Files
reilua-enhanced/build_dev.sh
Indrajith K L 4859c415cc Add build scripts and Windows icon/resources
Added:
- build_dev.bat / build_dev.sh - Development build scripts
- build_release.bat / build_release.sh - Release build scripts with embedding
- icon.ico - Default Windows icon for executable
- resources.rc - Windows resource file for icon and exe metadata
- BUILD_SCRIPTS.md - Complete documentation for build scripts

Features:
- Automated development builds (no embedding, fast iteration)
- Automated release builds (with Lua and asset embedding)
- Interactive verification and cleanup
- Custom icon and version info in Windows executables
- Cross-platform scripts (Windows .bat and Unix .sh)
- Safety checks and helpful messages

The build scripts provide one-command building for both development
and release workflows, with clear instructions and progress feedback.
2025-11-03 18:11:34 +05:30

97 lines
2.3 KiB
Bash

#!/bin/bash
# ReiLua Development Build Script
# Run this from w64devkit shell
echo "================================"
echo "ReiLua - Development Build"
echo "================================"
echo ""
# Navigate to build directory
cd build || exit 1
# Clean old embedded files (important for dev builds!)
echo "Cleaning old embedded files..."
rm -f embedded_main.h embedded_assets.h
# Warn about Lua files in build directory
LUA_COUNT=$(ls *.lua 2>/dev/null | wc -l)
if [ "$LUA_COUNT" -gt 0 ]; then
echo ""
echo "WARNING: Found Lua files in build directory!"
echo "Development builds should load from file system, not embed."
echo ""
ls -1 *.lua
echo ""
read -p "Remove these files from build directory? (Y/n): " -n 1 -r
echo ""
if [[ ! $REPLY =~ ^[Nn]$ ]]; then
rm -f *.lua
echo "Lua files removed."
fi
echo ""
fi
# Warn about assets folder in build directory
if [ -d "assets" ]; then
echo ""
echo "WARNING: Found assets folder in build directory!"
echo "Development builds should load from file system, not embed."
echo ""
read -p "Remove assets folder from build directory? (Y/n): " -n 1 -r
echo ""
if [[ ! $REPLY =~ ^[Nn]$ ]]; then
rm -rf assets
echo "Assets folder removed."
fi
echo ""
fi
# Clean old configuration if requested
if [ "$1" == "clean" ]; then
echo "Cleaning build directory..."
rm -rf CMakeCache.txt CMakeFiles/ *.o *.a
echo "Clean complete!"
echo ""
fi
# Configure with MinGW
echo "Configuring CMake for development..."
cmake -G "MinGW Makefiles" ..
if [ $? -ne 0 ]; then
echo ""
echo "ERROR: CMake configuration failed!"
exit 1
fi
echo ""
echo "Building ReiLua..."
make
if [ $? -ne 0 ]; then
echo ""
echo "ERROR: Build failed!"
exit 1
fi
echo ""
echo "================================"
echo "Build Complete!"
echo "================================"
echo ""
echo "Development build created successfully!"
echo ""
echo "To run your game:"
echo " cd /path/to/your/game"
echo " /path/to/ReiLua/build/ReiLua.exe"
echo ""
echo "To run with console logging:"
echo " /path/to/ReiLua/build/ReiLua.exe --log"
echo ""
echo "Features:"
echo " - Lua files load from file system"
echo " - Assets load from file system"
echo " - Fast iteration - edit and reload"
echo ""