Files
reilua-enhanced/examples/raygui_lib/main.lua
2024-03-21 23:18:35 +02:00

378 lines
8.5 KiB
Lua

package.path = package.path..";"..RL.GetBasePath().."../resources/lib/?.lua"
Util = require( "utillib" )
Rect = require( "rectangle" )
Vec2 = require( "vector2" )
Color = require( "color" )
Raygui = require( "raygui" )
Gui = Raygui:new()
local grid = {}
local windowbox = {}
local tabBar = {}
local texture = RL.LoadTexture( RL.GetBasePath().."../resources/images/gradient.png" )
local textureRect = Rect:new( 0, 0, RL.GetTextureSize( texture )[1], RL.GetTextureSize( texture )[2] )
local function closeTab( self, id )
local splits = Util.split( tabBar.text, ";" )
local newText = ""
if #splits == 1 then
Gui:remove( tabBar )
end
table.remove( splits, id + 1 )
for i, tab in ipairs( splits ) do
newText = newText..tab
if i < #splits then
newText = newText..";"
end
end
self.text = newText
end
function RL.init()
local monitor = 0
local mPos = RL.GetMonitorPosition( monitor )
local mSize = RL.GetMonitorSize( monitor )
local winSize = { 1920, 1080 }
RL.SetWindowState( RL.FLAG_WINDOW_RESIZABLE )
RL.SetWindowState( RL.FLAG_VSYNC_HINT )
RL.SetWindowSize( winSize )
RL.SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SIZE, 20 )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_SPACING, 4 )
RL.GuiSetStyle( RL.SPINNER, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_RIGHT )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_LEFT )
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) )
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) )
-- RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) )
RL.GuiSetStyle( RL.DEFAULT, RL.TEXT_LINE_SPACING, 20 )
local label = Gui:Label(
Rect:new( 16, 16, 64, 32 ),
"Cat"
)
local toggleGroup = Gui:ToggleGroup(
Rect:new( 68, 16, 64, 32 ),
"Cat\nDog",
0,
{ -- Callbacks.
select = function( self ) print( self:getItem( self.active ) ) end
}
)
local button = Gui:Button(
Rect:new( 245, 188, 64, 32 ),
"Dog",
{ -- Callbacks.
pressed = function() toggleGroup:setText( "Dog;Cat\nEagle" ) end
},
{
properties = {
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
{ RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
},
texture = { texture = texture, rect = textureRect },
}
)
local checkbox = Gui:CheckBox(
Rect:new( 116, 128, 20, 20 ),
"Visible",
toggleGroup.visible,
{ -- Callbacks.
pressed = function( self ) toggleGroup.visible = self.checked end
}
)
local toggle = Gui:Toggle(
Rect:new( 32, 160, 100, 32 ),
"Toggle",
false,
{} -- Callbacks.
)
local combobox = Gui:ComboBox(
Rect:new( 64, 256, 128, 32 ),
"Dog\nCow\nDonkey",
0,
{} -- Callbacks.
)
local dropdownbox = Gui:DropdownBox(
Rect:new( 256, 128, 128, 32 ),
"Dog\nGiraffe\nLion\nHorse",
0,
false,
{ -- Callbacks.
select = function( self ) print( self:getItem( self.active ) ) end
}
)
local spinner = Gui:Spinner(
Rect:new( 464, 256, 128, 32 ),
"Health",
0,
0,
10,
false,
{ -- Callbacks.
edit = function( self ) print( "Spinner value changed to "..self.value ) end
}
)
local valuebox = Gui:ValueBox(
Rect:new( 464, 316, 128, 32 ),
"Health",
0,
0,
100,
false,
{ -- Callbacks.
edit = function( self ) print( "ValueBox value changed to "..self.value ) end
}
)
local textbox = Gui:TextBox(
Rect:new( 32, 316, 256, 32 ),
"Name",
32,
false,
{ -- Callbacks.
edit = function( self ) print( "Set text "..self.text ) end,
-- editMode = function( self ) print( "Entered edit mode" ) end
}
)
local textbox2 = Gui:TextBox(
Rect:new( 32, 380, 256, 32 ),
"Name",
32,
false,
{ -- Callbacks.
edit = function( self ) print( "Set text 2 "..self.text ) end
}
)
local slider = Gui:Slider(
Rect:new( 50, 500, 256, 32 ),
"min",
"max",
0,
0,
100,
{ -- Callbacks.
edit = function( self ) print( "Changed value "..self.value ) end,
},
{ -- Styles.
texture = { texture = texture, rect = textureRect },
}
)
local sliderbar = Gui:SliderBar(
Rect:new( 50, 550, 256, 32 ),
"min",
"max",
0,
0,
100,
{ -- Callbacks.
edit = function( self ) print( "Changed value "..self.value ) end
}
)
local progressbar = Gui:ProgressBar(
Rect:new( 50, 600, 256, 32 ),
"min",
"max",
20,
0,
100,
{ -- Callbacks.
edit = function( self ) print( "Changed value "..self.value ) end
}
)
local statusbar = Gui:StatusBar(
Rect:new( 50, 650, 256, 32 ),
"StatusBar"
)
local dummyrec = Gui:DummyRec(
Rect:new( 50, 700, 256, 32 ),
"DummyRec"
)
grid = Gui:Grid(
Rect:new( 400, 400, 256, 256 ),
"Grid",
32,
2,
{} -- Callbacks.
)
windowbox = Gui:WindowBox(
Rect:new( 720, 250, 256, 256 ),
"WindowBox",
{ -- Callbacks.
close = function( self ) self.visible = false end,
grab = function( self ) Gui:set2Top( self ) end,
},
{ -- Styles.
properties = {
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
},
texture = { texture = texture, rect = textureRect },
}
)
local groupbox = Gui:GroupBox(
Rect:new( 400, 700, 256, 256 ),
"GroupBox"
)
local line = Gui:Line(
Rect:new( 400, 32, 256, 16 ),
"Line"
)
local panel = Gui:Panel(
Rect:new( 400, 64, 256, 128 ),
"Panel",
{ -- Callbacks.
grab = function( self ) Gui:set2Top( self ) end
},
{ -- Styles.
properties = {
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.MAGENTA ) },
{ RL.DEFAULT, RL.TEXT_ALIGNMENT, RL.TEXT_ALIGN_CENTER },
{ RL.DEFAULT, RL.BACKGROUND_COLOR, RL.ColorToInt( RL.DARKBLUE ) },
}
}
)
tabBar = Gui:GuiTabBar(
Rect:new( 700, 520, 700, 32 ),
"Cat;Dog;Horse;Cow;Dog;Horse;Cow",
0,
{ -- Callbacks.
close = closeTab
}
)
local scrollpanel = Gui:ScrollPanel(
Rect:new( 800, 64, 256, 256 ),
"ScrollPanel",
Rect:new( 0, 0, 300, 600 ),
Vec2:new( 0, 0 ),
{ -- Callbacks.
scroll = function( self ) print( self.scroll ) end,
grab = function( self ) Gui:set2Top( self ) end
}
)
local listview = Gui:ListView(
Rect:new( 1100, 64, 128, 128 ),
"Cat;Dog;Horse;Cow;Pig;Eagle;Lion",
0,
0,
{ -- Callbacks.
select = function( self ) print( self:getItem( self.active ) ) end
}
)
local listviewex = Gui:ListViewEx(
Rect:new( 1300, 64, 128, 128 ),
"Cat;Dog;Horse;Cow;Pig;Eagle;Lion",
0,
0,
0,
{ -- Callbacks.
select = function( self ) print( self:getItem( self.active ) ) end
},
{ -- Styles.
properties = {
{ RL.DEFAULT, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( RL.RED ) },
{ RL.DEFAULT, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.ORANGE ) },
{ RL.DEFAULT, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( RL.GREEN ) },
},
texture = { texture = texture, rect = textureRect },
}
)
local messagebox = Gui:MessageBox(
Rect:new( 1100, 150, 300, 128 ),
"Title",
"Should we disable\nwindow box?",
"No;Yes",
{ -- Callbacks.
pressed = function( self )
if 0 < self.buttonIndex then
if self.buttonIndex == 1 then
windowbox.disabled = false
elseif self.buttonIndex == 2 then
windowbox.disabled = true
end
end
end,
grab = function( self ) Gui:set2Top( self ) end
}
)
local textinputbox = Gui:TextInputBox(
Rect:new( 1100, 300, 300, 128 ),
"Title",
"Message",
"Cancel;Ok",
"Text",
8,
false,
{ -- Callbacks.
pressed = function( self )
if 0 < self.buttonIndex then
print( "You pressed "..self:getItem( self.buttonIndex ) )
end
end,
grab = function( self ) Gui:set2Top( self ) end
}
)
local colorpicker = Gui:ColorPicker(
Rect:new( 1500, 32, 128, 128 ),
"Color Picker",
Color:new(),
{} -- Callbacks.
)
local colorpanel = Gui:ColorPanel(
Rect:new( 1700, 32, 128, 128 ),
"Color Panel",
Color:new(),
{} -- Callbacks.
)
local colorbaralpha = Gui:ColorBarAlpha(
Rect:new( 1700, 180, 128, 20 ),
"Color Panel",
1.0,
{} -- Callbacks.
)
local colorbarhue = Gui:ColorBarHue(
Rect:new( 1840, 32, 20, 128 ),
"Color Panel",
1.0,
{} -- Callbacks.
)
local scrollbar = Gui:GuiScrollBar(
Rect:new( 50, 760, 256, 16 ),
0,
0,
256,
{ -- Callbacks.
scroll = function( self ) print( "Scrollbar value: ", self.value ) end
}
)
end
function RL.update( delta )
Gui:update()
end
function RL.draw()
RL.ClearBackground( { 50, 20, 75 } )
if 0 <= grid.mouseCell.x then
RL.DrawRectangleLines(
{
grid.bounds.x + grid.mouseCell.x * 32,
grid.bounds.y + grid.mouseCell.y * 32,
32,
32
},
RL.GREEN
)
end
Gui:draw()
end