if a key is being pressed
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param key integer
|
|
---@return any pressed
|
|
function RL.IsKeyDown( key ) end
|
|
|
|
---Detect if a key has been released once
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param key integer
|
|
---@return any released
|
|
function RL.IsKeyReleased( key ) end
|
|
|
|
---Check if a key is NOT being pressed
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param key integer
|
|
---@return any released
|
|
function RL.IsKeyUp( key ) end
|
|
|
|
---Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
|
---- Success return int
|
|
---@return any keycode
|
|
function RL.GetKeyPressed() end
|
|
|
|
---Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
|
---- Success return int
|
|
---@return any unicode
|
|
function RL.GetCharPressed() end
|
|
|
|
---Set a custom key to exit program ( default is ESC )
|
|
---@param key integer
|
|
---@return any RL.SetExitKey
|
|
function RL.SetExitKey( key ) end
|
|
|
|
---This function returns the name of the specified printable key, encoded as UTF-8.
|
|
---This is typically the character that key would produce without any modifier keys,
|
|
---intended for displaying key bindings to the user. For dead keys, it is typically
|
|
---the diacritic it would add to a character.
|
|
---Do not use this function for text input. You will break text input for many
|
|
---languages even if it happens to work for yours.
|
|
---If the key is KEY_UNKNOWN, the scancode is used to identify the key,
|
|
---otherwise the scancode is ignored. If you specify a non-printable key,
|
|
---or KEY_UNKNOWN and a scancode that maps to a non-printable key,
|
|
---this function returns nil but does not emit an error.
|
|
---- Failure return -1
|
|
---- Success return string or nil
|
|
---@param key integer
|
|
---@param scancode integer
|
|
---@return any keyName
|
|
function RL.GetKeyName( key, scancode ) end
|
|
|
|
---This function returns the platform-specific scancode of the specified key.
|
|
---If the key is KEY_UNKNOWN or does not exist on the keyboard this method will return -1.
|
|
---- Failure return nil
|
|
---- Success return int
|
|
---@param key integer
|
|
---@return any scancode
|
|
function RL.GetKeyScancode( key ) end
|
|
|
|
-- Core - Input-related Gamepad
|
|
|
|
---Detect if a gamepad is available
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param gamepad integer
|
|
---@return any available
|
|
function RL.IsGamepadAvailable( gamepad ) end
|
|
|
|
---Detect if a gamepad button has been pressed once
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param gamepad integer
|
|
---@param button integer
|
|
---@return any pressed
|
|
function RL.IsGamepadButtonPressed( gamepad, button ) end
|
|
|
|
---Detect if a gamepad button is being pressed
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param gamepad integer
|
|
---@param button integer
|
|
---@return any pressed
|
|
function RL.IsGamepadButtonDown( gamepad, button ) end
|
|
|
|
---Detect if a gamepad button has been released once
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param gamepad integer
|
|
---@param button integer
|
|
---@return any released
|
|
function RL.IsGamepadButtonReleased( gamepad, button ) end
|
|
|
|
---Return gamepad axis count for a gamepad
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param gamepad integer
|
|
---@return any count
|
|
function RL.GetGamepadAxisCount( gamepad ) end
|
|
|
|
---Return axis movement value for a gamepad axis
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param gamepad integer
|
|
---@param axis integer
|
|
---@return any value
|
|
function RL.GetGamepadAxisMovement( gamepad, axis ) end
|
|
|
|
---Return gamepad internal name id
|
|
---- Failure return false
|
|
---- Success return string
|
|
---@param gamepad integer
|
|
---@return any name
|
|
function RL.GetGamepadName( gamepad ) end
|
|
|
|
-- Core - Input-related Mouse
|
|
|
|
---Detect if a mouse button has been pressed once
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param button integer
|
|
---@return any pressed
|
|
function RL.IsMouseButtonPressed( button ) end
|
|
|
|
---Detect if a mouse button is being pressed
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param button integer
|
|
---@return any pressed
|
|
function RL.IsMouseButtonDown( button ) end
|
|
|
|
---Detect if a mouse button has been released once
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param button integer
|
|
---@return any released
|
|
function RL.IsMouseButtonReleased( button ) end
|
|
|
|
---Check if a mouse button is NOT being pressed
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param button integer
|
|
---@return any released
|
|
function RL.IsMouseButtonUp( button ) end
|
|
|
|
---Returns mouse position
|
|
---- Success return Vector2
|
|
---@return any position
|
|
function RL.GetMousePosition() end
|
|
|
|
---Get mouse delta between frames
|
|
---- Success return Vector2
|
|
---@return any position
|
|
function RL.GetMouseDelta() end
|
|
|
|
---Set mouse position XY
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param position table
|
|
---@return any success
|
|
function RL.SetMousePosition( position ) end
|
|
|
|
---Set mouse offset
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param offset table
|
|
---@return any success
|
|
function RL.SetMouseOffset( offset ) end
|
|
|
|
---Set mouse scaling
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param scale table
|
|
---@return any success
|
|
function RL.SetMouseScale( scale ) end
|
|
|
|
---Returns mouse wheel movement Y
|
|
---- Success return float
|
|
---@return any movement
|
|
function RL.GetMouseWheelMove() end
|
|
|
|
---Set mouse cursor
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param cursor integer
|
|
---@return any success
|
|
function RL.SetMouseCursor( cursor ) end
|
|
|
|
-- Core - Input-related Touch
|
|
|
|
---Get touch position XY for a touch point index ( relative to screen size )
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param index integer
|
|
---@return any position
|
|
function RL.GetTouchPosition( index ) end
|
|
|
|
---Get touch point identifier for given index
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param index integer
|
|
---@return any id
|
|
function RL.GetTouchPointId( index ) end
|
|
|
|
---Get touch point identifier for given index
|
|
---- Success return int
|
|
---@return any count
|
|
function RL.GetTouchPointCount() end
|
|
|
|
-- Core - Input-related Gestures
|
|
|
|
---Enable a set of gestures using flags
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param int any
|
|
---@return any success
|
|
function RL.SetGesturesEnabled( int ) end
|
|
|
|
---Check if a gesture have been detected
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param gesture integer
|
|
---@return any detected
|
|
function RL.IsGestureDetected( gesture ) end
|
|
|
|
---Get latest detected gesture
|
|
---- Success return int
|
|
---@return any gesture
|
|
function RL.GetGestureDetected() end
|
|
|
|
---Get gesture hold time in milliseconds
|
|
---- Success return float
|
|
---@return any time
|
|
function RL.GetGestureHoldDuration() end
|
|
|
|
---Get gesture drag vector
|
|
---- Success return Vector2
|
|
---@return any vector
|
|
function RL.GetGestureDragVector() end
|
|
|
|
---Get gesture drag angle
|
|
---- Success return float
|
|
---@return any angle
|
|
function RL.GetGestureDragAngle() end
|
|
|
|
---Get gesture pinch delta
|
|
---- Success return Vector2
|
|
---@return any vector
|
|
function RL.GetGesturePinchVector() end
|
|
|
|
---Get gesture pinch angle
|
|
---- Success return float
|
|
---@return any angle
|
|
function RL.GetGesturePinchAngle() end
|
|
|
|
-- Core - File
|
|
|
|
---Return game directory ( where main.lua is located )
|
|
---- Success return string
|
|
---@return any path
|
|
function RL.GetBasePath() end
|
|
|
|
---Check if file exists
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param fileName string
|
|
---@return any fileExists
|
|
function RL.FileExists( fileName ) end
|
|
|
|
---Check if a directory path exists
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param dirPath string
|
|
---@return any dirExists
|
|
function RL.DirectoryExists( dirPath ) end
|
|
|
|
---Check file extension ( Including point: .png, .wav )
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param fileName string
|
|
---@param ext string
|
|
---@return any hasFileExtension
|
|
function RL.IsFileExtension( fileName, ext ) end
|
|
|
|
---Get file length in bytes ( NOTE: GetFileSize() conflicts with windows.h )
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param fileName string
|
|
---@return any length
|
|
function RL.GetFileLength( fileName ) end
|
|
|
|
---Get pointer to extension for a filename string ( Includes dot: '.png' )
|
|
---- Failure return false
|
|
---- Success return string
|
|
---@param fileName string
|
|
---@return any extension
|
|
function RL.GetFileExtension( fileName ) end
|
|
|
|
---Get pointer to filename for a path string
|
|
---- Failure return false
|
|
---- Success return string
|
|
---@param filePath string
|
|
---@return any filePath
|
|
function RL.GetFileName( filePath ) end
|
|
|
|
---Get filename string without extension ( Uses static string )
|
|
---- Failure return false
|
|
---- Success return string
|
|
---@param filePath string
|
|
---@return any filePath
|
|
function RL.GetFileNameWithoutExt( filePath ) end
|
|
|
|
---Get full path for a given fileName with path ( Uses static string )
|
|
---- Failure return false
|
|
---- Success return string
|
|
---@param filePath string
|
|
---@return any filePath
|
|
function RL.GetDirectoryPath( filePath ) end
|
|
|
|
---Get previous directory path for a given path ( Uses static string )
|
|
---- Failure return false
|
|
---- Success return string
|
|
---@param dirPath string
|
|
---@return any directory
|
|
function RL.GetPrevDirectoryPath( dirPath ) end
|
|
|
|
---Get current working directory ( Uses static string )
|
|
---- Success return string
|
|
---@return any directory
|
|
function RL.GetWorkingDirectory() end
|
|
|
|
---Load directory filepaths
|
|
---- Failure return false
|
|
---- Success return string{}
|
|
---@param dirPath string
|
|
---@return any fileNames
|
|
function RL.LoadDirectoryFiles( dirPath ) end
|
|
|
|
---Load directory filepaths with extension filtering and recursive directory scan
|
|
---- Failure return false
|
|
---- Success return string{}
|
|
---@param basePath string
|
|
---@param filter string
|
|
---@param scanSubdirs boolean
|
|
---@return any fileNames
|
|
function RL.LoadDirectoryFilesEx( basePath, filter, scanSubdirs ) end
|
|
|
|
---Change working directory, return true on success
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param directory string
|
|
---@return any success
|
|
function RL.ChangeDirectory( directory ) end
|
|
|
|
---Check if a given path is a file or a directory
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param path string
|
|
---@return any isFile
|
|
function RL.IsPathFile( path ) end
|
|
|
|
---Check if a file has been dropped into window
|
|
---- Success return bool
|
|
---@return any fileDropped
|
|
function RL.IsFileDropped() end
|
|
|
|
---Load dropped filepaths
|
|
---- Success return string{}
|
|
---@return any files
|
|
function RL.LoadDroppedFiles() end
|
|
|
|
---Get file modification time ( Last write time )
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param fileName string
|
|
---@return any time
|
|
function RL.GetFileModTime( fileName ) end
|
|
|
|
-- Core - Camera2D
|
|
|
|
---Return camera2D id set to default configuration
|
|
---- Success return int
|
|
---@return any camera2D
|
|
function RL.CreateCamera2D() end
|
|
|
|
---Unload Camera2D
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param Camera2D integer
|
|
---@return any success
|
|
function RL.UnloadCamera2D( Camera2D ) end
|
|
|
|
---Begin 2D mode with custom camera ( 2D )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@return any success
|
|
function RL.BeginMode2D( camera ) end
|
|
|
|
---Ends 2D mode with custom camera
|
|
---@return any RL.EndMode2D
|
|
function RL.EndMode2D() end
|
|
|
|
---Set camera target ( rotation and zoom origin )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param target table
|
|
---@return any success
|
|
function RL.SetCamera2DTarget( camera, target ) end
|
|
|
|
---Set camera offset ( displacement from target )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param offset table
|
|
---@return any success
|
|
function RL.SetCamera2DOffset( camera, offset ) end
|
|
|
|
---Set camera rotation in degrees
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param rotation number
|
|
---@return any success
|
|
function RL.SetCamera2DRotation( camera, rotation ) end
|
|
|
|
---Set camera zoom ( scaling ), should be 1.0f by default
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param zoom number
|
|
---@return any success
|
|
function RL.SetCamera2DZoom( camera, zoom ) end
|
|
|
|
---Get camera2D target
|
|
---- Failure return nil
|
|
---- Success return Vector2
|
|
---@param camera any
|
|
---@return any target
|
|
function RL.GetCamera2DTarget( camera ) end
|
|
|
|
---Get camera2D offset
|
|
---- Failure return nil
|
|
---- Success return Vector2
|
|
---@param camera any
|
|
---@return any offset
|
|
function RL.GetCamera2DOffset( camera ) end
|
|
|
|
---Get camera2D rotation
|
|
---- Failure return nil
|
|
---- Success return float
|
|
---@param camera any
|
|
---@return any rotation
|
|
function RL.GetCamera2DRotation( camera ) end
|
|
|
|
---Get camera2D zoom
|
|
---- Failure return nil
|
|
---- Success return float
|
|
---@param camera any
|
|
---@return any zoom
|
|
function RL.GetCamera2DZoom( camera ) end
|
|
|
|
-- Core - Camera3D
|
|
|
|
---Return camera3D id set to default configuration
|
|
---- Success return int
|
|
---@return any camera
|
|
function RL.CreateCamera3D() end
|
|
|
|
---Unload Camera3D
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param Camera3D integer
|
|
---@return any success
|
|
function RL.UnloadCamera3D( Camera3D ) end
|
|
|
|
---Begin 3D mode with custom camera ( 3D )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@return any success
|
|
function RL.BeginMode3D( camera ) end
|
|
|
|
---Ends 3D mode and returns to default 2D orthographic mode
|
|
---@return any RL.EndMode3D
|
|
function RL.EndMode3D() end
|
|
|
|
---Set camera position ( Remember to call "RL.UpdateCamera3D()" to apply changes )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param position table
|
|
---@return any success
|
|
function RL.SetCamera3DPosition( camera, position ) end
|
|
|
|
---Set camera target it looks-at
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param target table
|
|
---@return any success
|
|
function RL.SetCamera3DTarget( camera, target ) end
|
|
|
|
---Set camera up vector ( Rotation over it's axis )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param up table
|
|
---@return any success
|
|
function RL.SetCamera3DUp( camera, up ) end
|
|
|
|
---Set camera field-of-view apperture in Y ( degrees ) in perspective, used as near plane width in orthographic
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param fovy number
|
|
---@return any success
|
|
function RL.SetCamera3DFovy( camera, fovy ) end
|
|
|
|
---Set camera projection mode ( CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param projection integer
|
|
---@return any success
|
|
function RL.SetCamera3DProjection( camera, projection ) end
|
|
|
|
---Get camera position
|
|
---- Failure return nil
|
|
---- Success return Vector3
|
|
---@param camera any
|
|
---@return any position
|
|
function RL.GetCamera3DPosition( camera ) end
|
|
|
|
---Get camera target it looks-at
|
|
---- Failure return nil
|
|
---- Success return Vector3
|
|
---@param camera any
|
|
---@return any target
|
|
function RL.GetCamera3DTarget( camera ) end
|
|
|
|
---Get camera up vector ( Rotation over it's axis )
|
|
---- Failure return nil
|
|
---- Success return Vector3
|
|
---@param camera any
|
|
---@return any up
|
|
function RL.GetCamera3DUp( camera ) end
|
|
|
|
---Get camera field-of-view apperture in Y ( degrees ) in perspective, used as near plane width in orthographic
|
|
---- Failure return nil
|
|
---- Success return float
|
|
---@param camera any
|
|
---@return any fovy
|
|
function RL.GetCamera3DFovy( camera ) end
|
|
|
|
---Get camera projection mode
|
|
---- Failure return nil
|
|
---- Success return int
|
|
---@param camera any
|
|
---@return any projection
|
|
function RL.GetCamera3DProjection( camera ) end
|
|
|
|
---Update camera position for selected mode
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param mode integer
|
|
---@return any success
|
|
function RL.UpdateCamera3D( camera, mode ) end
|
|
|
|
---Update camera movement, movement/rotation values should be provided by user
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param movement table
|
|
---@param rotation table
|
|
---@param zoom number
|
|
---@return any success
|
|
function RL.UpdateCamera3DPro( camera, movement, rotation, zoom ) end
|
|
|
|
-- Core - Screen-space
|
|
|
|
---Get a ray trace from mouse position
|
|
---- Failure return false
|
|
---- Success return Ray
|
|
---@param mousePosition table
|
|
---@param camera any
|
|
---@return any ray
|
|
function RL.GetMouseRay( mousePosition, camera ) end
|
|
|
|
---Get camera transform matrix ( view matrix )
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param camera any
|
|
---@return any matrix
|
|
function RL.GetCameraMatrix( camera ) end
|
|
|
|
---Get camera 2d transform matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param camera any
|
|
---@return any matrix
|
|
function RL.GetCameraMatrix2D( camera ) end
|
|
|
|
---Get the screen space position for a 3d world space position
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param position table
|
|
---@param camera any
|
|
---@return any position
|
|
function RL.GetWorldToScreen( position, camera ) end
|
|
|
|
---Get size position for a 3d world space position
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param position table
|
|
---@param camera any
|
|
---@param size table
|
|
---@return any position
|
|
function RL.GetWorldToScreenEx( position, camera, size ) end
|
|
|
|
---Get the screen space position for a 2d camera world space position
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param position table
|
|
---@param camera any
|
|
---@return any position
|
|
function RL.GetWorldToScreen2D( position, camera ) end
|
|
|
|
---Get the world space position for a 2d camera screen space position
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param position table
|
|
---@param camera any
|
|
---@return any position
|
|
function RL.GetScreenToWorld2D( position, camera ) end
|
|
|
|
-- Shapes - Drawing
|
|
|
|
---Set texture and rectangle to be used on shapes drawing
|
|
---NOTE: It can be useful when using basic shapes and one single font,
|
|
---defining a font char white rectangle would allow drawing everything in a single draw call
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param source table
|
|
---@return any success
|
|
function RL.SetShapesTexture( texture, source ) end
|
|
|
|
---Draw a pixel
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param pos table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawPixel( pos, color ) end
|
|
|
|
---Draw a line defining thickness
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param startPos table
|
|
---@param endPos table
|
|
---@param thickness number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawLine( startPos, endPos, thickness, color ) end
|
|
|
|
---Draw a line using cubic-bezier curves in-out
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param startPos table
|
|
---@param endPos table
|
|
---@param thickness number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawLineBezier( startPos, endPos, thickness, color ) end
|
|
|
|
---Draw line using quadratic bezier curves with a control point
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param startPos table
|
|
---@param endPos table
|
|
---@param controlPos table
|
|
---@param thickness number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawLineBezierQuad( startPos, endPos, controlPos, thickness, color ) end
|
|
|
|
---Draw line using quadratic bezier curves with a control point
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param startPos table
|
|
---@param endPos table
|
|
---@param startControlPos table
|
|
---@param endControlPos table
|
|
---@param thickness number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawLineBezierCubic( startPos, endPos, startControlPos, endControlPos, thickness, color ) end
|
|
|
|
---Draw lines sequence
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param points any
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawLineStrip( points, color ) end
|
|
|
|
---Draw a color-filled circle
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param radius number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCircle( center, radius, color ) end
|
|
|
|
---Draw a piece of a circle
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param radius number
|
|
---@param startAngle number
|
|
---@param endAngle number
|
|
---@param segments integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCircleSector( center, radius, startAngle, endAngle, segments, color ) end
|
|
|
|
---Draw circle sector outline
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param radius number
|
|
---@param startAngle number
|
|
---@param endAngle number
|
|
---@param segments integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCircleSectorLines( center, radius, startAngle, endAngle, segments, color ) end
|
|
|
|
---Draw a gradient-filled circle
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param radius number
|
|
---@param color1 table
|
|
---@param color2 table
|
|
---@return any success
|
|
function RL.DrawCircleGradient( center, radius, color1, color2 ) end
|
|
|
|
---Draw circle outline
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param radius number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCircleLines( center, radius, color ) end
|
|
|
|
---Draw ellipse
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param radiusH number
|
|
---@param radiusV number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawEllipse( center, radiusH, radiusV, color ) end
|
|
|
|
---Draw ellipse outline
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param radiusH number
|
|
---@param radiusV number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawEllipseLines( center, radiusH, radiusV, color ) end
|
|
|
|
---Draw ring
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param innerRadius number
|
|
---@param outerRadius number
|
|
---@param startAngle number
|
|
---@param endAngle number
|
|
---@param segments integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawRing( center, innerRadius, outerRadius, startAngle, endAngle, segments, color ) end
|
|
|
|
---Draw ring outline
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param innerRadius number
|
|
---@param outerRadius number
|
|
---@param startAngle number
|
|
---@param endAngle number
|
|
---@param segments integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawRingLines( center, innerRadius, outerRadius, startAngle, endAngle, segments, color ) end
|
|
|
|
---Draw a color-filled rectangle
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rec table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawRectangle( rec, color ) end
|
|
|
|
---Draw a color-filled rectangle with pro parameters
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rec table
|
|
---@param origin table
|
|
---@param rotation number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawRectanglePro( rec, origin, rotation, color ) end
|
|
|
|
---Draw a vertical-gradient-filled rectangle
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rectangle table
|
|
---@param color1 table
|
|
---@param color2 table
|
|
---@return any success
|
|
function RL.DrawRectangleGradientV( rectangle, color1, color2 ) end
|
|
|
|
---Draw a horizontal-gradient-filled rectangle
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rectangle table
|
|
---@param color1 table
|
|
---@param color2 table
|
|
---@return any success
|
|
function RL.DrawRectangleGradientH( rectangle, color1, color2 ) end
|
|
|
|
---Draw a gradient-filled rectangle with custom vertex colors
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rectangle table
|
|
---@param col1 table
|
|
---@param col2 table
|
|
---@param col3 table
|
|
---@param col4 table
|
|
---@return any success
|
|
function RL.DrawRectangleGradientEx( rectangle, col1, col2, col3, col4 ) end
|
|
|
|
---Draw rectangle outline
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rec table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawRectangleLines( rec, color ) end
|
|
|
|
---Draw rectangle outline with extended parameters
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rec table
|
|
---@param lineThick integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawRectangleLinesEx( rec, lineThick, color ) end
|
|
|
|
---Draw rectangle with rounded edges
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rec table
|
|
---@param roundness number
|
|
---@param segments integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawRectangleRounded( rec, roundness, segments, color ) end
|
|
|
|
---Draw rectangle with rounded edges outline
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param rec table
|
|
---@param roundness number
|
|
---@param segments integer
|
|
---@param lineThick integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawRectangleRoundedLines( rec, roundness, segments, lineThick, color ) end
|
|
|
|
---Draw a color-filled triangle ( Vertex in counter-clockwise order! )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@param v3 table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawTriangle( v1, v2, v3, color ) end
|
|
|
|
---Draw triangle outline ( Vertex in counter-clockwise order! )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@param v3 table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawTriangleLines( v1, v2, v3, color ) end
|
|
|
|
---Draw a triangle fan defined by points ( first vertex is the center )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param points any
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawTriangleFan( points, color ) end
|
|
|
|
---Draw a triangle strip defined by points
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param points any
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawTriangleStrip( points, color ) end
|
|
|
|
---Draw a regular polygon ( Vector version )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param sides integer
|
|
---@param radius number
|
|
---@param rotation number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawPoly( center, sides, radius, rotation, color ) end
|
|
|
|
---Draw a polygon outline of n sides
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param sides integer
|
|
---@param radius number
|
|
---@param rotation number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawPolyLines( center, sides, radius, rotation, color ) end
|
|
|
|
---Draw a polygon outline of n sides with extended parameters
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param sides integer
|
|
---@param radius number
|
|
---@param rotation number
|
|
---@param lineThick number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawPolyLinesEx( center, sides, radius, rotation, lineThick, color ) end
|
|
|
|
-- Shapes - Collision
|
|
|
|
---Check collision between two rectangles
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param rec1 table
|
|
---@param rec2 table
|
|
---@return any collision
|
|
function RL.CheckCollisionRecs( rec1, rec2 ) end
|
|
|
|
---Check collision between two circles
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param center1 table
|
|
---@param radius1 number
|
|
---@param center2 table
|
|
---@param radius2 number
|
|
---@return any collision
|
|
function RL.CheckCollisionCircles( center1, radius1, center2, radius2 ) end
|
|
|
|
---Check collision between circle and rectangle
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param center table
|
|
---@param radius number
|
|
---@param rec table
|
|
---@return any collision
|
|
function RL.CheckCollisionCircleRec( center, radius, rec ) end
|
|
|
|
---Check if point is inside rectangle
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param point table
|
|
---@param rec table
|
|
---@return any collision
|
|
function RL.CheckCollisionPointRec( point, rec ) end
|
|
|
|
---Check if point is inside circle
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param point table
|
|
---@param center table
|
|
---@param radius number
|
|
---@return any collision
|
|
function RL.CheckCollisionPointCircle( point, center, radius ) end
|
|
|
|
---Check if point is inside a triangle
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param point table
|
|
---@param p1 table
|
|
---@param p2 table
|
|
---@param p3 table
|
|
---@return any collision
|
|
function RL.CheckCollisionPointTriangle( point, p1, p2, p3 ) end
|
|
|
|
---Check if point is within a polygon described by array of vertices
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param point table
|
|
---@param points any
|
|
---@return any collision
|
|
function RL.CheckCollisionPointPoly( point, points ) end
|
|
|
|
---Check the collision between two lines defined by two points each, returns collision point by reference
|
|
---- Failure return nil
|
|
---- Success return bool, Vector2
|
|
---@param startPos1 table
|
|
---@param endPos1 table
|
|
---@param startPos2 table
|
|
---@param endPos2 table
|
|
---@return any collision
|
|
---@return any position
|
|
function RL.CheckCollisionLines( startPos1, endPos1, startPos2, endPos2 ) end
|
|
|
|
---Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param point table
|
|
---@param p1 table
|
|
---@param p2 table
|
|
---@param threshold integer
|
|
---@return any collision
|
|
function RL.CheckCollisionPointLine( point, p1, p2, threshold ) end
|
|
|
|
---Get collision rectangle for two rectangles collision
|
|
---- Failure return nil
|
|
---- Success return Rectangle
|
|
---@param rec1 table
|
|
---@param rec2 table
|
|
---@return any rectangle
|
|
function RL.GetCollisionRec( rec1, rec2 ) end
|
|
|
|
-- Textures - Image Loading
|
|
|
|
---Load image from file into CPU memory ( RAM )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param fileName string
|
|
---@return any image
|
|
function RL.LoadImage( fileName ) end
|
|
|
|
---Load image from GPU texture data
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param texture any
|
|
---@return any image
|
|
function RL.LoadImageFromTexture( texture ) end
|
|
|
|
---Load image from screen buffer and ( screenshot )
|
|
---- Success return int
|
|
---@return any image
|
|
function RL.LoadImageFromScreen() end
|
|
|
|
---Unload image from CPU memory ( RAM )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.UnloadImage( image ) end
|
|
|
|
---Export image data to file, returns true on success
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param image any
|
|
---@param fileName string
|
|
---@return any success
|
|
function RL.ExportImage( image, fileName ) end
|
|
|
|
---Export image as code file defining an array of bytes, returns true on success
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param image any
|
|
---@param fileName string
|
|
---@return any success
|
|
function RL.ExportImageAsCode( image, fileName ) end
|
|
|
|
-- Textures - Image Generation
|
|
|
|
---Generate image: plain color
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param width integer
|
|
---@param height integer
|
|
---@param color table
|
|
---@return any image
|
|
function RL.GenImageColor( width, height, color ) end
|
|
|
|
---Generate image: vertical gradient
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@param top table
|
|
---@param bottom table
|
|
---@return any image
|
|
function RL.GenImageGradientV( size, top, bottom ) end
|
|
|
|
---Generate image: horizontal gradient
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@param left table
|
|
---@param right table
|
|
---@return any image
|
|
function RL.GenImageGradientH( size, left, right ) end
|
|
|
|
---Generate image: radial gradient
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@param density number
|
|
---@param inner table
|
|
---@param outer table
|
|
---@return any image
|
|
function RL.GenImageGradientRadial( size, density, inner, outer ) end
|
|
|
|
---Generate image: checked
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@param checks table
|
|
---@param col1 table
|
|
---@param col2 table
|
|
---@return any image
|
|
function RL.GenImageChecked( size, checks, col1, col2 ) end
|
|
|
|
---Generate image: white noise
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@param factor number
|
|
---@return any image
|
|
function RL.GenImageWhiteNoise( size, factor ) end
|
|
|
|
---Generate image: perlin noise
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@param offset table
|
|
---@param factor number
|
|
---@return any image
|
|
function RL.GenImagePerlinNoise( size, offset, factor ) end
|
|
|
|
---Generate image: cellular algorithm. Bigger tileSize means bigger cells
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@param tileSize integer
|
|
---@return any image
|
|
function RL.GenImageCellular( size, tileSize ) end
|
|
|
|
---Generate image: grayscale image from text data
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@param text string
|
|
---@return any image
|
|
function RL.GenImageText( size, text ) end
|
|
|
|
-- Textures - Image Manipulation Functions
|
|
|
|
---Create an image duplicate ( useful for transformations )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param image any
|
|
---@return any image
|
|
function RL.ImageCopy( image ) end
|
|
|
|
---Create an image from another image piece
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param image any
|
|
---@param rec table
|
|
---@return any image
|
|
function RL.ImageFromImage( image, rec ) end
|
|
|
|
---Create an image from text ( custom sprite font )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param font any
|
|
---@param text string
|
|
---@param fontSize number
|
|
---@param spacing number
|
|
---@param tint table
|
|
---@return any image
|
|
function RL.ImageText( font, text, fontSize, spacing, tint ) end
|
|
|
|
---Convert image data to desired format
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param newFormat integer
|
|
---@return any success
|
|
function RL.ImageFormat( image, newFormat ) end
|
|
|
|
---Convert image to POT ( power-of-two )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param fill table
|
|
---@return any success
|
|
function RL.ImageToPOT( image, fill ) end
|
|
|
|
---Crop an image to a defined rectangle
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param crop table
|
|
---@return any success
|
|
function RL.ImageCrop( image, crop ) end
|
|
|
|
---Crop image depending on alpha value
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param threshold number
|
|
---@return any success
|
|
function RL.ImageAlphaCrop( image, threshold ) end
|
|
|
|
---Clear alpha channel to desired color
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param color table
|
|
---@param threshold number
|
|
---@return any success
|
|
function RL.ImageAlphaClear( image, color, threshold ) end
|
|
|
|
---Apply alpha mask to image
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param alphaMask any
|
|
---@return any success
|
|
function RL.ImageAlphaMask( image, alphaMask ) end
|
|
|
|
---Premultiply alpha channel
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.ImageAlphaPremultiply( image ) end
|
|
|
|
---Resize image ( Bicubic scaling algorithm )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param size table
|
|
---@return any success
|
|
function RL.ImageResize( image, size ) end
|
|
|
|
---Resize image ( Nearest-Neighbor scaling algorithm )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param size table
|
|
---@return any success
|
|
function RL.ImageResizeNN( image, size ) end
|
|
|
|
---Resize canvas and fill with color
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param size table
|
|
---@param offset table
|
|
---@param fill table
|
|
---@return any success
|
|
function RL.ImageResizeCanvas( image, size, offset, fill ) end
|
|
|
|
---Generate all mipmap levels for a provided image
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.ImageMipmaps( image ) end
|
|
|
|
---Dither image data to 16bpp or lower ( Floyd-Steinberg dithering )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param bpp table
|
|
---@return any success
|
|
function RL.ImageDither( image, bpp ) end
|
|
|
|
---Flip image vertically
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.ImageFlipVertical( image ) end
|
|
|
|
---Flip image horizontally
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.ImageFlipHorizontal( image ) end
|
|
|
|
---Rotate image clockwise 90deg
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.ImageRotateCW( image ) end
|
|
|
|
---Rotate image counter-clockwise 90deg
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.ImageRotateCCW( image ) end
|
|
|
|
---Modify image color: tint
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param color table
|
|
---@return any success
|
|
function RL.ImageColorTint( image, color ) end
|
|
|
|
---Modify image color: invert
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.ImageColorInvert( image ) end
|
|
|
|
---Modify image color: grayscale
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@return any success
|
|
function RL.ImageColorGrayscale( image ) end
|
|
|
|
---Modify image color: contrast ( -100 to 100 )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param contrast number
|
|
---@return any success
|
|
function RL.ImageColorContrast( image, contrast ) end
|
|
|
|
---Modify image color: brightness ( -255 to 255 )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param brightness integer
|
|
---@return any success
|
|
function RL.ImageColorBrightness( image, brightness ) end
|
|
|
|
---Modify image color: replace color
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param image any
|
|
---@param color table
|
|
---@param replace table
|
|
---@return any success
|
|
function RL.ImageColorReplace( image, color, replace ) end
|
|
|
|
---Load color data from image as a Color array ( RGBA - 32bit )
|
|
---- Failure return false
|
|
---- Success return Color{}
|
|
---@param image any
|
|
---@return any colors
|
|
function RL.LoadImageColors( image ) end
|
|
|
|
---Load colors palette from image as a Color array ( RGBA - 32bit )
|
|
---- Failure return false
|
|
---- Success return Color{}
|
|
---@param image any
|
|
---@param maxPaletteSize integer
|
|
---@return any colors
|
|
function RL.LoadImagePalette( image, maxPaletteSize ) end
|
|
|
|
---Get image alpha border rectangle
|
|
---- Failure return false
|
|
---- Success return Rectangle
|
|
---@param image any
|
|
---@param threshold number
|
|
---@return any rectangle
|
|
function RL.GetImageAlphaBorder( image, threshold ) end
|
|
|
|
---Get image pixel color at ( x, y ) position
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param image any
|
|
---@param pixelPos table
|
|
---@return any color
|
|
function RL.GetImageColor( image, pixelPos ) end
|
|
|
|
-- Textures - Image Drawing
|
|
|
|
---Clear image background with given color
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param dst any
|
|
---@param color table
|
|
---@return any success
|
|
function RL.ImageClearBackground( dst, color ) end
|
|
|
|
---Draw pixel within an image
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param dst any
|
|
---@param position table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.ImageDrawPixel( dst, position, color ) end
|
|
|
|
---Draw line within an image
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param dst any
|
|
---@param start table
|
|
---@param end table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.ImageDrawLine( dst, start, end, color ) end
|
|
|
|
---Draw circle within an image
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param dst any
|
|
---@param center table
|
|
---@param radius integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.ImageDrawCircle( dst, center, radius, color ) end
|
|
|
|
---Draw rectangle within an image
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param dst any
|
|
---@param rec table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.ImageDrawRectangle( dst, rec, color ) end
|
|
|
|
---Draw rectangle lines within an image
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param dst any
|
|
---@param rec table
|
|
---@param thick integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.ImageDrawRectangleLines( dst, rec, thick, color ) end
|
|
|
|
---Draw a source image within a destination image ( Tint applied to source )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param dst any
|
|
---@param src any
|
|
---@param srcRec table
|
|
---@param dstRec table
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.ImageDraw( dst, src, srcRec, dstRec, tint ) end
|
|
|
|
---Draw text ( Custom sprite font ) within an image ( Destination )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param dst any
|
|
---@param font any
|
|
---@param text string
|
|
---@param position table
|
|
---@param fontSize number
|
|
---@param spacing number
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.ImageDrawTextEx( dst, font, text, position, fontSize, spacing, tint ) end
|
|
|
|
-- Textures - Image Configuration
|
|
|
|
---Get image size
|
|
---- Failure return nil
|
|
---- Success return Vector2
|
|
---@param image any
|
|
---@return any size
|
|
function RL.GetImageSize( image ) end
|
|
|
|
---Get image mipmaps. Mipmap levels, 1 by default
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param image any
|
|
---@return any mipmaps
|
|
function RL.GetImageMipmaps( image ) end
|
|
|
|
---Get image data format ( PixelFormat type )
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param image any
|
|
---@return any format
|
|
function RL.GetImageFormat( image ) end
|
|
|
|
-- Textures - Texture Loading
|
|
|
|
---Load texture from file into GPU memory ( VRAM )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param fileName string
|
|
---@return any texture
|
|
function RL.LoadTexture( fileName ) end
|
|
|
|
---Load texture from image data
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param image any
|
|
---@return any texture
|
|
function RL.LoadTextureFromImage( image ) end
|
|
|
|
---Load cubemap from image, multiple image cubemap layouts supported
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param image any
|
|
---@param layout integer
|
|
---@return any texture
|
|
function RL.LoadTextureCubemap( image, layout ) end
|
|
|
|
---Load texture for rendering ( framebuffer )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@return any renderTexture
|
|
function RL.LoadRenderTexture( size ) end
|
|
|
|
---Unload texture from GPU memory ( VRAM )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@return any success
|
|
function RL.UnloadTexture( texture ) end
|
|
|
|
---Unload render texture from GPU memory ( VRAM )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param target any
|
|
---@return any success
|
|
function RL.UnloadRenderTexture( target ) end
|
|
|
|
---Update GPU texture with new data
|
|
---NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param pixels any
|
|
---@return any success
|
|
function RL.UpdateTexture( texture, pixels ) end
|
|
|
|
---Update GPU texture rectangle with new data
|
|
---NOTE! Should be TEXTURE_SOURCE_TEXTURE. Pixel should be in format { { 255, 255, 255, 255 }... } depending on the pixel format
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param rec table
|
|
---@param pixels any
|
|
---@return any success
|
|
function RL.UpdateTextureRec( texture, rec, pixels ) end
|
|
|
|
-- Textures - Texture Drawing
|
|
|
|
---Draw a Texture2D
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param position table
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawTexture( texture, position, tint ) end
|
|
|
|
---Draw a part of a texture defined by a rectangle
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param source table
|
|
---@param position table
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawTextureRec( texture, source, position, tint ) end
|
|
|
|
---Draw a part of a texture defined by a rectangle with "pro" parameters
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param source table
|
|
---@param dest table
|
|
---@param origin table
|
|
---@param rotation number
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawTexturePro( texture, source, dest, origin, rotation, tint ) end
|
|
|
|
---Draws a texture ( or part of it ) that stretches or shrinks nicely
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param nPatchInfo any
|
|
---@param dest table
|
|
---@param origin table
|
|
---@param rotation number
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawTextureNPatch( texture, nPatchInfo, dest, origin, rotation, tint ) end
|
|
|
|
---Begin drawing to render texture
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param target any
|
|
---@return any success
|
|
function RL.BeginTextureMode( target ) end
|
|
|
|
---Ends drawing to render texture
|
|
---@return any RL.EndTextureMode
|
|
function RL.EndTextureMode() end
|
|
|
|
---Set what texture source to use ( TEXTURE_SOURCE_TEXTURE or TEXTURE_SOURCE_RENDER_TEXTURE )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param textureSource integer
|
|
---@return any success
|
|
function RL.SetTextureSource( textureSource ) end
|
|
|
|
---Get current texture source type ( TEXTURE_SOURCE_TEXTURE or TEXTURE_SOURCE_RENDER_TEXTURE )
|
|
---- Success return int
|
|
---@return any textureSource
|
|
function RL.GetTextureSource() end
|
|
|
|
-- Textures - Texture Configuration
|
|
|
|
---Generate GPU mipmaps for a texture
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@return any success
|
|
function RL.GenTextureMipmaps( texture ) end
|
|
|
|
---Set texture scaling filter mode ( TEXTURE_FILTER_POINT, TEXTURE_FILTER_BILINEAR... )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param filter integer
|
|
---@return any success
|
|
function RL.SetTextureFilter( texture, filter ) end
|
|
|
|
---Set texture wrapping mode ( TEXTURE_WRAP_REPEAT, TEXTURE_WRAP_CLAMP... )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param wrap integer
|
|
---@return any success
|
|
function RL.SetTextureWrap( texture, wrap ) end
|
|
|
|
---Get texture size
|
|
---- Failure return nil
|
|
---- Success return Vector2
|
|
---@param texture any
|
|
---@return any size
|
|
function RL.GetTextureSize( texture ) end
|
|
|
|
---Get texture mipmaps. Mipmap levels, 1 by default
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param texture any
|
|
---@return any mipmaps
|
|
function RL.GetTextureMipmaps( texture ) end
|
|
|
|
---Get texture mipmaps. Mipmap levels, 1 by default
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param texture any
|
|
---@return any format
|
|
function RL.GetTextureFormat( texture ) end
|
|
|
|
-- Textures - Color/pixel
|
|
|
|
---Returns color with alpha applied, alpha goes from 0.0f to 1.0f
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param color table
|
|
---@param alpha number
|
|
---@return any color
|
|
function RL.Fade( color, alpha ) end
|
|
|
|
---Returns hexadecimal value for a Color
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param color table
|
|
---@return any value
|
|
function RL.ColorToInt( color ) end
|
|
|
|
---Returns Color normalized as float [0..1]
|
|
---- Failure return false
|
|
---- Success return Vector4
|
|
---@param color table
|
|
---@return any color
|
|
function RL.ColorNormalize( color ) end
|
|
|
|
---Color from normalized values [0..1]
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param normalized table
|
|
---@return any color
|
|
function RL.ColorFromNormalized( normalized ) end
|
|
|
|
---Returns HSV values for a Color, hue [0..360], saturation/value [0..1]
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param color table
|
|
---@return any HSV
|
|
function RL.ColorToHSV( color ) end
|
|
|
|
---Returns a Color from HSV values, hue [0..360], saturation/value [0..1]
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param hue number
|
|
---@param saturation number
|
|
---@param value number
|
|
---@return any color
|
|
function RL.ColorFromHSV( hue, saturation, value ) end
|
|
|
|
---Get color multiplied with another color
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param color table
|
|
---@param tint table
|
|
---@return any color
|
|
function RL.ColorTint( color, tint ) end
|
|
|
|
---Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param color table
|
|
---@param factor number
|
|
---@return any color
|
|
function RL.ColorBrightness( color, factor ) end
|
|
|
|
---Get color with contrast correction, contrast values between -1.0f and 1.0f
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param color table
|
|
---@param contrast number
|
|
---@return any color
|
|
function RL.ColorContrast( color, contrast ) end
|
|
|
|
---Returns color with alpha applied, alpha goes from 0.0f to 1.0f
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param color table
|
|
---@param alpha number
|
|
---@return any color
|
|
function RL.ColorAlpha( color, alpha ) end
|
|
|
|
---Returns src alpha-blended into dst color with tint
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param dst table
|
|
---@param src table
|
|
---@param tint table
|
|
---@return any color
|
|
function RL.ColorAlphaBlend( dst, src, tint ) end
|
|
|
|
---Get Color structure from hexadecimal value
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param int any
|
|
---@return any color
|
|
function RL.GetColor( int ) end
|
|
|
|
---Get pixel color from source texture
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param texture any
|
|
---@param position table
|
|
---@return any color
|
|
function RL.GetPixelColor( texture, position ) end
|
|
|
|
---Get pixel data size in bytes for certain format
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param width integer
|
|
---@param height integer
|
|
---@param format integer
|
|
---@return any size
|
|
function RL.GetPixelDataSize( width, height, format ) end
|
|
|
|
-- Text - Loading
|
|
|
|
---Load font from file into GPU memory ( VRAM )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param fileName string
|
|
---@return any font
|
|
function RL.LoadFont( fileName ) end
|
|
|
|
---Load font from file with extended parameters. Loading the default character set
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param fileName string
|
|
---@param fontSize integer
|
|
---@return any font
|
|
function RL.LoadFontEx( fileName, fontSize ) end
|
|
|
|
---Load font from Image ( XNA style )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param image any
|
|
---@param key table
|
|
---@param firstChar integer
|
|
---@return any font
|
|
function RL.LoadFontFromImage( image, key, firstChar ) end
|
|
|
|
---Unload Font from GPU memory ( VRAM )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param font any
|
|
---@return any success
|
|
function RL.UnloadFont( font ) end
|
|
|
|
-- Text - Draw
|
|
|
|
---Draw current FPS
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param pos table
|
|
---@return any success
|
|
function RL.DrawFPS( pos ) end
|
|
|
|
---Draw text using font and additional parameters
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param font any
|
|
---@param text string
|
|
---@param position table
|
|
---@param fontSize number
|
|
---@param spacing number
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawText( font, text, position, fontSize, spacing, tint ) end
|
|
|
|
---Draw text using Font and pro parameters ( rotation )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param font any
|
|
---@param text string
|
|
---@param position table
|
|
---@param origin table
|
|
---@param rotation number
|
|
---@param fontSize number
|
|
---@param spacing number
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawTextPro( font, text, position, origin, rotation, fontSize, spacing, tint ) end
|
|
|
|
-- Text - Misc
|
|
|
|
---Measure string size for Font
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param font any
|
|
---@param text string
|
|
---@param fontSize number
|
|
---@param spacing number
|
|
---@return any size
|
|
function RL.MeasureText( font, text, fontSize, spacing ) end
|
|
|
|
---Get font baseSize
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param font any
|
|
---@return any baseSize
|
|
function RL.GetFontBaseSize( font ) end
|
|
|
|
---Get font glyphCount
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param font any
|
|
---@return any glyphCount
|
|
function RL.GetFontGlyphCount( font ) end
|
|
|
|
---Get font glyphPadding
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param font any
|
|
---@return any glyphPadding
|
|
function RL.GetFontGlyphPadding( font ) end
|
|
|
|
-- Models - Basic
|
|
|
|
---Draw a line in 3D world space
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param startPos table
|
|
---@param endPos table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawLine3D( startPos, endPos, color ) end
|
|
|
|
---Draw a point in 3D space, actually a small line
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param position table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawPoint3D( position, color ) end
|
|
|
|
---Draw a circle in 3D world space
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param center table
|
|
---@param radius number
|
|
---@param rotationAxis table
|
|
---@param rotationAngle number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCircle3D( center, radius, rotationAxis, rotationAngle, color ) end
|
|
|
|
---Draw a color-filled triangle ( Vertex in counter-clockwise order! )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@param v3 table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawTriangle3D( v1, v2, v3, color ) end
|
|
|
|
---Draw cube
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param position table
|
|
---@param size table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCube( position, size, color ) end
|
|
|
|
---Draw cube wires
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param position table
|
|
---@param size table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCubeWires( position, size, color ) end
|
|
|
|
---Draw sphere
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param centerPos table
|
|
---@param radius number
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawSphere( centerPos, radius, color ) end
|
|
|
|
---Draw sphere with extended parameters
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param centerPos table
|
|
---@param radius number
|
|
---@param rings integer
|
|
---@param slices integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawSphereEx( centerPos, radius, rings, slices, color ) end
|
|
|
|
---Draw sphere wires
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param centerPos table
|
|
---@param radius number
|
|
---@param rings integer
|
|
---@param slices integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawSphereWires( centerPos, radius, rings, slices, color ) end
|
|
|
|
---Draw a cylinder/cone
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param position table
|
|
---@param radiusTop number
|
|
---@param radiusBottom number
|
|
---@param height number
|
|
---@param slices integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCylinder( position, radiusTop, radiusBottom, height, slices, color ) end
|
|
|
|
---Draw a cylinder with base at startPos and top at endPos
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param startPos table
|
|
---@param endPos table
|
|
---@param startRadius number
|
|
---@param endRadius number
|
|
---@param sides integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCylinderEx( startPos, endPos, startRadius, endRadius, sides, color ) end
|
|
|
|
---Draw a cylinder/cone wires
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param position table
|
|
---@param radiusTop number
|
|
---@param radiusBottom number
|
|
---@param height number
|
|
---@param slices integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCylinderWires( position, radiusTop, radiusBottom, height, slices, color ) end
|
|
|
|
---Draw a cylinder wires with base at startPos and top at endPos
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param startPos table
|
|
---@param endPos table
|
|
---@param startRadius number
|
|
---@param endRadius number
|
|
---@param sides integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawCylinderWiresEx( startPos, endPos, startRadius, endRadius, sides, color ) end
|
|
|
|
---Draw a plane XZ
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param centerPos table
|
|
---@param size table
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawPlane( centerPos, size, color ) end
|
|
|
|
---Draw 3D textured quad. ( Texture coordinates opengl style 0.0 - 1.0 ).
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param texture any
|
|
---@param vertices any
|
|
---@param texCoords any
|
|
---@param colors any
|
|
---@return any success
|
|
function RL.DrawQuad3DTexture( texture, vertices, texCoords, colors ) end
|
|
|
|
---Draw a ray line
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param ray any
|
|
---@param color table
|
|
---@return any success
|
|
function RL.DrawRay( ray, color ) end
|
|
|
|
---Draw a grid ( Centered at ( 0, 0, 0 ) )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param slices integer
|
|
---@param spacing number
|
|
---@return any success
|
|
function RL.DrawGrid( slices, spacing ) end
|
|
|
|
-- Models - Mesh
|
|
|
|
---Generate polygonal mesh
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param sides integer
|
|
---@param radius number
|
|
---@return any mesh
|
|
function RL.GenMeshPoly( sides, radius ) end
|
|
|
|
---Generate plane mesh ( With subdivisions )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param width number
|
|
---@param length number
|
|
---@param resX integer
|
|
---@param resZ integer
|
|
---@return any mesh
|
|
function RL.GenMeshPlane( width, length, resX, resZ ) end
|
|
|
|
---Generate cuboid mesh
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param size table
|
|
---@return any mesh
|
|
function RL.GenMeshCube( size ) end
|
|
|
|
---Generate sphere mesh ( Standard sphere )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param radius number
|
|
---@param rings integer
|
|
---@param slices integer
|
|
---@return any mesh
|
|
function RL.GenMeshSphere( radius, rings, slices ) end
|
|
|
|
---Generate cylinder mesh
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param radius number
|
|
---@param height number
|
|
---@param slices integer
|
|
---@return any mesh
|
|
function RL.GenMeshCylinder( radius, height, slices ) end
|
|
|
|
---Generate cone/pyramid mesh
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param radius number
|
|
---@param height number
|
|
---@param slices integer
|
|
---@return any mesh
|
|
function RL.GenMeshCone( radius, height, slices ) end
|
|
|
|
---Generate torus mesh
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param radius number
|
|
---@param size number
|
|
---@param radSeg integer
|
|
---@param sides integer
|
|
---@return any mesh
|
|
function RL.GenMeshTorus( radius, size, radSeg, sides ) end
|
|
|
|
---Generate torus mesh
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param radius number
|
|
---@param size number
|
|
---@param radSeg integer
|
|
---@param sides integer
|
|
---@return any mesh
|
|
function RL.GenMeshKnot( radius, size, radSeg, sides ) end
|
|
|
|
---Generate heightmap mesh from image data
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param heightmap any
|
|
---@param size table
|
|
---@return any mesh
|
|
function RL.GenMeshHeightmap( heightmap, size ) end
|
|
|
|
---Generate custom mesh from vertex attribute data and uploads it into a VAO ( if supported ) and VBO
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param mesh any
|
|
---@param dynamic boolean
|
|
---@return any mesh
|
|
function RL.GenMeshCustom( mesh, dynamic ) end
|
|
|
|
---Update mesh vertex data in GPU.
|
|
---Note! Mainly intented to be used with custom meshes.
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param mesh any
|
|
---@param updatedMesh any
|
|
---@return any success
|
|
function RL.UpdateMesh( mesh, updatedMesh ) end
|
|
|
|
---Unload mesh data from CPU and GPU
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param mesh any
|
|
---@return any success
|
|
function RL.UnloadMesh( mesh ) end
|
|
|
|
---Draw a 3d mesh with material and transform
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param mesh any
|
|
---@param material any
|
|
---@param transform table
|
|
---@return any success
|
|
function RL.DrawMesh( mesh, material, transform ) end
|
|
|
|
---Draw multiple mesh instances with material and different transforms
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param mesh any
|
|
---@param material any
|
|
---@param transforms any
|
|
---@param instances integer
|
|
---@return any success
|
|
function RL.DrawMeshInstanced( mesh, material, transforms, instances ) end
|
|
|
|
---Updades mesh color vertex attribute buffer
|
|
---NOTE: Currently only works on custom mesh
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param mesh any
|
|
---@param color table
|
|
---@return any success
|
|
function RL.SetMeshColor( mesh, color ) end
|
|
|
|
---Export mesh data to file, returns true on success
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param mesh any
|
|
---@param fileName string
|
|
---@return any success
|
|
function RL.ExportMesh( mesh, fileName ) end
|
|
|
|
---Compute mesh bounding box limits
|
|
---- Failure return false
|
|
---- Success return BoundingBox
|
|
---@param mesh any
|
|
---@return any boundingBox
|
|
function RL.GetMeshBoundingBox( mesh ) end
|
|
|
|
---Compute mesh tangents
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param mesh any
|
|
---@return any success
|
|
function RL.GenMeshTangents( mesh ) end
|
|
|
|
-- Models - Material
|
|
|
|
---Load default material
|
|
---- Success return int
|
|
---@return any material
|
|
function RL.LoadMaterialDefault() end
|
|
|
|
---Load material from table. See material table definition
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param material any
|
|
---@return any material
|
|
function RL.CreateMaterial( material ) end
|
|
|
|
---Unload material from GPU memory ( VRAM )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param material any
|
|
---@return any success
|
|
function RL.UnloadMaterial( material ) end
|
|
|
|
---Set texture for a material map type ( MATERIAL_MAP_ALBEDO, MATERIAL_MAP_METALNESS... )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param material any
|
|
---@param mapType integer
|
|
---@param texture any
|
|
---@return any success
|
|
function RL.SetMaterialTexture( material, mapType, texture ) end
|
|
|
|
---Set color for a material map type
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param material any
|
|
---@param mapType integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.SetMaterialColor( material, mapType, color ) end
|
|
|
|
---Set value for a material map type
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param material any
|
|
---@param mapType integer
|
|
---@param value number
|
|
---@return any success
|
|
function RL.SetMaterialValue( material, mapType, value ) end
|
|
|
|
---Set shader for material
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param material any
|
|
---@param shader any
|
|
---@return any success
|
|
function RL.SetMaterialShader( material, shader ) end
|
|
|
|
-- Models - Model
|
|
|
|
---Load model from files ( Meshes and materials )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param fileName string
|
|
---@return any model
|
|
function RL.LoadModel( fileName ) end
|
|
|
|
---Load model from generated mesh ( Default material )
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param mesh any
|
|
---@return any model
|
|
function RL.LoadModelFromMesh( mesh ) end
|
|
|
|
---Unload model ( Including meshes ) from memory ( RAM and/or VRAM )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param model any
|
|
---@return any success
|
|
function RL.UnloadModel( model ) end
|
|
|
|
---Draw a model ( With texture if set )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param model any
|
|
---@param position table
|
|
---@param scale number
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawModel( model, position, scale, tint ) end
|
|
|
|
---Draw a model with extended parameters
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param model any
|
|
---@param position table
|
|
---@param rotationAxis table
|
|
---@param rotationAngle number
|
|
---@param scale table
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawModelEx( model, position, rotationAxis, rotationAngle, scale, tint ) end
|
|
|
|
---Copies material to model material. ( Model material is the material id in models. Material can be deleted if not used elsewhere )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param model any
|
|
---@param modelMaterial any
|
|
---@param material any
|
|
---@return any success
|
|
function RL.SetModelMaterial( model, modelMaterial, material ) end
|
|
|
|
---Set material for a mesh ( Mesh and material on this model )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param model any
|
|
---@param meshId integer
|
|
---@param materialId integer
|
|
---@return any success
|
|
function RL.SetModelMeshMaterial( model, meshId, materialId ) end
|
|
|
|
---Draw a billboard texture
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param texture any
|
|
---@param position table
|
|
---@param size number
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawBillboard( camera, texture, position, size, tint ) end
|
|
|
|
---Draw a billboard texture defined by source
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param camera any
|
|
---@param texture any
|
|
---@param source table
|
|
---@param position table
|
|
---@param size table
|
|
---@param tint table
|
|
---@return any success
|
|
function RL.DrawBillboardRec( camera, texture, source, position, size, tint ) end
|
|
|
|
---Set model transform matrix
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param model any
|
|
---@param transform table
|
|
---@return any success
|
|
function RL.SetModelTransform( model, transform ) end
|
|
|
|
---Get model transform matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param model any
|
|
---@return any transform
|
|
function RL.GetModelTransform( model ) end
|
|
|
|
-- Model - Animations
|
|
|
|
---Load model animations from file
|
|
---- Failure return -1
|
|
---- Success return int, int
|
|
---@param fileName string
|
|
---@return any animations
|
|
---@return any animationCount
|
|
function RL.LoadModelAnimations( fileName ) end
|
|
|
|
---Update model animation pose
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param model any
|
|
---@param animations any
|
|
---@param animation integer
|
|
---@param frame integer
|
|
---@return any success
|
|
function RL.UpdateModelAnimation( model, animations, animation, frame ) end
|
|
|
|
---Unload animation data
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param animations any
|
|
---@return any success
|
|
function RL.UnloadModelAnimations( animations ) end
|
|
|
|
---Check model animation skeleton match
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param model any
|
|
---@param animations any
|
|
---@return any valid
|
|
function RL.IsModelAnimationValid( model, animations ) end
|
|
|
|
---Return modelAnimation bone count
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param animations any
|
|
---@param animation integer
|
|
---@return any boneCount
|
|
function RL.GetModelAnimationBoneCount( animations, animation ) end
|
|
|
|
---Return modelAnimation frame count
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param animations any
|
|
---@param animation integer
|
|
---@return any frameCount
|
|
function RL.GetModelAnimationFrameCount( animations, animation ) end
|
|
|
|
-- Model - Collision
|
|
|
|
---Check collision between two spheres
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param center1 table
|
|
---@param radius1 number
|
|
---@param center2 table
|
|
---@param radius2 number
|
|
---@return any collision
|
|
function RL.CheckCollisionSpheres( center1, radius1, center2, radius2 ) end
|
|
|
|
---Check collision between two bounding boxes
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param box1 any
|
|
---@param box2 any
|
|
---@return any collision
|
|
function RL.CheckCollisionBoxes( box1, box2 ) end
|
|
|
|
---Check collision between box and sphere
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param box any
|
|
---@param center table
|
|
---@param radius number
|
|
---@return any collision
|
|
function RL.CheckCollisionBoxSphere( box, center, radius ) end
|
|
|
|
---Get collision info between ray and sphere. ( RayCollision is Lua table of { hit, distance, point, normal } )
|
|
---- Failure return nil
|
|
---- Success return RayCollision
|
|
---@param ray any
|
|
---@param center table
|
|
---@param radius number
|
|
---@return any rayCollision
|
|
function RL.GetRayCollisionSphere( ray, center, radius ) end
|
|
|
|
---Get collision info between ray and box
|
|
---- Failure return nil
|
|
---- Success return RayCollision
|
|
---@param ray any
|
|
---@param box any
|
|
---@return any rayCollision
|
|
function RL.GetRayCollisionBox( ray, box ) end
|
|
|
|
---Get collision info between ray and mesh
|
|
---- Failure return nil
|
|
---- Success return RayCollision
|
|
---@param ray any
|
|
---@param mesh any
|
|
---@param transform table
|
|
---@return any rayCollision
|
|
function RL.GetRayCollisionMesh( ray, mesh, transform ) end
|
|
|
|
---Get collision info between ray and triangle
|
|
---- Failure return nil
|
|
---- Success return RayCollision
|
|
---@param ray any
|
|
---@param p1 table
|
|
---@param p2 table
|
|
---@param p3 table
|
|
---@return any rayCollision
|
|
function RL.GetRayCollisionTriangle( ray, p1, p2, p3 ) end
|
|
|
|
---Get collision info between ray and quad
|
|
---- Failure return nil
|
|
---- Success return RayCollision
|
|
---@param ray any
|
|
---@param p1 table
|
|
---@param p2 table
|
|
---@param p3 table
|
|
---@param p4 table
|
|
---@return any rayCollision
|
|
function RL.GetRayCollisionQuad( ray, p1, p2, p3, p4 ) end
|
|
|
|
-- Audio - Audio device management
|
|
|
|
---Set master volume ( listener )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param volume number
|
|
---@return any success
|
|
function RL.SetMasterVolume( volume ) end
|
|
|
|
-- Audio - Wave/Sound Loading
|
|
|
|
---Load sound from file
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param fileName string
|
|
---@return any sound
|
|
function RL.LoadSound( fileName ) end
|
|
|
|
---Load wave data from file
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param fileName string
|
|
---@return any wave
|
|
function RL.LoadWave( fileName ) end
|
|
|
|
---Load sound from wave data
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param wave any
|
|
---@return any sound
|
|
function RL.LoadSoundFromWave( wave ) end
|
|
|
|
---Unload sound
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param sound any
|
|
---@return any success
|
|
function RL.UnloadSound( sound ) end
|
|
|
|
---Unload wave data
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param wave any
|
|
---@return any success
|
|
function RL.UnloadWave( wave ) end
|
|
|
|
---Export wave data to file, returns true on success
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param wave any
|
|
---@param fileName string
|
|
---@return any success
|
|
function RL.ExportWave( wave, fileName ) end
|
|
|
|
---Export wave sample data to code (.h), returns true on success
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param wave any
|
|
---@param fileName string
|
|
---@return any success
|
|
function RL.ExportWaveAsCode( wave, fileName ) end
|
|
|
|
-- Audio - Wave/Sound management
|
|
|
|
---Play a sound
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param sound any
|
|
---@return any success
|
|
function RL.PlaySound( sound ) end
|
|
|
|
---Stop playing a sound
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param sound any
|
|
---@return any success
|
|
function RL.StopSound( sound ) end
|
|
|
|
---Pause a sound
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param sound any
|
|
---@return any success
|
|
function RL.PauseSound( sound ) end
|
|
|
|
---Resume a paused sound
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param sound any
|
|
---@return any success
|
|
function RL.ResumeSound( sound ) end
|
|
|
|
---Check if a sound is currently playing
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param sound any
|
|
---@return any playing
|
|
function RL.IsSoundPlaying( sound ) end
|
|
|
|
---Set volume for a sound ( 1.0 is max level )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param sound any
|
|
---@param volume number
|
|
---@return any success
|
|
function RL.SetSoundVolume( sound, volume ) end
|
|
|
|
---Set pitch for a sound ( 1.0 is base level )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param sound any
|
|
---@param pitch number
|
|
---@return any success
|
|
function RL.SetSoundPitch( sound, pitch ) end
|
|
|
|
---Set pan for a sound ( 0.5 is center )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param sound any
|
|
---@param pan number
|
|
---@return any success
|
|
function RL.SetSoundPan( sound, pan ) end
|
|
|
|
---Convert wave data to desired format
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param wave any
|
|
---@param sampleRate integer
|
|
---@param sampleSize integer
|
|
---@param channels integer
|
|
---@return any success
|
|
function RL.WaveFormat( wave, sampleRate, sampleSize, channels ) end
|
|
|
|
---Copy a wave to a new wave
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param wave any
|
|
---@return any wave
|
|
function RL.WaveCopy( wave ) end
|
|
|
|
---Crop a wave to defined samples range
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param wave any
|
|
---@param initSample integer
|
|
---@param finalSample integer
|
|
---@return any success
|
|
function RL.WaveCrop( wave, initSample, finalSample ) end
|
|
|
|
-- Audio - Music management
|
|
|
|
---Load music stream from file
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param fileName string
|
|
---@return any success
|
|
function RL.LoadMusicStream( fileName ) end
|
|
|
|
---Start music playing
|
|
---@return any RL.PlayMusicStream
|
|
function RL.PlayMusicStream() end
|
|
|
|
---Check if music is playing
|
|
---- Success return bool
|
|
---@return any playing
|
|
function RL.IsMusicStreamPlaying() end
|
|
|
|
---Stop music playing
|
|
---@return any RL.StopMusicStream
|
|
function RL.StopMusicStream() end
|
|
|
|
---Pause music playing
|
|
---@return any RL.PauseMusicStream
|
|
function RL.PauseMusicStream() end
|
|
|
|
---Resume playing paused music
|
|
---@return any RL.ResumeMusicStream
|
|
function RL.ResumeMusicStream() end
|
|
|
|
---Seek music to a position ( in seconds )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param position number
|
|
---@return any success
|
|
function RL.SeekMusicStream( position ) end
|
|
|
|
---Set volume for music ( 1.0 is max level )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param volume number
|
|
---@return any success
|
|
function RL.SetMusicVolume( volume ) end
|
|
|
|
---Set pitch for a music ( 1.0 is base level )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param pitch number
|
|
---@return any success
|
|
function RL.SetMusicPitch( pitch ) end
|
|
|
|
---Set pan for a music ( 0.5 is center )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param pan number
|
|
---@return any success
|
|
function RL.SetMusicPan( pan ) end
|
|
|
|
---Get music time length ( in seconds )
|
|
---- Success return float
|
|
---@return any length
|
|
function RL.GetMusicTimeLength() end
|
|
|
|
---Get current music time played ( in seconds )
|
|
---- Success return float
|
|
---@return any played
|
|
function RL.GetMusicTimePlayed() end
|
|
|
|
-- Math - Utils
|
|
|
|
---Clamp float value
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param value number
|
|
---@param min number
|
|
---@param max number
|
|
---@return any result
|
|
function RL.Clamp( value, min, max ) end
|
|
|
|
---Calculate linear interpolation between two floats
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param start number
|
|
---@param end number
|
|
---@param amount number
|
|
---@return any result
|
|
function RL.Lerp( start, end, amount ) end
|
|
|
|
---Normalize input value within input range
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param value number
|
|
---@param start number
|
|
---@param end number
|
|
---@return any result
|
|
function RL.Normalize( value, start, end ) end
|
|
|
|
---Remap input value within input range to output range
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param value number
|
|
---@param inputStart number
|
|
---@param inputEnd number
|
|
---@param outputStart number
|
|
---@param outputEnd number
|
|
---@return any result
|
|
function RL.Remap( value, inputStart, inputEnd, outputStart, outputEnd ) end
|
|
|
|
---Wrap input value from min to max
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param value number
|
|
---@param min number
|
|
---@param max number
|
|
---@return any result
|
|
function RL.Wrap( value, min, max ) end
|
|
|
|
---Check whether two given floats are almost equal
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param x number
|
|
---@param y number
|
|
---@return any result
|
|
function RL.FloatEquals( x, y ) end
|
|
|
|
-- Math - Vector2
|
|
|
|
---Vector with components value 0.0f
|
|
---- Success return Vector2
|
|
---@return any result
|
|
function RL.Vector2Zero() end
|
|
|
|
---Vector with components value 1.0f
|
|
---- Success return Vector2
|
|
---@return any result
|
|
function RL.Vector2One() end
|
|
|
|
---Add two vectors (v1 + v2)
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector2Add( v1, v2 ) end
|
|
|
|
---Add vector and float value
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@param add number
|
|
---@return any result
|
|
function RL.Vector2AddValue( v, add ) end
|
|
|
|
---Subtract two vectors (v1 - v2)
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector2Subtract( v1, v2 ) end
|
|
|
|
---Subtract vector by float value
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@param sub number
|
|
---@return any result
|
|
function RL.Vector2SubtractValue( v, sub ) end
|
|
|
|
---Calculate vector length
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v any
|
|
---@return any result
|
|
function RL.Vector2Length( v ) end
|
|
|
|
---Calculate vector square length
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v any
|
|
---@return any result
|
|
function RL.Vector2LengthSqr( v ) end
|
|
|
|
---Calculate two vectors dot product
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector2DotProduct( v1, v2 ) end
|
|
|
|
---Calculate distance between two vectors
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector2Distance( v1, v2 ) end
|
|
|
|
---Calculate square distance between two vectors
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector2DistanceSqr( v1, v2 ) end
|
|
|
|
---Calculate angle from two vectors
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector2Angle( v1, v2 ) end
|
|
|
|
---Calculate angle defined by a two vectors line.
|
|
---NOTE: Parameters need to be normalized.
|
|
---Current implementation should be aligned with glm::angle.
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param start table
|
|
---@param end table
|
|
---@return any result
|
|
function RL.Vector2LineAngle( start, end ) end
|
|
|
|
---Scale vector ( multiply by value )
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@param scale number
|
|
---@return any result
|
|
function RL.Vector2Scale( v, scale ) end
|
|
|
|
---Multiply vector by vector
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector2Multiply( v1, v2 ) end
|
|
|
|
---Negate vector
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@return any result
|
|
function RL.Vector2Negate( v ) end
|
|
|
|
---Divide vector by vector
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector2Divide( v1, v2 ) end
|
|
|
|
---Normalize provided vector
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@return any result
|
|
function RL.Vector2Normalize( v ) end
|
|
|
|
---Transforms a Vector2 by a given Matrix
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@param mat table
|
|
---@return any result
|
|
function RL.Vector2Transform( v, mat ) end
|
|
|
|
---Calculate linear interpolation between two vectors
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@param amount number
|
|
---@return any result
|
|
function RL.Vector2Lerp( v1, v2, amount ) end
|
|
|
|
---Calculate reflected vector to normal
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@param normal table
|
|
---@return any result
|
|
function RL.Vector2Reflect( v, normal ) end
|
|
|
|
---Rotate vector by angle
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@param angle number
|
|
---@return any result
|
|
function RL.Vector2Rotate( v, angle ) end
|
|
|
|
---Move Vector towards target
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@param target table
|
|
---@param maxDistance number
|
|
---@return any result
|
|
function RL.Vector2MoveTowards( v, target, maxDistance ) end
|
|
|
|
---Invert the given vector
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@return any result
|
|
function RL.Vector2Invert( v ) end
|
|
|
|
---Clamp the components of the vector between
|
|
---min and max values specified by the given vectors
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@param min table
|
|
---@param max table
|
|
---@return any result
|
|
function RL.Vector2Clamp( v, min, max ) end
|
|
|
|
---Clamp the magnitude of the vector between two min and max values
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param v table
|
|
---@param min number
|
|
---@param max number
|
|
---@return any result
|
|
function RL.Vector2ClampValue( v, min, max ) end
|
|
|
|
---Check whether two given vectors are almost equal
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector2Equals( v1, v2 ) end
|
|
|
|
-- Math - Vector 3
|
|
|
|
---Vector with components value 0.0f
|
|
---- Success return Vector3
|
|
---@return any result
|
|
function RL.Vector3Zero() end
|
|
|
|
---Vector with components value 1.0f
|
|
---- Success return Vector3
|
|
---@return any result
|
|
function RL.Vector3One() end
|
|
|
|
---Add two vectors
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3Add( v1, v2 ) end
|
|
|
|
---Add vector and float value
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param add number
|
|
---@return any result
|
|
function RL.Vector3AddValue( v, add ) end
|
|
|
|
---Subtract two vectors
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3Subtract( v1, v2 ) end
|
|
|
|
---Subtract vector by float value
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param sub number
|
|
---@return any result
|
|
function RL.Vector3SubtractValue( v, sub ) end
|
|
|
|
---Multiply vector by scalar
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param scalar number
|
|
---@return any result
|
|
function RL.Vector3Scale( v, scalar ) end
|
|
|
|
---Multiply vector by vector
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3Multiply( v1, v2 ) end
|
|
|
|
---Calculate two vectors cross product
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3CrossProduct( v1, v2 ) end
|
|
|
|
---Calculate one vector perpendicular vector
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@return any result
|
|
function RL.Vector3Perpendicular( v ) end
|
|
|
|
---Calculate vector length
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v table
|
|
---@return any result
|
|
function RL.Vector3Length( v ) end
|
|
|
|
---Calculate vector square length
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v table
|
|
---@return any result
|
|
function RL.Vector3LengthSqr( v ) end
|
|
|
|
---Calculate two vectors dot product
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3DotProduct( v1, v2 ) end
|
|
|
|
---Calculate distance between two vectors
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3Distance( v1, v2 ) end
|
|
|
|
---Calculate square distance between two vectors
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3DistanceSqr( v1, v2 ) end
|
|
|
|
---Calculate angle between two vectors
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3Angle( v1, v2 ) end
|
|
|
|
---Negate provided vector ( invert direction )
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@return any result
|
|
function RL.Vector3Negate( v ) end
|
|
|
|
---Divide vector by vector
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3Divide( v1, v2 ) end
|
|
|
|
---Normalize provided vector
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@return any result
|
|
function RL.Vector3Normalize( v ) end
|
|
|
|
---Orthonormalize provided vectors. Makes vectors normalized and orthogonal to each other.
|
|
---Gram-Schmidt function implementation
|
|
---- Failure return false
|
|
---- Success return Vector3, Vector3
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any v1
|
|
---@return any v2
|
|
function RL.Vector3OrthoNormalize( v1, v2 ) end
|
|
|
|
---Transforms a Vector3 by a given Matrix
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param mat table
|
|
---@return any result
|
|
function RL.Vector3Transform( v, mat ) end
|
|
|
|
---Transform a vector by quaternion rotation
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param q table
|
|
---@return any result
|
|
function RL.Vector3RotateByQuaternion( v, q ) end
|
|
|
|
---Rotates a vector around an axis
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param axis table
|
|
---@param angle number
|
|
---@return any result
|
|
function RL.Vector3RotateByAxisAngle( v, axis, angle ) end
|
|
|
|
---Calculate linear interpolation between two vectors
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@param amount number
|
|
---@return any result
|
|
function RL.Vector3Lerp( v1, v2, amount ) end
|
|
|
|
---Calculate reflected vector to normal
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param normal table
|
|
---@return any result
|
|
function RL.Vector3Reflect( v, normal ) end
|
|
|
|
---Get min value for each pair of components
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3Min( v1, v2 ) end
|
|
|
|
---Get max value for each pair of components
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3Max( v1, v2 ) end
|
|
|
|
---Compute barycenter coordinates ( u, v, w ) for point p with respect to triangle ( a, b, c )
|
|
---NOTE: Assumes P is on the plane of the triangle
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param p table
|
|
---@param a table
|
|
---@param b table
|
|
---@param c table
|
|
---@return any result
|
|
function RL.Vector3Barycenter( p, a, b, c ) end
|
|
|
|
---Projects a Vector3 from screen space into object space
|
|
---NOTE: We are avoiding calling other raymath functions despite available
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param source table
|
|
---@param projection table
|
|
---@param view table
|
|
---@return any result
|
|
function RL.Vector3Unproject( source, projection, view ) end
|
|
|
|
---Invert the given vector
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@return any result
|
|
function RL.Vector3Invert( v ) end
|
|
|
|
---Clamp the components of the vector between
|
|
---min and max values specified by the given vectors
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param min table
|
|
---@param max table
|
|
---@return any result
|
|
function RL.Vector3Clamp( v, min, max ) end
|
|
|
|
---Clamp the magnitude of the vector between two values
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param min number
|
|
---@param max number
|
|
---@return any result
|
|
function RL.Vector3ClampValue( v, min, max ) end
|
|
|
|
---Check whether two given vectors are almost equal
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param v1 table
|
|
---@param v2 table
|
|
---@return any result
|
|
function RL.Vector3Equals( v1, v2 ) end
|
|
|
|
---Compute the direction of a refracted ray where v specifies the
|
|
---normalized direction of the incoming ray, n specifies the
|
|
---normalized normal vector of the interface of two optical media,
|
|
---and r specifies the ratio of the refractive index of the medium
|
|
---from where the ray comes to the refractive index of the medium
|
|
---on the other side of the surface
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param v table
|
|
---@param n table
|
|
---@param r number
|
|
---@return any result
|
|
function RL.Vector3Refract( v, n, r ) end
|
|
|
|
-- Math - Matrix
|
|
|
|
---Compute matrix determinant
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param mat table
|
|
---@return any result
|
|
function RL.MatrixDeterminant( mat ) end
|
|
|
|
---Get the trace of the matrix ( sum of the values along the diagonal )
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param mat table
|
|
---@return any result
|
|
function RL.MatrixTrace( mat ) end
|
|
|
|
---Transposes provided matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param mat table
|
|
---@return any result
|
|
function RL.MatrixTranspose( mat ) end
|
|
|
|
---Invert provided matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param mat table
|
|
---@return any result
|
|
function RL.MatrixInvert( mat ) end
|
|
|
|
---Get identity matrix
|
|
---- Success return Matrix
|
|
---@return any result
|
|
function RL.MatrixIdentity() end
|
|
|
|
---Add two matrices
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param left table
|
|
---@param right table
|
|
---@return any result
|
|
function RL.MatrixAdd( left, right ) end
|
|
|
|
---Subtract two matrices (left - right)
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param left table
|
|
---@param right table
|
|
---@return any result
|
|
function RL.MatrixSubtract( left, right ) end
|
|
|
|
---Get two matrix multiplication
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param left table
|
|
---@param right table
|
|
---@return any result
|
|
function RL.MatrixMultiply( left, right ) end
|
|
|
|
---Get translation matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param translate table
|
|
---@return any result
|
|
function RL.MatrixTranslate( translate ) end
|
|
|
|
---Create rotation matrix from axis and angle. NOTE: Angle should be provided in radians
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param axis table
|
|
---@param angle number
|
|
---@return any result
|
|
function RL.MatrixRotate( axis, angle ) end
|
|
|
|
---Get x-rotation matrix ( angle in radians )
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param angle number
|
|
---@return any result
|
|
function RL.MatrixRotateX( angle ) end
|
|
|
|
---Get y-rotation matrix ( angle in radians )
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param angle number
|
|
---@return any result
|
|
function RL.MatrixRotateY( angle ) end
|
|
|
|
---Get z-rotation matrix ( angle in radians )
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param angle number
|
|
---@return any result
|
|
function RL.MatrixRotateZ( angle ) end
|
|
|
|
---Get xyz-rotation matrix ( angles in radians )
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param angle table
|
|
---@return any result
|
|
function RL.MatrixRotateXYZ( angle ) end
|
|
|
|
---Get zyx-rotation matrix ( angles in radians )
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param angle table
|
|
---@return any result
|
|
function RL.MatrixRotateZYX( angle ) end
|
|
|
|
---Get scaling matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param scale table
|
|
---@return any result
|
|
function RL.MatrixScale( scale ) end
|
|
|
|
---Get perspective projection matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param left any
|
|
---@param right any
|
|
---@param bottom any
|
|
---@param top any
|
|
---@param near any
|
|
---@param far any
|
|
---@return any result
|
|
function RL.MatrixFrustum( left, right, bottom, top, near, far ) end
|
|
|
|
---Get perspective projection matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param fovy any
|
|
---@param aspect any
|
|
---@param near any
|
|
---@param far any
|
|
---@return any result
|
|
function RL.MatrixPerspective( fovy, aspect, near, far ) end
|
|
|
|
---Get orthographic projection matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param left any
|
|
---@param right any
|
|
---@param bottom any
|
|
---@param top any
|
|
---@param near any
|
|
---@param far any
|
|
---@return any result
|
|
function RL.MatrixOrtho( left, right, bottom, top, near, far ) end
|
|
|
|
---Get camera look-at matrix ( View matrix )
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param eye table
|
|
---@param target table
|
|
---@param up table
|
|
---@return any result
|
|
function RL.MatrixLookAt( eye, target, up ) end
|
|
|
|
-- Math - Quaternion
|
|
|
|
---Add two quaternions
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q1 table
|
|
---@param q2 table
|
|
---@return any result
|
|
function RL.QuaternionAdd( q1, q2 ) end
|
|
|
|
---Add quaternion and float value
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q table
|
|
---@param add number
|
|
---@return any result
|
|
function RL.QuaternionAddValue( q, add ) end
|
|
|
|
---Subtract two quaternions
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q1 table
|
|
---@param q2 table
|
|
---@return any result
|
|
function RL.QuaternionSubtract( q1, q2 ) end
|
|
|
|
---Subtract quaternion and float value
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q table
|
|
---@param sub number
|
|
---@return any result
|
|
function RL.QuaternionSubtractValue( q, sub ) end
|
|
|
|
---Get identity quaternion
|
|
---- Success return Quaternion
|
|
---@return any result
|
|
function RL.QuaternionIdentity() end
|
|
|
|
---Computes the length of a quaternion
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param q table
|
|
---@return any result
|
|
function RL.QuaternionLength( q ) end
|
|
|
|
---Normalize provided quaternion
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q table
|
|
---@return any result
|
|
function RL.QuaternionNormalize( q ) end
|
|
|
|
---Invert provided quaternion
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q table
|
|
---@return any result
|
|
function RL.QuaternionInvert( q ) end
|
|
|
|
---Calculate two quaternion multiplication
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q1 table
|
|
---@param q2 table
|
|
---@return any result
|
|
function RL.QuaternionMultiply( q1, q2 ) end
|
|
|
|
---Scale quaternion by float value
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q table
|
|
---@param mul number
|
|
---@return any result
|
|
function RL.QuaternionScale( q, mul ) end
|
|
|
|
---Divide two quaternions
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q1 table
|
|
---@param q2 table
|
|
---@return any result
|
|
function RL.QuaternionDivide( q1, q2 ) end
|
|
|
|
---Calculate linear interpolation between two quaternions
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q1 table
|
|
---@param q2 table
|
|
---@param amount number
|
|
---@return any result
|
|
function RL.QuaternionLerp( q1, q2, amount ) end
|
|
|
|
---Calculate slerp-optimized interpolation between two quaternions
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q1 table
|
|
---@param q2 table
|
|
---@param amount number
|
|
---@return any result
|
|
function RL.QuaternionNlerp( q1, q2, amount ) end
|
|
|
|
---Calculates spherical linear interpolation between two quaternions
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q1 table
|
|
---@param q2 table
|
|
---@param amount number
|
|
---@return any result
|
|
function RL.QuaternionSlerp( q1, q2, amount ) end
|
|
|
|
---Calculate quaternion based on the rotation from one vector to another
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param from table
|
|
---@param to table
|
|
---@return any result
|
|
function RL.QuaternionFromVector3ToVector3( from, to ) end
|
|
|
|
---Get a quaternion for a given rotation matrix
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param mat table
|
|
---@return any result
|
|
function RL.QuaternionFromMatrix( mat ) end
|
|
|
|
---Get a quaternion for a given rotation matrix
|
|
---- Failure return false
|
|
---- Success return Matrix
|
|
---@param q table
|
|
---@return any result
|
|
function RL.QuaternionToMatrix( q ) end
|
|
|
|
---Get rotation quaternion for an angle and axis
|
|
---NOTE: angle must be provided in radians
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param axis table
|
|
---@param angle number
|
|
---@return any result
|
|
function RL.QuaternionFromAxisAngle( axis, angle ) end
|
|
|
|
---Get the rotation angle and axis for a given quaternion
|
|
---- Failure return false
|
|
---- Success return Vector3, float
|
|
---@param q table
|
|
---@return any axis
|
|
---@return any angle
|
|
function RL.QuaternionToAxisAngle( q ) end
|
|
|
|
---Get the quaternion equivalent to Euler angles
|
|
---NOTE: Rotation order is ZYX
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param pitch number
|
|
---@param yaw number
|
|
---@param roll number
|
|
---@return any result
|
|
function RL.QuaternionFromEuler( pitch, yaw, roll ) end
|
|
|
|
---Get the Euler angles equivalent to quaternion (roll, pitch, yaw)
|
|
---NOTE: Angles are returned in a Vector3 struct in radians
|
|
---- Failure return false
|
|
---- Success return Vector3
|
|
---@param q table
|
|
---@return any result
|
|
function RL.QuaternionToEuler( q ) end
|
|
|
|
---Transform a quaternion given a transformation matrix
|
|
---- Failure return false
|
|
---- Success return Quaternion
|
|
---@param q table
|
|
---@param mat table
|
|
---@return any result
|
|
function RL.QuaternionTransform( q, mat ) end
|
|
|
|
---Check whether two given quaternions are almost equal
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param q1 table
|
|
---@param q2 table
|
|
---@return any result
|
|
function RL.QuaternionEquals( q1, q2 ) end
|
|
|
|
-- Gui - Global
|
|
|
|
---Enable gui controls ( global state )
|
|
---@return any RL.GuiEnable
|
|
function RL.GuiEnable() end
|
|
|
|
---Disable gui controls ( global state )
|
|
---@return any RL.GuiDisable
|
|
function RL.GuiDisable() end
|
|
|
|
---Lock gui controls ( global state )
|
|
---@return any RL.GuiLock
|
|
function RL.GuiLock() end
|
|
|
|
---Unlock gui controls ( global state )
|
|
---@return any RL.GuiUnlock
|
|
function RL.GuiUnlock() end
|
|
|
|
---Check if gui is locked ( global state )
|
|
---- Success return bool
|
|
---@return any locked
|
|
function RL.GuiIsLocked() end
|
|
|
|
---Set gui controls alpha ( global state ), alpha goes from 0.0f to 1.0f
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param alpha number
|
|
---@return any success
|
|
function RL.GuiFade( alpha ) end
|
|
|
|
---Set gui state ( global state )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param state integer
|
|
---@return any success
|
|
function RL.GuiSetState( state ) end
|
|
|
|
---Get gui state ( global state )
|
|
---- Success return int
|
|
---@return any state
|
|
function RL.GuiGetState() end
|
|
|
|
-- Gui - Font
|
|
|
|
---Set gui custom font ( Global state )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param font any
|
|
---@return any success
|
|
function RL.GuiSetFont( font ) end
|
|
|
|
-- Gui - Style
|
|
|
|
---Set one style property
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param control integer
|
|
---@param property integer
|
|
---@param value integer
|
|
---@return any success
|
|
function RL.GuiSetStyle( control, property, value ) end
|
|
|
|
---Get one style property
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param control integer
|
|
---@param property integer
|
|
---@return any value
|
|
function RL.GuiGetStyle( control, property ) end
|
|
|
|
---Load style file over global style variable ( .rgs )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param fileName string
|
|
---@return any success
|
|
function RL.GuiLoadStyle( fileName ) end
|
|
|
|
---Load style default over global style
|
|
---@return any RL.GuiLoadStyleDefault
|
|
function RL.GuiLoadStyleDefault() end
|
|
|
|
-- Gui - Container
|
|
|
|
---Window Box control, shows a window that can be closed
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param bounds table
|
|
---@param title string
|
|
---@return any state
|
|
function RL.GuiWindowBox( bounds, title ) end
|
|
|
|
---Group Box control with text name
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param bounds table
|
|
---@param text string
|
|
---@return any success
|
|
function RL.GuiGroupBox( bounds, text ) end
|
|
|
|
---Line separator control, could contain text
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param bounds table
|
|
---@param text string
|
|
---@return any success
|
|
function RL.GuiLine( bounds, text ) end
|
|
|
|
---Panel control, useful to group controls
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param bounds table
|
|
---@param text string
|
|
---@return any success
|
|
function RL.GuiPanel( bounds, text ) end
|
|
|
|
---Scroll Panel control
|
|
---- Failure return false
|
|
---- Success return Rectangle, Vector2
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param content table
|
|
---@param scroll table
|
|
---@return any view
|
|
---@return any scroll
|
|
function RL.GuiScrollPanel( bounds, text, content, scroll ) end
|
|
|
|
-- Gui - Basic
|
|
|
|
---Label control, shows text
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param bounds table
|
|
---@param text string
|
|
---@return any success
|
|
function RL.GuiLabel( bounds, text ) end
|
|
|
|
---Button control, returns true when clicked
|
|
---- Failure return nil
|
|
---- Success return boolean
|
|
---@param bounds table
|
|
---@param text string
|
|
---@return any clicked
|
|
function RL.GuiButton( bounds, text ) end
|
|
|
|
---Label button control, show true when clicked
|
|
---- Failure return nil
|
|
---- Success return boolean
|
|
---@param bounds table
|
|
---@param text string
|
|
---@return any clicked
|
|
function RL.GuiLabelButton( bounds, text ) end
|
|
|
|
---Toggle Button control, returns true when active
|
|
---- Failure return nil
|
|
---- Success return boolean
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param active boolean
|
|
---@return any active
|
|
function RL.GuiToggle( bounds, text, active ) end
|
|
|
|
---Toggle Group control, returns active toggle index
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param active integer
|
|
---@return any index
|
|
function RL.GuiToggleGroup( bounds, text, active ) end
|
|
|
|
---Check Box control, returns true when active
|
|
---- Failure return nil
|
|
---- Success return boolean
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param checked boolean
|
|
---@return any active
|
|
function RL.GuiCheckBox( bounds, text, checked ) end
|
|
|
|
---Combo Box control, returns selected item index
|
|
---- Failure return nil
|
|
---- Success return int
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param active integer
|
|
---@return any active
|
|
function RL.GuiComboBox( bounds, text, active ) end
|
|
|
|
---Text Box control, updates input text
|
|
---- Failure return nil
|
|
---- Success return boolean, string
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param textSize integer
|
|
---@param editMode boolean
|
|
---@return any pressed
|
|
---@return any text
|
|
function RL.GuiTextBox( bounds, text, textSize, editMode ) end
|
|
|
|
---Text Box control with multiple lines
|
|
---- Failure return nil
|
|
---- Success return boolean, string
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param textSize integer
|
|
---@param editMode boolean
|
|
---@return any pressed
|
|
---@return any text
|
|
function RL.GuiTextBoxMulti( bounds, text, textSize, editMode ) end
|
|
|
|
---Spinner control, returns selected value
|
|
---- Failure return nil
|
|
---- Success return boolean, int
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param value integer
|
|
---@param minValue integer
|
|
---@param maxValue integer
|
|
---@param editMode boolean
|
|
---@return any pressed
|
|
---@return any value
|
|
function RL.GuiSpinner( bounds, text, value, minValue, maxValue, editMode ) end
|
|
|
|
---Value Box control, updates input text with numbers
|
|
---- Failure return nil
|
|
---- Success return boolean, int
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param value integer
|
|
---@param minValue integer
|
|
---@param maxValue integer
|
|
---@param editMode boolean
|
|
---@return any pressed
|
|
---@return any value
|
|
function RL.GuiValueBox( bounds, text, value, minValue, maxValue, editMode ) end
|
|
|
|
---Slider control, returns selected value
|
|
---- Failure return nil
|
|
---- Success return float
|
|
---@param bounds table
|
|
---@param textLeft string
|
|
---@param textRight string
|
|
---@param value number
|
|
---@param minValue number
|
|
---@param maxValue number
|
|
---@return any value
|
|
function RL.GuiSlider( bounds, textLeft, textRight, value, minValue, maxValue ) end
|
|
|
|
---Slider Bar control, returns selected value
|
|
---- Failure return nil
|
|
---- Success return float
|
|
---@param bounds table
|
|
---@param textLeft string
|
|
---@param textRight string
|
|
---@param value number
|
|
---@param minValue number
|
|
---@param maxValue number
|
|
---@return any value
|
|
function RL.GuiSliderBar( bounds, textLeft, textRight, value, minValue, maxValue ) end
|
|
|
|
---Progress Bar control, shows current progress value
|
|
---- Failure return nil
|
|
---- Success return float
|
|
---@param bounds table
|
|
---@param textLeft string
|
|
---@param textRight string
|
|
---@param value number
|
|
---@param minValue number
|
|
---@param maxValue number
|
|
---@return any value
|
|
function RL.GuiProgressBar( bounds, textLeft, textRight, value, minValue, maxValue ) end
|
|
|
|
---Scroll Bar control
|
|
---- Failure return nil
|
|
---- Success return int
|
|
---@param bounds table
|
|
---@param value integer
|
|
---@param minValue integer
|
|
---@param maxValue integer
|
|
---@return any value
|
|
function RL.GuiScrollBar( bounds, value, minValue, maxValue ) end
|
|
|
|
---Dropdown Box control, returns selected item
|
|
---- Failure return nil
|
|
---- Success return bool, int
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param active integer
|
|
---@param editMode boolean
|
|
---@return any pressed
|
|
---@return any item
|
|
function RL.GuiDropdownBox( bounds, text, active, editMode ) end
|
|
|
|
---Status Bar control, shows info text
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param bounds table
|
|
---@param text string
|
|
---@return any success
|
|
function RL.GuiStatusBar( bounds, text ) end
|
|
|
|
---Dummy control for placeholders
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param bounds table
|
|
---@param text string
|
|
---@return any success
|
|
function RL.GuiDummyRec( bounds, text ) end
|
|
|
|
---Grid control, returns mouse cell position
|
|
---- Failure return false
|
|
---- Success return Vector2
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param spacing number
|
|
---@param subdivs integer
|
|
---@return any cell
|
|
function RL.GuiGrid( bounds, text, spacing, subdivs ) end
|
|
|
|
-- Gui - Advanced
|
|
|
|
---List View control, returns selected list item index and scroll index
|
|
---- Failure return nil
|
|
---- Success return int, int
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param scrollIndex integer
|
|
---@param active integer
|
|
---@return any itemIndex
|
|
---@return any scrollIndex
|
|
function RL.GuiListView( bounds, text, scrollIndex, active ) end
|
|
|
|
---List View with extended parameters, returns selected list item index, scroll index and focus
|
|
---- Failure return nil
|
|
---- Success return int, int, int
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param focus integer
|
|
---@param scrollIndex integer
|
|
---@param active integer
|
|
---@return any itemIndex
|
|
---@return any scrollIndex
|
|
---@return any focus
|
|
function RL.GuiListViewEx( bounds, text, focus, scrollIndex, active ) end
|
|
|
|
---Message Box control, displays a message, returns button index ( 0 is x button )
|
|
---- Failure return false
|
|
---- Success return int
|
|
---@param bounds table
|
|
---@param title string
|
|
---@param message string
|
|
---@param buttons string
|
|
---@return any buttonIndex
|
|
function RL.GuiMessageBox( bounds, title, message, buttons ) end
|
|
|
|
---Text Input Box control, ask for text, supports secret
|
|
---- Failure return false
|
|
---- Success return int, string, int
|
|
---@param bounds table
|
|
---@param title string
|
|
---@param message string
|
|
---@param buttons string
|
|
---@param text string
|
|
---@param textMaxSize integer
|
|
---@param secretViewActive integer
|
|
---@return any buttonIndex
|
|
---@return any text
|
|
---@return any secretViewActive
|
|
function RL.GuiTextInputBox( bounds, title, message, buttons, text, textMaxSize, secretViewActive ) end
|
|
|
|
---Color Picker control ( multiple color controls )
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param color table
|
|
---@return any color
|
|
function RL.GuiColorPicker( bounds, text, color ) end
|
|
|
|
---Color Panel control
|
|
---- Failure return false
|
|
---- Success return Color
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param color table
|
|
---@return any color
|
|
function RL.GuiColorPanel( bounds, text, color ) end
|
|
|
|
---Color Bar Alpha control
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param alpha number
|
|
---@return any alpha
|
|
function RL.GuiColorBarAlpha( bounds, text, alpha ) end
|
|
|
|
---Color Bar Hue control
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param bounds table
|
|
---@param text string
|
|
---@param value number
|
|
---@return any hue
|
|
function RL.GuiColorBarHue( bounds, text, value ) end
|
|
|
|
-- Gui - Icons
|
|
|
|
---Get text with icon id prepended ( if supported )
|
|
---- Failure return false
|
|
---- Success return string
|
|
---@param iconId integer
|
|
---@param text string
|
|
---@return any text
|
|
function RL.GuiIconText( iconId, text ) end
|
|
|
|
---Draw icon
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param iconId integer
|
|
---@param pos table
|
|
---@param pixelSize integer
|
|
---@param color table
|
|
---@return any success
|
|
function RL.GuiDrawIcon( iconId, pos, pixelSize, color ) end
|
|
|
|
---Set icon scale ( 1 by default )
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param scale integer
|
|
---@return any success
|
|
function RL.GuiSetIconScale( scale ) end
|
|
|
|
---Set icon pixel value
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param iconId integer
|
|
---@param pos table
|
|
---@return any success
|
|
function RL.GuiSetIconPixel( iconId, pos ) end
|
|
|
|
---Clear icon pixel value
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param iconId integer
|
|
---@param pos table
|
|
---@return any success
|
|
function RL.GuiClearIconPixel( iconId, pos ) end
|
|
|
|
---Check icon pixel value
|
|
---- Failure return nil
|
|
---- Success return bool
|
|
---@param iconId integer
|
|
---@param pos table
|
|
---@return any value
|
|
function RL.GuiCheckIconPixel( iconId, pos ) end
|
|
|
|
-- Lights - Basics
|
|
|
|
---Create a light and get shader locations
|
|
---- Failure return -1
|
|
---- Success return int
|
|
---@param type integer
|
|
---@param position table
|
|
---@param target table
|
|
---@param color table
|
|
---@param shader any
|
|
---@return any light
|
|
function RL.CreateLight( type, position, target, color, shader ) end
|
|
|
|
---Send light properties to shader
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param shader any
|
|
---@param light any
|
|
---@return any success
|
|
function RL.UpdateLightValues( shader, light ) end
|
|
|
|
-- RLGL - General render state
|
|
|
|
---Set the line drawing width
|
|
---- Failure return false
|
|
---- Success return true
|
|
---@param width number
|
|
---@return any success
|
|
function RL.rlSetLineWidth( width ) end
|
|
|
|
---Get the line drawing width
|
|
---- Success return float
|
|
---@return any width
|
|
function RL.rlGetLineWidth() end
|
|
|
|
-- Easings - Linear Easing functions
|
|
|
|
---Ease linear
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseLinear( t, b, c, d ) end
|
|
|
|
-- Easings - Sine Easing functions
|
|
|
|
---Ease sine in
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseSineIn( t, b, c, d ) end
|
|
|
|
---Ease sine out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseSineOut( t, b, c, d ) end
|
|
|
|
---Ease sine in out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseSineInOut( t, b, c, d ) end
|
|
|
|
-- Easings - Circular Easing functions
|
|
|
|
---Ease circle in
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseCircIn( t, b, c, d ) end
|
|
|
|
---Ease circle out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseCircOut( t, b, c, d ) end
|
|
|
|
---Ease circle in out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseCircInOut( t, b, c, d ) end
|
|
|
|
-- Easings - Cubic Easing functions
|
|
|
|
---Ease cubic in
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseCubicIn( t, b, c, d ) end
|
|
|
|
---Ease cubic out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseCubicOut( t, b, c, d ) end
|
|
|
|
---Ease cubic in out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseCubicInOut( t, b, c, d ) end
|
|
|
|
-- Easings - Quadratic Easing functions
|
|
|
|
---Ease quadratic in
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseQuadIn( t, b, c, d ) end
|
|
|
|
---Ease quadratic out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseQuadOut( t, b, c, d ) end
|
|
|
|
---Ease quadratic in out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseQuadInOut( t, b, c, d ) end
|
|
|
|
-- Easings - Exponential Easing functions
|
|
|
|
---Ease exponential in
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseExpoIn( t, b, c, d ) end
|
|
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---Ease exponential out
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---- Failure return false
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---- Success return float
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---@param t number
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---@param b number
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---@param c number
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---@param d number
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---@return any value
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function RL.EaseExpoOut( t, b, c, d ) end
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|
|
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---Ease exponential in out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
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---@param d number
|
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---@return any value
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function RL.EaseExpoInOut( t, b, c, d ) end
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|
|
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-- Easings - Back Easing functions
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|
|
|
---Ease back in
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseBackIn( t, b, c, d ) end
|
|
|
|
---Ease back out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseBackOut( t, b, c, d ) end
|
|
|
|
---Ease back in out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseBackInOut( t, b, c, d ) end
|
|
|
|
-- Easings - Bounce Easing functions
|
|
|
|
---Ease bounce in
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseBounceIn( t, b, c, d ) end
|
|
|
|
---Ease bounce out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseBounceOut( t, b, c, d ) end
|
|
|
|
---Ease bounce in out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseBounceInOut( t, b, c, d ) end
|
|
|
|
-- Easings - Elastic Easing functions
|
|
|
|
---Ease elastic in
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseElasticIn( t, b, c, d ) end
|
|
|
|
---Ease elastic out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseElasticOut( t, b, c, d ) end
|
|
|
|
---Ease elastic in out
|
|
---- Failure return false
|
|
---- Success return float
|
|
---@param t number
|
|
---@param b number
|
|
---@param c number
|
|
---@param d number
|
|
---@return any value
|
|
function RL.EaseElasticInOut( t, b, c, d ) end
|
|
|