- Update all build scripts (.sh and .bat) to automatically create build directory if it doesn't exist - Fix 'can't cd to build' error that occurred when build directory was missing - Update .gitignore to exclude build artifacts and IDE files - Add proper navigation to project root in build_dev.bat for consistency
156 lines
3.8 KiB
Bash
156 lines
3.8 KiB
Bash
#!/bin/bash
|
|
# ReiLua Release Build Script
|
|
# Run this from w64devkit shell
|
|
|
|
echo "================================"
|
|
echo "ReiLua - Release Build"
|
|
echo "================================"
|
|
echo ""
|
|
|
|
# Get the script directory and navigate to project root
|
|
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
|
|
cd "$SCRIPT_DIR/.." || exit 1
|
|
|
|
# Check if we're in the right directory
|
|
if [ ! -f "CMakeLists.txt" ]; then
|
|
echo "ERROR: Cannot find CMakeLists.txt in project root"
|
|
exit 1
|
|
fi
|
|
|
|
# Create and navigate to build directory
|
|
mkdir -p build
|
|
cd build || exit 1
|
|
|
|
# Clean old embedded files
|
|
echo "Cleaning old embedded files..."
|
|
rm -f embedded_main.h embedded_assets.h
|
|
|
|
# Check for Lua files
|
|
echo ""
|
|
echo "Checking for Lua files..."
|
|
LUA_FILES=$(ls *.lua 2>/dev/null | wc -l)
|
|
|
|
if [ "$LUA_FILES" -eq 0 ]; then
|
|
echo ""
|
|
echo "WARNING: No Lua files found in build directory!"
|
|
echo ""
|
|
echo "Please copy your Lua files:"
|
|
echo " cd build"
|
|
echo " cp ../your_game/*.lua ."
|
|
echo ""
|
|
read -p "Do you want to continue anyway? (y/N): " -n 1 -r
|
|
echo ""
|
|
if [[ ! $REPLY =~ ^[Yy]$ ]]; then
|
|
exit 1
|
|
fi
|
|
else
|
|
echo "Found $LUA_FILES Lua file(s):"
|
|
ls -1 *.lua
|
|
fi
|
|
|
|
# Check for assets folder
|
|
echo ""
|
|
echo "Checking for assets..."
|
|
if [ ! -d "assets" ]; then
|
|
echo ""
|
|
echo "WARNING: No assets folder found!"
|
|
echo ""
|
|
echo "To embed assets, create the folder and copy files:"
|
|
echo " cd build"
|
|
echo " mkdir assets"
|
|
echo " cp ../your_game/assets/* assets/"
|
|
echo ""
|
|
read -p "Do you want to continue without assets? (y/N): " -n 1 -r
|
|
echo ""
|
|
if [[ ! $REPLY =~ ^[Yy]$ ]]; then
|
|
exit 1
|
|
fi
|
|
EMBED_ASSETS="OFF"
|
|
else
|
|
ASSET_FILES=$(find assets -type f 2>/dev/null | wc -l)
|
|
echo "Found $ASSET_FILES asset file(s) in assets folder"
|
|
EMBED_ASSETS="ON"
|
|
fi
|
|
|
|
echo ""
|
|
echo "================================"
|
|
echo "Build Configuration"
|
|
echo "================================"
|
|
echo "Lua Embedding: ON"
|
|
echo "Asset Embedding: $EMBED_ASSETS"
|
|
echo "Build Type: Release"
|
|
echo "================================"
|
|
echo ""
|
|
read -p "Press Enter to continue or Ctrl+C to cancel..."
|
|
|
|
# Clean CMake cache to ensure fresh configuration
|
|
echo ""
|
|
echo "Cleaning CMake cache..."
|
|
rm -rf CMakeCache.txt CMakeFiles/
|
|
|
|
# Configure with embedding enabled
|
|
echo ""
|
|
echo "Configuring CMake for release..."
|
|
cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=$EMBED_ASSETS -DCMAKE_BUILD_TYPE=Release
|
|
|
|
if [ $? -ne 0 ]; then
|
|
echo ""
|
|
echo "ERROR: CMake configuration failed!"
|
|
exit 1
|
|
fi
|
|
|
|
# Build
|
|
echo ""
|
|
echo "Building ReiLua Release..."
|
|
make
|
|
|
|
if [ $? -ne 0 ]; then
|
|
echo ""
|
|
echo "ERROR: Build failed!"
|
|
exit 1
|
|
fi
|
|
|
|
# Show embedded file info
|
|
echo ""
|
|
echo "================================"
|
|
echo "Embedded Files Summary"
|
|
echo "================================"
|
|
|
|
if [ -f "embedded_main.h" ]; then
|
|
echo ""
|
|
echo "Embedded Lua files:"
|
|
grep 'Embedded file:' embedded_main.h | sed 's/.*Embedded file: / - /'
|
|
else
|
|
echo "No Lua files embedded"
|
|
fi
|
|
|
|
if [ -f "embedded_assets.h" ]; then
|
|
echo ""
|
|
echo "Embedded assets:"
|
|
grep 'Embedded asset:' embedded_assets.h | sed 's/.*Embedded asset: / - /' | sed 's/ (.*//'
|
|
else
|
|
echo "No assets embedded"
|
|
fi
|
|
|
|
# Get executable size
|
|
echo ""
|
|
echo "================================"
|
|
echo "Build Complete!"
|
|
echo "================================"
|
|
EXESIZE=$(du -h ReiLua.exe | cut -f1)
|
|
echo ""
|
|
echo "Executable: ReiLua.exe ($EXESIZE)"
|
|
echo "Location: $(pwd)/ReiLua.exe"
|
|
echo ""
|
|
echo "Your game is ready for distribution!"
|
|
echo ""
|
|
echo "To test the release build:"
|
|
echo " ./ReiLua.exe --log (with console)"
|
|
echo " ./ReiLua.exe (production mode)"
|
|
echo ""
|
|
echo "To distribute:"
|
|
echo " - Copy ReiLua.exe to your distribution folder"
|
|
echo " - Rename it to your game name (optional)"
|
|
echo " - That's it! Single file distribution!"
|
|
echo ""
|