Place your game assets here
Recommended Structure
Sprite Sheet Guidelines
Grid-Based Animations
- Use equal-sized frames arranged in a grid
- Frames are read left-to-right, top-to-bottom
- Example: 32x32 pixel frames
Example Layout
Recommended Sizes
- Player: 32x32 or 64x64
- Enemies: 32x32
- Effects: 16x16, 32x32, or 64x64
- Backgrounds: Match your game resolution
Audio Guidelines
Sound Effects
- Format: WAV (uncompressed) or OGG (compressed)
- Short sounds (< 2 seconds): Use WAV
- Length: Keep under 5 seconds for quick loading
Music
- Format: OGG (recommended for size)
- Use streaming (LoadMusicStream) for music
- Sample rate: 44100 Hz recommended
Loading Assets
In Lua
With Loading Screen
Tips
- Keep asset sizes reasonable (< 2MB per file for quick loading)
- Use PNG for images with transparency
- Use JPG for photos/backgrounds (smaller size)
- Optimize images before adding to game
- Test loading times during development