Files
reilua-enhanced/src/lua_core.c
2023-02-08 01:21:03 +02:00

1987 lines
84 KiB
C

#include "main.h"
#include "state.h"
#include "lua_core.h"
#include "core.h"
#include "shapes.h"
#include "textures.h"
#include "models.h"
#include "text.h"
#include "audio.h"
#include "rmath.h"
#include "rgui.h"
#include "lights.h"
#include "lrlgl.h"
#include "reasings.h"
static void assignGlobalInt( int value, const char *name ) {
lua_State *L = state->luaState;
lua_pushinteger( L, value );
lua_setglobal( L, name );
}
static void assignGlobalFloat( float value, const char *name ) {
lua_State *L = state->luaState;
lua_pushnumber( L, value );
lua_setglobal( L, name );
}
static void assignGlobalColor( Color color, const char *name ) {
lua_State *L = state->luaState;
uluaPushColor( L, color );
lua_setglobal( L, name );
}
void defineGlobals() {
/*DOC_START*/
/* ConfigFlags */
assignGlobalInt( FLAG_VSYNC_HINT, "FLAG_VSYNC_HINT" );
assignGlobalInt( FLAG_FULLSCREEN_MODE, "FLAG_FULLSCREEN_MODE" );
assignGlobalInt( FLAG_WINDOW_RESIZABLE, "FLAG_WINDOW_RESIZABLE" );
assignGlobalInt( FLAG_WINDOW_UNDECORATED, "FLAG_WINDOW_UNDECORATED" );
assignGlobalInt( FLAG_WINDOW_HIDDEN, "FLAG_WINDOW_HIDDEN" );
assignGlobalInt( FLAG_WINDOW_MINIMIZED, "FLAG_WINDOW_MINIMIZED" );
assignGlobalInt( FLAG_WINDOW_MAXIMIZED, "FLAG_WINDOW_MAXIMIZED" );
assignGlobalInt( FLAG_WINDOW_UNFOCUSED, "FLAG_WINDOW_UNFOCUSED" );
assignGlobalInt( FLAG_WINDOW_TOPMOST, "FLAG_WINDOW_TOPMOST" );
assignGlobalInt( FLAG_WINDOW_ALWAYS_RUN, "FLAG_WINDOW_ALWAYS_RUN" );
assignGlobalInt( FLAG_WINDOW_TRANSPARENT, "FLAG_WINDOW_TRANSPARENT" );
assignGlobalInt( FLAG_WINDOW_HIGHDPI, "FLAG_WINDOW_HIGHDPI" );
assignGlobalInt( FLAG_MSAA_4X_HINT, "FLAG_MSAA_4X_HINT" );
assignGlobalInt( FLAG_INTERLACED_HINT, "FLAG_INTERLACED_HINT" );
/* TraceLogLevel */
assignGlobalInt( LOG_ALL, "LOG_ALL" );
assignGlobalInt( LOG_TRACE, "LOG_TRACE" );
assignGlobalInt( LOG_DEBUG, "LOG_DEBUG" );
assignGlobalInt( LOG_INFO, "LOG_INFO" );
assignGlobalInt( LOG_WARNING, "LOG_WARNING" );
assignGlobalInt( LOG_ERROR, "LOG_ERROR" );
assignGlobalInt( LOG_FATAL, "LOG_FATAL" );
assignGlobalInt( LOG_NONE, "LOG_NONE" );
/* KeyboardKey */
assignGlobalInt( KEY_NULL, "KEY_NULL" );
assignGlobalInt( KEY_APOSTROPHE, "KEY_APOSTROPHE" );
assignGlobalInt( KEY_COMMA, "KEY_COMMA" );
assignGlobalInt( KEY_MINUS, "KEY_MINUS" );
assignGlobalInt( KEY_PERIOD, "KEY_PERIOD" );
assignGlobalInt( KEY_SLASH, "KEY_SLASH" );
assignGlobalInt( KEY_ZERO, "KEY_ZERO" );
assignGlobalInt( KEY_ONE, "KEY_ONE" );
assignGlobalInt( KEY_TWO, "KEY_TWO" );
assignGlobalInt( KEY_THREE, "KEY_THREE" );
assignGlobalInt( KEY_FOUR, "KEY_FOUR" );
assignGlobalInt( KEY_FIVE, "KEY_FIVE" );
assignGlobalInt( KEY_SIX, "KEY_SIX" );
assignGlobalInt( KEY_SEVEN, "KEY_SEVEN" );
assignGlobalInt( KEY_EIGHT, "KEY_EIGHT" );
assignGlobalInt( KEY_NINE, "KEY_NINE" );
assignGlobalInt( KEY_SEMICOLON, "KEY_SEMICOLON" );
assignGlobalInt( KEY_EQUAL, "KEY_EQUAL" );
assignGlobalInt( KEY_A, "KEY_A" );
assignGlobalInt( KEY_B, "KEY_B" );
assignGlobalInt( KEY_C, "KEY_C" );
assignGlobalInt( KEY_D, "KEY_D" );
assignGlobalInt( KEY_E, "KEY_E" );
assignGlobalInt( KEY_F, "KEY_F" );
assignGlobalInt( KEY_G, "KEY_G" );
assignGlobalInt( KEY_H, "KEY_H" );
assignGlobalInt( KEY_I, "KEY_I" );
assignGlobalInt( KEY_J, "KEY_J" );
assignGlobalInt( KEY_K, "KEY_K" );
assignGlobalInt( KEY_L, "KEY_L" );
assignGlobalInt( KEY_M, "KEY_M" );
assignGlobalInt( KEY_N, "KEY_N" );
assignGlobalInt( KEY_O, "KEY_O" );
assignGlobalInt( KEY_P, "KEY_P" );
assignGlobalInt( KEY_Q, "KEY_Q" );
assignGlobalInt( KEY_R, "KEY_R" );
assignGlobalInt( KEY_S, "KEY_S" );
assignGlobalInt( KEY_T, "KEY_T" );
assignGlobalInt( KEY_U, "KEY_U" );
assignGlobalInt( KEY_V, "KEY_V" );
assignGlobalInt( KEY_W, "KEY_W" );
assignGlobalInt( KEY_X, "KEY_X" );
assignGlobalInt( KEY_Y, "KEY_Y" );
assignGlobalInt( KEY_Z, "KEY_Z" );
assignGlobalInt( KEY_LEFT_BRACKET, "KEY_LEFT_BRACKET" );
assignGlobalInt( KEY_BACKSLASH, "KEY_BACKSLASH" );
assignGlobalInt( KEY_RIGHT_BRACKET, "KEY_RIGHT_BRACKET" );
assignGlobalInt( KEY_GRAVE, "KEY_GRAVE" );
assignGlobalInt( KEY_SPACE, "KEY_SPACE" );
assignGlobalInt( KEY_ESCAPE, "KEY_ESCAPE" );
assignGlobalInt( KEY_ENTER, "KEY_ENTER" );
assignGlobalInt( KEY_TAB, "KEY_TAB" );
assignGlobalInt( KEY_BACKSPACE, "KEY_BACKSPACE" );
assignGlobalInt( KEY_INSERT, "KEY_INSERT" );
assignGlobalInt( KEY_DELETE, "KEY_DELETE" );
assignGlobalInt( KEY_RIGHT, "KEY_RIGHT" );
assignGlobalInt( KEY_LEFT, "KEY_LEFT" );
assignGlobalInt( KEY_DOWN, "KEY_DOWN" );
assignGlobalInt( KEY_UP, "KEY_UP" );
assignGlobalInt( KEY_PAGE_UP, "KEY_PAGE_UP" );
assignGlobalInt( KEY_PAGE_DOWN, "KEY_PAGE_DOWN" );
assignGlobalInt( KEY_HOME, "KEY_HOME" );
assignGlobalInt( KEY_END, "KEY_END" );
assignGlobalInt( KEY_CAPS_LOCK, "KEY_CAPS_LOCK" );
assignGlobalInt( KEY_SCROLL_LOCK, "KEY_SCROLL_LOCK" );
assignGlobalInt( KEY_NUM_LOCK, "KEY_NUM_LOCK" );
assignGlobalInt( KEY_PRINT_SCREEN, "KEY_PRINT_SCREEN" );
assignGlobalInt( KEY_PAUSE, "KEY_PAUSE" );
assignGlobalInt( KEY_F1, "KEY_F1" );
assignGlobalInt( KEY_F2, "KEY_F2" );
assignGlobalInt( KEY_F3, "KEY_F3" );
assignGlobalInt( KEY_F4, "KEY_F4" );
assignGlobalInt( KEY_F5, "KEY_F5" );
assignGlobalInt( KEY_F6, "KEY_F6" );
assignGlobalInt( KEY_F7, "KEY_F7" );
assignGlobalInt( KEY_F8, "KEY_F8" );
assignGlobalInt( KEY_F9, "KEY_F9" );
assignGlobalInt( KEY_F10, "KEY_F10" );
assignGlobalInt( KEY_F11, "KEY_F11" );
assignGlobalInt( KEY_F12, "KEY_F12" );
assignGlobalInt( KEY_LEFT_SHIFT, "KEY_LEFT_SHIFT" );
assignGlobalInt( KEY_LEFT_CONTROL, "KEY_LEFT_CONTROL" );
assignGlobalInt( KEY_LEFT_ALT, "KEY_LEFT_ALT" );
assignGlobalInt( KEY_LEFT_SUPER, "KEY_LEFT_SUPER" );
assignGlobalInt( KEY_RIGHT_SHIFT, "KEY_RIGHT_SHIFT" );
assignGlobalInt( KEY_RIGHT_CONTROL, "KEY_RIGHT_CONTROL" );
assignGlobalInt( KEY_RIGHT_ALT, "KEY_RIGHT_ALT" );
assignGlobalInt( KEY_RIGHT_SUPER, "KEY_RIGHT_SUPER" );
assignGlobalInt( KEY_KB_MENU, "KEY_KB_MENU" );
assignGlobalInt( KEY_KP_0, "KEY_KP_0" );
assignGlobalInt( KEY_KP_1, "KEY_KP_1" );
assignGlobalInt( KEY_KP_2, "KEY_KP_2" );
assignGlobalInt( KEY_KP_3, "KEY_KP_3" );
assignGlobalInt( KEY_KP_4, "KEY_KP_4" );
assignGlobalInt( KEY_KP_5, "KEY_KP_5" );
assignGlobalInt( KEY_KP_6, "KEY_KP_6" );
assignGlobalInt( KEY_KP_7, "KEY_KP_7" );
assignGlobalInt( KEY_KP_8, "KEY_KP_8" );
assignGlobalInt( KEY_KP_9, "KEY_KP_9" );
assignGlobalInt( KEY_KP_DECIMAL, "KEY_KP_DECIMAL" );
assignGlobalInt( KEY_KP_DIVIDE, "KEY_KP_DIVIDE" );
assignGlobalInt( KEY_KP_MULTIPLY, "KEY_KP_MULTIPLY" );
assignGlobalInt( KEY_KP_SUBTRACT, "KEY_KP_SUBTRACT" );
assignGlobalInt( KEY_KP_ADD, "KEY_KP_ADD" );
assignGlobalInt( KEY_KP_ENTER, "KEY_KP_ENTER" );
assignGlobalInt( KEY_KP_EQUAL, "KEY_KP_EQUAL" );
assignGlobalInt( KEY_BACK, "KEY_BACK" );
assignGlobalInt( KEY_MENU, "KEY_MENU" );
assignGlobalInt( KEY_VOLUME_UP, "KEY_VOLUME_UP" );
assignGlobalInt( KEY_VOLUME_DOWN, "KEY_VOLUME_DOWN" );
/* MouseButtons */
assignGlobalInt( MOUSE_BUTTON_LEFT, "MOUSE_BUTTON_LEFT" );
assignGlobalInt( MOUSE_BUTTON_RIGHT, "MOUSE_BUTTON_RIGHT" );
assignGlobalInt( MOUSE_BUTTON_MIDDLE, "MOUSE_BUTTON_MIDDLE" );
assignGlobalInt( MOUSE_BUTTON_SIDE, "MOUSE_BUTTON_SIDE" );
assignGlobalInt( MOUSE_BUTTON_EXTRA, "MOUSE_BUTTON_EXTRA" );
assignGlobalInt( MOUSE_BUTTON_FORWARD, "MOUSE_BUTTON_FORWARD" );
assignGlobalInt( MOUSE_BUTTON_BACK, "MOUSE_BUTTON_BACK" );
/* MouseCursor */
assignGlobalInt( MOUSE_CURSOR_DEFAULT, "MOUSE_CURSOR_DEFAULT" );
assignGlobalInt( MOUSE_CURSOR_ARROW, "MOUSE_CURSOR_ARROW" );
assignGlobalInt( MOUSE_CURSOR_IBEAM, "MOUSE_CURSOR_IBEAM" );
assignGlobalInt( MOUSE_CURSOR_CROSSHAIR, "MOUSE_CURSOR_CROSSHAIR" );
assignGlobalInt( MOUSE_CURSOR_POINTING_HAND, "MOUSE_CURSOR_POINTING_HAND" );
assignGlobalInt( MOUSE_CURSOR_RESIZE_EW, "MOUSE_CURSOR_RESIZE_EW" );
assignGlobalInt( MOUSE_CURSOR_RESIZE_NS, "MOUSE_CURSOR_RESIZE_NS" );
assignGlobalInt( MOUSE_CURSOR_RESIZE_NWSE, "MOUSE_CURSOR_RESIZE_NWSE" );
assignGlobalInt( MOUSE_CURSOR_RESIZE_NESW, "MOUSE_CURSOR_RESIZE_NESW" );
assignGlobalInt( MOUSE_CURSOR_RESIZE_ALL, "MOUSE_CURSOR_RESIZE_ALL" );
assignGlobalInt( MOUSE_CURSOR_NOT_ALLOWED, "MOUSE_CURSOR_NOT_ALLOWED" );
/* GamepadButtons */
assignGlobalInt( GAMEPAD_BUTTON_UNKNOWN, "GAMEPAD_BUTTON_UNKNOWN" );
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_UP, "GAMEPAD_BUTTON_LEFT_FACE_UP" );
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_RIGHT, "GAMEPAD_BUTTON_LEFT_FACE_RIGHT" );
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_DOWN, "GAMEPAD_BUTTON_LEFT_FACE_DOWN" );
assignGlobalInt( GAMEPAD_BUTTON_LEFT_FACE_LEFT, "GAMEPAD_BUTTON_LEFT_FACE_LEFT" );
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_FACE_UP, "GAMEPAD_BUTTON_RIGHT_FACE_UP" );
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" );
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_FACE_DOWN, "GAMEPAD_BUTTON_RIGHT_FACE_DOWN" );
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_FACE_LEFT, "GAMEPAD_BUTTON_RIGHT_FACE_LEFT" );
assignGlobalInt( GAMEPAD_BUTTON_LEFT_TRIGGER_1, "GAMEPAD_BUTTON_LEFT_TRIGGER_1" );
assignGlobalInt( GAMEPAD_BUTTON_LEFT_TRIGGER_2, "GAMEPAD_BUTTON_LEFT_TRIGGER_2" );
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_TRIGGER_1, "GAMEPAD_BUTTON_RIGHT_TRIGGER_1" );
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_TRIGGER_2, "GAMEPAD_BUTTON_RIGHT_TRIGGER_2" );
assignGlobalInt( GAMEPAD_BUTTON_MIDDLE_LEFT, "GAMEPAD_BUTTON_MIDDLE_LEFT" );
assignGlobalInt( GAMEPAD_BUTTON_MIDDLE, "GAMEPAD_BUTTON_MIDDLE" );
assignGlobalInt( GAMEPAD_BUTTON_MIDDLE_RIGHT, "GAMEPAD_BUTTON_MIDDLE_RIGHT" );
assignGlobalInt( GAMEPAD_BUTTON_LEFT_THUMB, "GAMEPAD_BUTTON_LEFT_THUMB" );
assignGlobalInt( GAMEPAD_BUTTON_RIGHT_THUMB, "GAMEPAD_BUTTON_RIGHT_THUMB" );
/* GamepadAxis */
assignGlobalInt( GAMEPAD_AXIS_LEFT_X, "GAMEPAD_AXIS_LEFT_X" );
assignGlobalInt( GAMEPAD_AXIS_LEFT_Y, "GAMEPAD_AXIS_LEFT_Y" );
assignGlobalInt( GAMEPAD_AXIS_RIGHT_X, "GAMEPAD_AXIS_RIGHT_X" );
assignGlobalInt( GAMEPAD_AXIS_RIGHT_Y, "GAMEPAD_AXIS_RIGHT_Y" );
assignGlobalInt( GAMEPAD_AXIS_LEFT_TRIGGER, "GAMEPAD_AXIS_LEFT_TRIGGER" );
assignGlobalInt( GAMEPAD_AXIS_RIGHT_TRIGGER, "GAMEPAD_AXIS_RIGHT_TRIGGER" );
/* MapTypes */
assignGlobalInt( MATERIAL_MAP_ALBEDO, "MATERIAL_MAP_ALBEDO" );
assignGlobalInt( MATERIAL_MAP_METALNESS, "MATERIAL_MAP_METALNESS" );
assignGlobalInt( MATERIAL_MAP_NORMAL, "MATERIAL_MAP_NORMAL" );
assignGlobalInt( MATERIAL_MAP_ROUGHNESS, "MATERIAL_MAP_ROUGHNESS" );
assignGlobalInt( MATERIAL_MAP_OCCLUSION, "MATERIAL_MAP_OCCLUSION" );
assignGlobalInt( MATERIAL_MAP_EMISSION, "MATERIAL_MAP_EMISSION" );
assignGlobalInt( MATERIAL_MAP_HEIGHT, "MATERIAL_MAP_HEIGHT" );
assignGlobalInt( MATERIAL_MAP_CUBEMAP, "MATERIAL_MAP_CUBEMAP" );
assignGlobalInt( MATERIAL_MAP_IRRADIANCE, "MATERIAL_MAP_IRRADIANCE" );
assignGlobalInt( MATERIAL_MAP_PREFILTER, "MATERIAL_MAP_PREFILTER" );
assignGlobalInt( MATERIAL_MAP_BRDF, "MATERIAL_MAP_BRDF" );
assignGlobalInt( MATERIAL_MAP_DIFFUSE, "MATERIAL_MAP_DIFFUSE" );
assignGlobalInt( MATERIAL_MAP_SPECULAR, "MATERIAL_MAP_SPECULAR" );
/* ShaderLocationIndex */
assignGlobalInt( SHADER_LOC_VERTEX_POSITION, "SHADER_LOC_VERTEX_POSITION" );
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD01, "SHADER_LOC_VERTEX_TEXCOORD01" );
assignGlobalInt( SHADER_LOC_VERTEX_TEXCOORD02, "SHADER_LOC_VERTEX_TEXCOORD02" );
assignGlobalInt( SHADER_LOC_VERTEX_NORMAL, "SHADER_LOC_VERTEX_NORMAL" );
assignGlobalInt( SHADER_LOC_VERTEX_TANGENT, "SHADER_LOC_VERTEX_TANGENT" );
assignGlobalInt( SHADER_LOC_VERTEX_COLOR, "SHADER_LOC_VERTEX_COLOR" );
assignGlobalInt( SHADER_LOC_MATRIX_MVP, "SHADER_LOC_MATRIX_MVP" );
assignGlobalInt( SHADER_LOC_MATRIX_VIEW, "SHADER_LOC_MATRIX_VIEW" );
assignGlobalInt( SHADER_LOC_MATRIX_PROJECTION, "SHADER_LOC_MATRIX_PROJECTION" );
assignGlobalInt( SHADER_LOC_MATRIX_MODEL, "SHADER_LOC_MATRIX_MODEL" );
assignGlobalInt( SHADER_LOC_MATRIX_NORMAL, "SHADER_LOC_MATRIX_NORMAL" );
assignGlobalInt( SHADER_LOC_VECTOR_VIEW, "SHADER_LOC_VECTOR_VIEW" );
assignGlobalInt( SHADER_LOC_COLOR_DIFFUSE, "SHADER_LOC_COLOR_DIFFUSE" );
assignGlobalInt( SHADER_LOC_COLOR_SPECULAR, "SHADER_LOC_COLOR_SPECULAR" );
assignGlobalInt( SHADER_LOC_COLOR_AMBIENT, "SHADER_LOC_COLOR_AMBIENT" );
assignGlobalInt( SHADER_LOC_MAP_ALBEDO, "SHADER_LOC_MAP_ALBEDO" );
assignGlobalInt( SHADER_LOC_MAP_METALNESS, "SHADER_LOC_MAP_METALNESS" );
assignGlobalInt( SHADER_LOC_MAP_NORMAL, "SHADER_LOC_MAP_NORMAL" );
assignGlobalInt( SHADER_LOC_MAP_ROUGHNESS, "SHADER_LOC_MAP_ROUGHNESS" );
assignGlobalInt( SHADER_LOC_MAP_OCCLUSION, "SHADER_LOC_MAP_OCCLUSION" );
assignGlobalInt( SHADER_LOC_MAP_EMISSION, "SHADER_LOC_MAP_EMISSION" );
assignGlobalInt( SHADER_LOC_MAP_HEIGHT, "SHADER_LOC_MAP_HEIGHT" );
assignGlobalInt( SHADER_LOC_MAP_CUBEMAP, "SHADER_LOC_MAP_CUBEMAP" );
assignGlobalInt( SHADER_LOC_MAP_IRRADIANCE, "SHADER_LOC_MAP_IRRADIANCE" );
assignGlobalInt( SHADER_LOC_MAP_PREFILTER, "SHADER_LOC_MAP_PREFILTER" );
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" );
assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" );
assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" );
/* ShaderUniformDataType */
assignGlobalInt( SHADER_UNIFORM_FLOAT, "SHADER_UNIFORM_FLOAT" );
assignGlobalInt( SHADER_UNIFORM_VEC2, "SHADER_UNIFORM_VEC2" );
assignGlobalInt( SHADER_UNIFORM_VEC3, "SHADER_UNIFORM_VEC3" );
assignGlobalInt( SHADER_UNIFORM_VEC4, "SHADER_UNIFORM_VEC4" );
assignGlobalInt( SHADER_UNIFORM_INT, "SHADER_UNIFORM_INT" );
assignGlobalInt( SHADER_UNIFORM_IVEC2, "SHADER_UNIFORM_IVEC2" );
assignGlobalInt( SHADER_UNIFORM_IVEC3, "SHADER_UNIFORM_IVEC3" );
assignGlobalInt( SHADER_UNIFORM_IVEC4, "SHADER_UNIFORM_IVEC4" );
assignGlobalInt( SHADER_UNIFORM_SAMPLER2D, "SHADER_UNIFORM_SAMPLER2D" );
/* ShaderAttributeDataTypes */
assignGlobalInt( SHADER_ATTRIB_FLOAT, "SHADER_ATTRIB_FLOAT" );
assignGlobalInt( SHADER_ATTRIB_VEC2, "SHADER_ATTRIB_VEC2" );
assignGlobalInt( SHADER_ATTRIB_VEC3, "SHADER_ATTRIB_VEC3" );
assignGlobalInt( SHADER_ATTRIB_VEC4, "SHADER_ATTRIB_VEC4" );
/* PixelFormats */
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAYSCALE, "PIXELFORMAT_UNCOMPRESSED_GRAYSCALE" );
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, "PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA" );
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G6B5, "PIXELFORMAT_UNCOMPRESSED_R5G6B5" );
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R8G8B8, "PIXELFORMAT_UNCOMPRESSED_R8G8B8" );
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, "PIXELFORMAT_UNCOMPRESSED_R5G5B5A1" );
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, "PIXELFORMAT_UNCOMPRESSED_R4G4B4A4" );
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, "PIXELFORMAT_UNCOMPRESSED_R8G8B8A8" );
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R32, "PIXELFORMAT_UNCOMPRESSED_R32" );
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R32G32B32, "PIXELFORMAT_UNCOMPRESSED_R32G32B32" );
assignGlobalInt( PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, "PIXELFORMAT_UNCOMPRESSED_R32G32B32A32" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT1_RGB, "PIXELFORMAT_COMPRESSED_DXT1_RGB" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT1_RGBA, "PIXELFORMAT_COMPRESSED_DXT1_RGBA" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT3_RGBA, "PIXELFORMAT_COMPRESSED_DXT3_RGBA" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_DXT5_RGBA, "PIXELFORMAT_COMPRESSED_DXT5_RGBA" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_ETC1_RGB, "PIXELFORMAT_COMPRESSED_ETC1_RGB" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_ETC2_RGB, "PIXELFORMAT_COMPRESSED_ETC2_RGB" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, "PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGB, "PIXELFORMAT_COMPRESSED_PVRT_RGB" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_PVRT_RGBA, "PIXELFORMAT_COMPRESSED_PVRT_RGBA" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA" );
assignGlobalInt( PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA, "PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" );
/* TextureFilters */
assignGlobalInt( TEXTURE_FILTER_POINT, "TEXTURE_FILTER_POINT" );
assignGlobalInt( TEXTURE_FILTER_BILINEAR, "TEXTURE_FILTER_BILINEAR" );
assignGlobalInt( TEXTURE_FILTER_TRILINEAR, "TEXTURE_FILTER_TRILINEAR" );
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_4X, "TEXTURE_FILTER_ANISOTROPIC_4X" );
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_8X, "TEXTURE_FILTER_ANISOTROPIC_8X" );
assignGlobalInt( TEXTURE_FILTER_ANISOTROPIC_16X, "TEXTURE_FILTER_ANISOTROPIC_16X" );
/* TextureWrap */
assignGlobalInt( TEXTURE_WRAP_REPEAT, "TEXTURE_WRAP_REPEAT" );
assignGlobalInt( TEXTURE_WRAP_CLAMP, "TEXTURE_WRAP_CLAMP" );
assignGlobalInt( TEXTURE_WRAP_MIRROR_REPEAT, "TEXTURE_WRAP_MIRROR_REPEAT" );
assignGlobalInt( TEXTURE_WRAP_MIRROR_CLAMP, "TEXTURE_WRAP_MIRROR_CLAMP" );
/* CubemapLayout */
assignGlobalInt( CUBEMAP_LAYOUT_AUTO_DETECT, "CUBEMAP_LAYOUT_AUTO_DETECT" );
assignGlobalInt( CUBEMAP_LAYOUT_LINE_VERTICAL, "CUBEMAP_LAYOUT_LINE_VERTICAL" );
assignGlobalInt( CUBEMAP_LAYOUT_LINE_HORIZONTAL, "CUBEMAP_LAYOUT_LINE_HORIZONTAL" );
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, "CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR" );
assignGlobalInt( CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, "CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE" );
assignGlobalInt( CUBEMAP_LAYOUT_PANORAMA, "CUBEMAP_LAYOUT_PANORAMA" );
/* FontType */
assignGlobalInt( FONT_DEFAULT, "FONT_DEFAULT" );
assignGlobalInt( FONT_BITMAP, "FONT_BITMAP" );
assignGlobalInt( FONT_SDF, "FONT_SDF" );
/* BlendModes */
assignGlobalInt( BLEND_ALPHA, "BLEND_ALPHA" );
assignGlobalInt( BLEND_ADDITIVE, "BLEND_ADDITIVE" );
assignGlobalInt( BLEND_MULTIPLIED, "BLEND_MULTIPLIED" );
assignGlobalInt( BLEND_ADD_COLORS, "BLEND_ADD_COLORS" );
assignGlobalInt( BLEND_SUBTRACT_COLORS, "BLEND_SUBTRACT_COLORS" );
assignGlobalInt( BLEND_ALPHA_PREMULTIPLY, "BLEND_ALPHA_PREMULTIPLY" );
assignGlobalInt( BLEND_CUSTOM, "BLEND_CUSTOM" );
/* Gesture */
assignGlobalInt( GESTURE_NONE, "GESTURE_NONE" );
assignGlobalInt( GESTURE_TAP, "GESTURE_TAP" );
assignGlobalInt( GESTURE_DOUBLETAP, "GESTURE_DOUBLETAP" );
assignGlobalInt( GESTURE_HOLD, "GESTURE_HOLD" );
assignGlobalInt( GESTURE_DRAG, "GESTURE_DRAG" );
assignGlobalInt( GESTURE_SWIPE_RIGHT, "GESTURE_SWIPE_RIGHT" );
assignGlobalInt( GESTURE_SWIPE_LEFT, "GESTURE_SWIPE_LEFT" );
assignGlobalInt( GESTURE_SWIPE_UP, "GESTURE_SWIPE_UP" );
assignGlobalInt( GESTURE_SWIPE_DOWN, "GESTURE_SWIPE_DOWN" );
assignGlobalInt( GESTURE_PINCH_IN, "GESTURE_PINCH_IN" );
assignGlobalInt( GESTURE_PINCH_OUT, "GESTURE_PINCH_OUT" );
/* CameraMode */
assignGlobalInt( CAMERA_CUSTOM, "CAMERA_CUSTOM" );
assignGlobalInt( CAMERA_FREE, "CAMERA_FREE" );
assignGlobalInt( CAMERA_ORBITAL, "CAMERA_ORBITAL" );
assignGlobalInt( CAMERA_FIRST_PERSON, "CAMERA_FIRST_PERSON" );
assignGlobalInt( CAMERA_THIRD_PERSON, "CAMERA_THIRD_PERSON" );
/* CameraProjections */
assignGlobalInt( CAMERA_PERSPECTIVE, "CAMERA_PERSPECTIVE" );
assignGlobalInt( CAMERA_ORTHOGRAPHIC, "CAMERA_ORTHOGRAPHIC" );
/* N-patchLayout */
assignGlobalInt( NPATCH_NINE_PATCH, "NPATCH_NINE_PATCH" );
assignGlobalInt( NPATCH_THREE_PATCH_VERTICAL, "NPATCH_THREE_PATCH_VERTICAL" );
assignGlobalInt( NPATCH_THREE_PATCH_HORIZONTAL, "NPATCH_THREE_PATCH_HORIZONTAL" );
/* TextureModes */
assignGlobalInt( TEXTURE_SOURCE_TEXTURE, "TEXTURE_SOURCE_TEXTURE" );
assignGlobalInt( TEXTURE_SOURCE_RENDER_TEXTURE, "TEXTURE_SOURCE_RENDER_TEXTURE" );
/* Colors */
assignGlobalColor( LIGHTGRAY, "LIGHTGRAY" );
assignGlobalColor( GRAY, "GRAY" );
assignGlobalColor( DARKGRAY, "DARKGRAY" );
assignGlobalColor( YELLOW, "YELLOW" );
assignGlobalColor( GOLD, "GOLD" );
assignGlobalColor( ORANGE, "ORANGE" );
assignGlobalColor( PINK, "PINK" );
assignGlobalColor( RED, "RED" );
assignGlobalColor( MAROON, "MAROON" );
assignGlobalColor( GREEN, "GREEN" );
assignGlobalColor( LIME, "LIME" );
assignGlobalColor( DARKGREEN, "DARKGREEN" );
assignGlobalColor( SKYBLUE, "SKYBLUE" );
assignGlobalColor( BLUE, "BLUE" );
assignGlobalColor( DARKBLUE, "DARKBLUE" );
assignGlobalColor( PURPLE, "PURPLE" );
assignGlobalColor( VIOLET, "VIOLET" );
assignGlobalColor( DARKPURPLE, "DARKPURPLE" );
assignGlobalColor( BEIGE, "BEIGE" );
assignGlobalColor( BROWN, "BROWN" );
assignGlobalColor( DARKBROWN, "DARKBROWN" );
assignGlobalColor( WHITE, "WHITE" );
assignGlobalColor( BLACK, "BLACK" );
assignGlobalColor( BLANK, "BLANK" );
assignGlobalColor( MAGENTA, "MAGENTA" );
assignGlobalColor( RAYWHITE, "RAYWHITE" );
/* Math */
assignGlobalFloat( PI, "PI" );
assignGlobalFloat( DEG2RAD, "DEG2RAD" );
assignGlobalFloat( RAD2DEG, "RAD2DEG" );
/* GuiControlState */
assignGlobalInt( STATE_NORMAL, "STATE_NORMAL" );
assignGlobalInt( STATE_FOCUSED, "STATE_FOCUSED" );
assignGlobalInt( STATE_PRESSED, "STATE_PRESSED" );
assignGlobalInt( STATE_DISABLED, "STATE_DISABLED" );
/* GuiTextAlignment */
assignGlobalInt( TEXT_ALIGN_LEFT, "TEXT_ALIGN_LEFT" );
assignGlobalInt( TEXT_ALIGN_CENTER, "TEXT_ALIGN_CENTER" );
assignGlobalInt( TEXT_ALIGN_RIGHT, "TEXT_ALIGN_RIGHT" );
/* GuiControl */
assignGlobalInt( DEFAULT, "DEFAULT" );
assignGlobalInt( LABEL, "LABEL" );
assignGlobalInt( BUTTON, "BUTTON" );
assignGlobalInt( TOGGLE, "TOGGLE" );
assignGlobalInt( SLIDER, "SLIDER" );
assignGlobalInt( PROGRESSBAR, "PROGRESSBAR" );
assignGlobalInt( CHECKBOX, "CHECKBOX" );
assignGlobalInt( COMBOBOX, "COMBOBOX" );
assignGlobalInt( DROPDOWNBOX, "DROPDOWNBOX" );
assignGlobalInt( TEXTBOX, "TEXTBOX" );
assignGlobalInt( VALUEBOX, "VALUEBOX" );
assignGlobalInt( SPINNER, "SPINNER" );
assignGlobalInt( LISTVIEW, "LISTVIEW" );
assignGlobalInt( COLORPICKER, "COLORPICKER" );
assignGlobalInt( SCROLLBAR, "SCROLLBAR" );
assignGlobalInt( STATUSBAR, "STATUSBAR" );
/* GuiControlProperty */
assignGlobalInt( BORDER_COLOR_NORMAL, "BORDER_COLOR_NORMAL" );
assignGlobalInt( BASE_COLOR_NORMAL, "BASE_COLOR_NORMAL" );
assignGlobalInt( TEXT_COLOR_NORMAL, "TEXT_COLOR_NORMAL" );
assignGlobalInt( BORDER_COLOR_FOCUSED, "BORDER_COLOR_FOCUSED" );
assignGlobalInt( BASE_COLOR_FOCUSED, "BASE_COLOR_FOCUSED" );
assignGlobalInt( TEXT_COLOR_FOCUSED, "TEXT_COLOR_FOCUSED" );
assignGlobalInt( BORDER_COLOR_PRESSED, "BORDER_COLOR_PRESSED" );
assignGlobalInt( BASE_COLOR_PRESSED, "BASE_COLOR_PRESSED" );
assignGlobalInt( TEXT_COLOR_PRESSED, "TEXT_COLOR_PRESSED" );
assignGlobalInt( BORDER_COLOR_DISABLED, "BORDER_COLOR_DISABLED" );
assignGlobalInt( BASE_COLOR_DISABLED, "BASE_COLOR_DISABLED" );
assignGlobalInt( TEXT_COLOR_DISABLED, "TEXT_COLOR_DISABLED" );
assignGlobalInt( BORDER_WIDTH, "BORDER_WIDTH" );
assignGlobalInt( TEXT_PADDING, "TEXT_PADDING" );
assignGlobalInt( TEXT_ALIGNMENT, "TEXT_ALIGNMENT" );
assignGlobalInt( RESERVED, "RESERVED" );
/* GuiDefaultProperty */
assignGlobalInt( TEXT_SIZE, "TEXT_SIZE" );
assignGlobalInt( TEXT_SPACING, "TEXT_SPACING" );
assignGlobalInt( LINE_COLOR, "LINE_COLOR" );
assignGlobalInt( BACKGROUND_COLOR, "BACKGROUND_COLOR" );
/* GuiToggleProperty */
assignGlobalInt( GROUP_PADDING, "GROUP_PADDING" );
/* GuiSliderProperty */
assignGlobalInt( SLIDER_WIDTH, "SLIDER_WIDTH" );
assignGlobalInt( SLIDER_PADDING, "SLIDER_PADDING" );
/* GuiProgressBarProperty */
assignGlobalInt( PROGRESS_PADDING, "PROGRESS_PADDING" );
/* GuiScrollBarProperty */
assignGlobalInt( ARROWS_SIZE, "ARROWS_SIZE" );
assignGlobalInt( ARROWS_VISIBLE, "ARROWS_VISIBLE" );
assignGlobalInt( SCROLL_SLIDER_PADDING, "SCROLL_SLIDER_PADDING" );
assignGlobalInt( SCROLL_SLIDER_SIZE, "SCROLL_SLIDER_SIZE" );
assignGlobalInt( SCROLL_PADDING, "SCROLL_PADDING" );
assignGlobalInt( SCROLL_SPEED, "SCROLL_SPEED" );
/* GuiCheckBoxProperty */
assignGlobalInt( CHECK_PADDING, "CHECK_PADDING" );
/* GuiComboBoxProperty */
assignGlobalInt( COMBO_BUTTON_WIDTH, "COMBO_BUTTON_WIDTH" );
assignGlobalInt( COMBO_BUTTON_SPACING, "COMBO_BUTTON_SPACING" );
/* GuiDropdownBoxProperty */
assignGlobalInt( ARROW_PADDING, "ARROW_PADDING" );
assignGlobalInt( DROPDOWN_ITEMS_SPACING, "DROPDOWN_ITEMS_SPACING" );
/* GuiTextBoxProperty */
assignGlobalInt( TEXT_INNER_PADDING, "TEXT_INNER_PADDING" );
assignGlobalInt( TEXT_LINES_SPACING, "TEXT_LINES_SPACING" );
/* GuiSpinnerProperty */
assignGlobalInt( SPIN_BUTTON_WIDTH, "SPIN_BUTTON_WIDTH" );
assignGlobalInt( SPIN_BUTTON_SPACING, "SPIN_BUTTON_SPACING" );
/* GuiListViewProperty */
assignGlobalInt( LIST_ITEMS_HEIGHT, "LIST_ITEMS_HEIGHT" );
assignGlobalInt( LIST_ITEMS_SPACING, "LIST_ITEMS_SPACING" );
assignGlobalInt( SCROLLBAR_WIDTH, "SCROLLBAR_WIDTH" );
assignGlobalInt( SCROLLBAR_SIDE, "SCROLLBAR_SIDE" );
/* GuiColorPickerProperty */
assignGlobalInt( COLOR_SELECTOR_SIZE, "COLOR_SELECTOR_SIZE" );
assignGlobalInt( HUEBAR_WIDTH, "HUEBAR_WIDTH" );
assignGlobalInt( HUEBAR_PADDING, "HUEBAR_PADDING" );
assignGlobalInt( HUEBAR_SELECTOR_HEIGHT, "HUEBAR_SELECTOR_HEIGHT" );
assignGlobalInt( HUEBAR_SELECTOR_OVERFLOW, "HUEBAR_SELECTOR_OVERFLOW" );
/* LightType */
assignGlobalInt( LIGHT_DIRECTIONAL, "LIGHT_DIRECTIONAL" );
assignGlobalInt( LIGHT_POINT, "LIGHT_POINT" );
/*DOC_END*/
}
// Custom logging funtion
void LogCustom( int logLevel, const char *text, va_list args ) {
char string[ STRING_LEN ] = {'\0'};
char msg[ STRING_LEN ] = {'\0'};
vsprintf( string, text, args );
switch ( logLevel ) {
case LOG_ALL: sprintf( msg, "ALL: %s", string ); break;
case LOG_TRACE: sprintf( msg, "TRACE: %s", string ); break;
case LOG_DEBUG: sprintf( msg, "DEBUG: %s", string ); break;
case LOG_INFO: sprintf( msg, "INFO: %s", string ); break;
case LOG_WARNING: sprintf( msg, "WARNING: %s", string ); break;
case LOG_ERROR: sprintf( msg, "ERROR: %s", string ); break;
case LOG_FATAL: sprintf( msg, "FATAL: %s", string ); break;
default: break;
}
printf( "%s\n", msg );
/* Call Lua log function if exists. */
lua_State *L = state->luaState;
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop( L );
lua_getglobal( L, "log" );
if ( lua_isfunction( L, -1 ) ) {
lua_pushinteger( L, logLevel );
lua_pushstring( L, msg );
if ( lua_pcall( L, 2, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
state->run = false;
lua_pop( L, -1 );
return;
}
}
lua_pop( L, -1 );
}
bool luaInit() {
state->luaState = luaL_newstate();
luaL_openlibs( state->luaState );
if ( state->luaState == NULL ) {
TraceLog( LOG_WARNING, "%s", "Failed to init Lua" );
return false;
}
defineGlobals();
return true;
}
int luaTraceback( lua_State *L ) {
lua_getglobal( L, "debug" );
if ( !lua_istable( L, -1 ) ) {
lua_pop( L, 1 );
return 1;
}
lua_getfield( L, -1, "traceback" );
if ( !lua_isfunction( L, -1 ) ) {
lua_pop( L, 2 );
return 1;
}
lua_pushvalue( L, 1 ); // pass error message
lua_pushinteger( L, 2 ); // skip this function and traceback
lua_call( L, 2, 1 ); // call debug.traceback
return 1;
}
bool luaCallMain() {
lua_State *L = state->luaState;
char path[ STRING_LEN ] = { '\0' };
/* If web, set path to resources folder. */
#ifdef EMSCRIPTEN
sprintf( path, "resources/main.lua" );
/* Alternatively look for main. Could be precompiled binary file. */
if ( !FileExists( path ) ) {
sprintf( path, "resources/main" );
}
#else
sprintf( path, "%smain.lua", state->exePath );
/* Alternatively look for main. Could be precompiled binary file. */
if ( !FileExists( path ) ) {
sprintf( path, "%smain", state->exePath );
}
#endif
luaL_dofile( L, path );
/* Check errors in main.lua */
if ( lua_tostring( state->luaState, -1 ) ) {
TraceLog( LOG_ERROR, "Lua error: %s\n", lua_tostring( state->luaState, -1 ) );
}
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop( L );
lua_getglobal( L, "init" );
if ( lua_isfunction( L, -1 ) ) {
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
return false;
}
}
//TODO Should this be removed?
else {
TraceLog( LOG_ERROR, "%s", "No Lua init found!" );
return false;
}
/* Apply custom callback here. */
SetTraceLogCallback( LogCustom );
return true;
}
void luaCallProcess() {
lua_State *L = state->luaState;
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop(L);
lua_getglobal( L, "process" );
if ( lua_isfunction( L, -1 ) ) {
lua_pushnumber( L, GetFrameTime() );
if ( lua_pcall( L, 1, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
state->run = false;
lua_pop( L, -1 );
return;
}
}
lua_pop( L, -1 );
}
void luaCallDraw() {
lua_State *L = state->luaState;
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop(L);
lua_getglobal( L, "draw" );
if ( lua_isfunction( L, -1 ) ) {
BeginDrawing();
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
state->run = false;
return;
}
EndDrawing();
}
lua_pop( L, -1 );
}
void luaCallExit() {
lua_State *L = state->luaState;
lua_pushcfunction( L, luaTraceback );
int tracebackidx = lua_gettop(L);
lua_getglobal( L, "exit" );
if ( lua_isfunction( L, -1 ) ) {
if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
state->run = false;
return;
}
}
lua_pop( L, -1 );
}
void luaRegister() {
lua_State *L = state->luaState;
/* Core. */
/* Window. */
lua_register( L, "RL_IsWindowReady", lcoreIsWindowReady );
lua_register( L, "RL_IsWindowFullscreen", lcoreIsWindowFullscreen );
lua_register( L, "RL_IsWindowHidden", lcoreIsWindowHidden );
lua_register( L, "RL_IsWindowMinimized", lcoreIsWindowMinimized );
lua_register( L, "RL_IsWindowMaximized", lcoreIsWindowMaximized );
lua_register( L, "RL_IsWindowFocused", lcoreIsWindowFocused );
lua_register( L, "RL_SetWindowMonitor", lcoreSetWindowMonitor );
lua_register( L, "RL_SetWindowPosition", lcoreSetWindowPosition );
lua_register( L, "RL_SetWindowSize", lcoreSetWindowSize );
lua_register( L, "RL_SetWindowMinSize", lcoreSetWindowMinSize );
lua_register( L, "RL_GetMonitorPosition", lcoreGetMonitorPosition );
lua_register( L, "RL_GetMonitorSize", lcoreGetMonitorSize );
lua_register( L, "RL_GetWindowPosition", lcoreGetWindowPosition );
lua_register( L, "RL_GetWindowSize", lcoreGetWindowSize );
lua_register( L, "RL_SetWindowState", lcoreSetWindowState );
lua_register( L, "RL_IsWindowState", lcoreIsWindowState );
lua_register( L, "RL_ClearWindowState", lcoreClearWindowState );
lua_register( L, "RL_IsWindowResized", lcoreIsWindowResized );
lua_register( L, "RL_SetWindowIcon", lcoreSetWindowIcon );
lua_register( L, "RL_SetWindowTitle", lcoreSetWindowTitle );
lua_register( L, "RL_GetMonitorCount", lcoreGetMonitorCount );
lua_register( L, "RL_GetCurrentMonitor", lcoreGetCurrentMonitor );
lua_register( L, "RL_GetMonitorPhysicalSize", lcoreGetMonitorPhysicalSize );
lua_register( L, "RL_GetMonitorRefreshRate", lcoreGetMonitorRefreshRate );
lua_register( L, "RL_GetWindowScaleDPI", lcoreGetWindowScaleDPI );
lua_register( L, "RL_GetMonitorName", lcoreGetMonitorName );
lua_register( L, "RL_CloseWindow", lcoreCloseWindow );
lua_register( L, "RL_SetClipboardText", lcoreSetClipboardText );
lua_register( L, "RL_GetClipboardText", lcoreGetClipboardText );
/* Timing. */
lua_register( L, "RL_SetTargetFPS", lcoreSetTargetFPS );
lua_register( L, "RL_GetFPS", lcoreGetFPS );
lua_register( L, "RL_GetFrameTime", lcoreGetFrameTime );
lua_register( L, "RL_GetTime", lcoreGetTime );
/* Misc. */
lua_register( L, "RL_TakeScreenshot", lcoreTakeScreenshot );
lua_register( L, "RL_SetConfigFlags", lcoreSetConfigFlags );
lua_register( L, "RL_TraceLog", lcoreTraceLog );
lua_register( L, "RL_SetTraceLogLevel", lcoreSetTraceLogLevel );
lua_register( L, "RL_OpenURL", lcoreOpenURL );
/* Cursor. */
lua_register( L, "RL_ShowCursor", lcoreShowCursor );
lua_register( L, "RL_HideCursor", lcoreHideCursor );
lua_register( L, "RL_IsCursorHidden", lcoreIsCursorHidden );
lua_register( L, "RL_EnableCursor", lcoreEnableCursor );
lua_register( L, "RL_DisableCursor", lcoreDisableCursor );
lua_register( L, "RL_IsCursorOnScreen", lcoreIsCursorOnScreen );
/* Drawing. */
lua_register( L, "RL_ClearBackground", lcoreClearBackground );
lua_register( L, "RL_BeginDrawing", lcoreBeginDrawing );
lua_register( L, "RL_EndDrawing", lcoreEndDrawing );
lua_register( L, "RL_BeginBlendMode", lcoreBeginBlendMode );
lua_register( L, "RL_EndBlendMode", lcoreEndBlendMode );
lua_register( L, "RL_BeginScissorMode", lcoreBeginScissorMode );
lua_register( L, "RL_EndScissorMode", lcoreEndScissorMode );
/* Shader. */
lua_register( L, "RL_LoadShader", lcoreLoadShader );
lua_register( L, "RL_LoadShaderFromMemory", lcoreLoadShaderFromMemory );
lua_register( L, "RL_BeginShaderMode", lcoreBeginShaderMode );
lua_register( L, "RL_EndShaderMode", lcoreEndShaderMode );
lua_register( L, "RL_GetShaderLocation", lcoreGetShaderLocation );
lua_register( L, "RL_GetShaderLocationAttrib", lcoreGetShaderLocationAttrib );
lua_register( L, "RL_SetShaderLocationIndex", lcoreSetShaderLocationIndex );
lua_register( L, "RL_GetShaderLocationIndex", lcoreGetShaderLocationIndex );
lua_register( L, "RL_SetShaderValueMatrix", lcoreSetShaderValueMatrix );
lua_register( L, "RL_SetShaderValueTexture", lcoreSetShaderValueTexture );
lua_register( L, "RL_SetShaderValue", lcoreSetShaderValue );
lua_register( L, "RL_SetShaderValueV", lcoreSetShaderValueV );
lua_register( L, "RL_UnloadShader", lcoreUnloadShader );
/* File. */
lua_register( L, "RL_GetBasePath", lcoreGetBasePath );
lua_register( L, "RL_FileExists", lcoreFileExists );
lua_register( L, "RL_DirectoryExists", lcoreDirectoryExists );
lua_register( L, "RL_IsFileExtension", lcoreIsFileExtension );
lua_register( L, "RL_GetFileLength", lcoreGetFileLength );
lua_register( L, "RL_GetFileExtension", lcoreGetFileExtension );
lua_register( L, "RL_GetFileName", lcoreGetFileName );
lua_register( L, "RL_GetFileNameWithoutExt", lcoreGetFileNameWithoutExt );
lua_register( L, "RL_GetDirectoryPath", lcoreGetDirectoryPath );
lua_register( L, "RL_GetPrevDirectoryPath", lcoreGetPrevDirectoryPath );
lua_register( L, "RL_GetWorkingDirectory", lcoreGetWorkingDirectory );
lua_register( L, "RL_LoadDirectoryFiles", lcoreLoadDirectoryFiles );
lua_register( L, "RL_LoadDirectoryFilesEx", lcoreLoadDirectoryFilesEx );
lua_register( L, "RL_ChangeDirectory", lcoreChangeDirectory );
lua_register( L, "RL_IsPathFile", lcoreIsPathFile );
lua_register( L, "RL_IsFileDropped", lcoreIsFileDropped );
lua_register( L, "RL_LoadDroppedFiles", lcoreLoadDroppedFiles );
lua_register( L, "RL_GetFileModTime", lcoreGetFileModTime );
/* Camera2D. */
lua_register( L, "RL_CreateCamera2D", lcoreCreateCamera2D );
lua_register( L, "RL_UnloadCamera2D", lcoreUnloadCamera2D );
lua_register( L, "RL_BeginMode2D", lcoreBeginMode2D );
lua_register( L, "RL_EndMode2D", lcoreEndMode2D );
lua_register( L, "RL_SetCamera2DTarget", lcoreSetCamera2DTarget );
lua_register( L, "RL_SetCamera2DOffset", lcoreSetCamera2DOffset );
lua_register( L, "RL_SetCamera2DRotation", lcoreSetCamera2DRotation );
lua_register( L, "RL_SetCamera2DZoom", lcoreSetCamera2DZoom );
lua_register( L, "RL_GetCamera2DTarget", lcoreGetCamera2DTarget );
lua_register( L, "RL_GetCamera2DOffset", lcoreGetCamera2DOffset );
lua_register( L, "RL_GetCamera2DRotation", lcoreGetCamera2DRotation );
lua_register( L, "RL_GetCamera2DZoom", lcoreGetCamera2DZoom );
/* Camera3D. */
lua_register( L, "RL_CreateCamera3D", lcoreCreateCamera3D );
lua_register( L, "RL_UnloadCamera3D", lcoreUnloadCamera3D );
lua_register( L, "RL_BeginMode3D", lcoreBeginMode3D );
lua_register( L, "RL_EndMode3D", lcoreEndMode3D );
lua_register( L, "RL_SetCamera3DPosition", lcoreSetCamera3DPosition );
lua_register( L, "RL_SetCamera3DTarget", lcoreSetCamera3DTarget );
lua_register( L, "RL_SetCamera3DUp", lcoreSetCamera3DUp );
lua_register( L, "RL_SetCamera3DFovy", lcoreSetCamera3DFovy );
lua_register( L, "RL_SetCamera3DProjection", lcoreSetCamera3DProjection );
lua_register( L, "RL_GetCamera3DPosition", lcoreGetCamera3DPosition );
lua_register( L, "RL_GetCamera3DTarget", lcoreGetCamera3DTarget );
lua_register( L, "RL_GetCamera3DUp", lcoreGetCamera3DUp );
lua_register( L, "RL_GetCamera3DFovy", lcoreGetCamera3DFovy );
lua_register( L, "RL_GetCamera3DProjection", lcoreGetCamera3DProjection );
lua_register( L, "RL_UpdateCamera3D", lcoreUpdateCamera3D );
lua_register( L, "RL_SetCameraMode", lcoreSetCameraMode );
lua_register( L, "RL_SetCameraPanControl", lcoreSetCameraPanControl );
lua_register( L, "RL_SetCameraAltControl", lcoreSetCameraAltControl );
lua_register( L, "RL_SetCameraSmoothZoomControl", lcoreSetCameraSmoothZoomControl );
lua_register( L, "RL_SetCameraMoveControls", lcoreSetCameraMoveControls );
/* Input-related Keyboard. */
lua_register( L, "RL_IsKeyPressed", lcoreIsKeyPressed );
lua_register( L, "RL_IsKeyDown", lcoreIsKeyDown );
lua_register( L, "RL_IsKeyReleased", lcoreIsKeyReleased );
lua_register( L, "RL_IsKeyUp", lcoreIsKeyUp );
lua_register( L, "RL_GetKeyPressed", lcoreGetKeyPressed );
lua_register( L, "RL_GetCharPressed", lcoreGetCharPressed );
lua_register( L, "RL_SetExitKey", lcoreSetExitKey );
/* Input-related Gamepad. */
lua_register( L, "RL_IsGamepadAvailable", lcoreIsGamepadAvailable );
lua_register( L, "RL_IsGamepadButtonPressed", lcoreIsGamepadButtonPressed );
lua_register( L, "RL_IsGamepadButtonDown", lcoreIsGamepadButtonDown );
lua_register( L, "RL_IsGamepadButtonReleased", lcoreIsGamepadButtonReleased );
lua_register( L, "RL_GetGamepadAxisCount", lcoreGetGamepadAxisCount );
lua_register( L, "RL_GetGamepadAxisMovement", lcoreGetGamepadAxisMovement );
lua_register( L, "RL_GetGamepadName", lcoreGetGamepadName );
/* Input-related Mouse. */
lua_register( L, "RL_IsMouseButtonPressed", lcoreIsMouseButtonPressed );
lua_register( L, "RL_IsMouseButtonDown", lcoreIsMouseButtonDown );
lua_register( L, "RL_IsMouseButtonReleased", lcoreIsMouseButtonReleased );
lua_register( L, "RL_IsMouseButtonUp", lcoreIsMouseButtonUp );
lua_register( L, "RL_GetMousePosition", lcoreGetMousePosition );
lua_register( L, "RL_GetMouseDelta", lcoreGetMouseDelta );
lua_register( L, "RL_SetMousePosition", lcoreSetMousePosition );
lua_register( L, "RL_SetMouseOffset", lcoreSetMouseOffset );
lua_register( L, "RL_SetMouseScale", lcoreSetMouseScale );
lua_register( L, "RL_GetMouseWheelMove", lcoreGetMouseWheelMove );
lua_register( L, "RL_SetMouseCursor", lcoreSetMouseCursor );
/* Input-related Touch */
lua_register( L, "RL_GetTouchPosition", lcoreGetTouchPosition );
lua_register( L, "RL_GetTouchPointId", lcoreGetTouchPointId );
lua_register( L, "RL_GetTouchPointCount", lcoreGetTouchPointCount );
/* Input-related Gestures. */
lua_register( L, "RL_SetGesturesEnabled", lcoreSetGesturesEnabled );
lua_register( L, "RL_IsGestureDetected", lcoreIsGestureDetected );
lua_register( L, "RL_GetGestureDetected", lcoreGetGestureDetected );
lua_register( L, "RL_GetGestureHoldDuration", lcoreGetGestureHoldDuration );
lua_register( L, "RL_GetGestureDragVector", lcoreGetGestureDragVector );
lua_register( L, "RL_GetGestureDragAngle", lcoreGetGestureDragAngle );
lua_register( L, "RL_GetGesturePinchVector", lcoreGetGesturePinchVector );
lua_register( L, "RL_GetGesturePinchAngle", lcoreGetGesturePinchAngle );
/* Screen-space. */
lua_register( L, "RL_GetMouseRay", lcoreGetMouseRay );
lua_register( L, "RL_GetCameraMatrix", lcoreGetCameraMatrix );
lua_register( L, "RL_GetCameraMatrix2D", lcoreGetCameraMatrix2D );
lua_register( L, "RL_GetWorldToScreen", lcoreGetWorldToScreen );
lua_register( L, "RL_GetWorldToScreenEx", lcoreGetWorldToScreenEx );
lua_register( L, "RL_GetWorldToScreen2D", lcoreGetWorldToScreen2D );
lua_register( L, "RL_GetScreenToWorld2D", lcoreGetScreenToWorld2D );
/* Shapes. */
/* Drawing. */
lua_register( L, "RL_SetShapesTexture", lshapesSetShapesTexture );
lua_register( L, "RL_DrawPixel", lshapesDrawPixel );
lua_register( L, "RL_DrawLine", lshapesDrawLine );
lua_register( L, "RL_DrawLineBezier", lshapesDrawLineBezier );
lua_register( L, "RL_DrawLineBezierQuad", lshapesDrawLineBezierQuad );
lua_register( L, "RL_DrawLineBezierCubic", lshapesDrawLineBezierCubic );
lua_register( L, "RL_DrawLineStrip", lshapesDrawLineStrip );
lua_register( L, "RL_DrawCircle", lshapesDrawCircle );
lua_register( L, "RL_DrawCircleSector", lshapesDrawCircleSector );
lua_register( L, "RL_DrawCircleSectorLines", lshapesDrawCircleSectorLines );
lua_register( L, "RL_DrawCircleGradient", lshapesDrawCircleGradient );
lua_register( L, "RL_DrawCircleLines", lshapesDrawCircleLines );
lua_register( L, "RL_DrawEllipse", lshapesDrawEllipse );
lua_register( L, "RL_DrawEllipseLines", lshapesDrawEllipseLines );
lua_register( L, "RL_DrawRing", lshapesDrawRing );
lua_register( L, "RL_DrawRingLines", lshapesDrawRingLines );
lua_register( L, "RL_DrawRectangle", lshapesDrawRectangle );
lua_register( L, "RL_DrawRectanglePro", lshapesDrawRectanglePro );
lua_register( L, "RL_DrawRectangleGradientV", lshapesDrawRectangleGradientV );
lua_register( L, "RL_DrawRectangleGradientH", lshapesDrawRectangleGradientH );
lua_register( L, "RL_DrawRectangleGradientEx", lshapesDrawRectangleGradientEx );
lua_register( L, "RL_DrawRectangleLines", lshapesDrawRectangleLines );
lua_register( L, "RL_DrawRectangleLinesEx", lshapesDrawRectangleLinesEx );
lua_register( L, "RL_DrawRectangleRounded", lshapesDrawRectangleRounded );
lua_register( L, "RL_DrawRectangleRoundedLines", lshapesDrawRectangleRoundedLines );
lua_register( L, "RL_DrawTriangle", lshapesDrawTriangle );
lua_register( L, "RL_DrawTriangleLines", lshapesDrawTriangleLines );
lua_register( L, "RL_DrawTriangleFan", lshapesDrawTriangleFan );
lua_register( L, "RL_DrawTriangleStrip", lshapesDrawTriangleStrip );
lua_register( L, "RL_DrawPoly", lshapesDrawPoly );
lua_register( L, "RL_DrawPolyLines", lshapesDrawPolyLines );
lua_register( L, "RL_DrawPolyLinesEx", lshapesDrawPolyLinesEx );
/* Collision. */
lua_register( L, "RL_CheckCollisionRecs", lshapesCheckCollisionRecs );
lua_register( L, "RL_CheckCollisionCircles", lshapesCheckCollisionCircles );
lua_register( L, "RL_CheckCollisionCircleRec", lshapesCheckCollisionCircleRec );
lua_register( L, "RL_CheckCollisionPointRec", lshapesCheckCollisionPointRec );
lua_register( L, "RL_CheckCollisionPointCircle", lshapesCheckCollisionPointCircle );
lua_register( L, "RL_CheckCollisionPointTriangle", lshapesCheckCollisionPointTriangle );
lua_register( L, "RL_CheckCollisionLines", lshapesCheckCollisionLines );
lua_register( L, "RL_CheckCollisionPointLine", lshapesCheckCollisionPointLine );
lua_register( L, "RL_GetCollisionRec", lshapesGetCollisionRec );
/* Textures. */
/* Image Loading. */
lua_register( L, "RL_LoadImage", ltexturesLoadImage );
lua_register( L, "RL_LoadImageFromTexture", ltexturesLoadImageFromTexture );
lua_register( L, "RL_LoadImageFromScreen", ltexturesLoadImageFromScreen );
lua_register( L, "RL_UnloadImage", ltexturesUnloadImage );
lua_register( L, "RL_ExportImage", ltexturesExportImage );
lua_register( L, "RL_ExportImageAsCode", ltexturesExportImageAsCode );
/* Image Generation. */
lua_register( L, "RL_GenImageColor", ltexturesGenImageColor );
lua_register( L, "RL_GenImageGradientV", ltexturesGenImageGradientV );
lua_register( L, "RL_GenImageGradientH", ltexturesGenImageGradientH );
lua_register( L, "RL_GenImageGradientRadial", ltexturesGenImageGradientRadial );
lua_register( L, "RL_GenImageChecked", ltexturesGenImageChecked );
lua_register( L, "RL_GenImageWhiteNoise", ltexturesGenImageWhiteNoise );
lua_register( L, "RL_GenImageCellular", ltexturesGenImageCellular );
/* Image Manipulation Functions. */
lua_register( L, "RL_ImageCopy", ltexturesImageCopy );
lua_register( L, "RL_ImageFromImage", ltexturesImageFromImage );
lua_register( L, "RL_ImageText", ltexturesImageText );
lua_register( L, "RL_ImageFormat", ltexturesImageFormat );
lua_register( L, "RL_ImageToPOT", ltexturesImageToPOT );
lua_register( L, "RL_ImageCrop", ltexturesImageCrop );
lua_register( L, "RL_ImageAlphaCrop", ltexturesImageAlphaCrop );
lua_register( L, "RL_ImageAlphaClear", ltexturesImageAlphaClear );
lua_register( L, "RL_ImageAlphaMask", ltexturesImageAlphaMask );
lua_register( L, "RL_ImageAlphaPremultiply", ltexturesImageAlphaPremultiply );
lua_register( L, "RL_ImageResize", ltexturesImageResize );
lua_register( L, "RL_ImageResizeNN", ltexturesImageResizeNN );
lua_register( L, "RL_ImageResizeCanvas", ltexturesImageResizeCanvas );
lua_register( L, "RL_ImageMipmaps", ltexturesImageMipmaps );
lua_register( L, "RL_ImageDither", ltexturesImageDither );
lua_register( L, "RL_ImageFlipVertical", ltexturesImageFlipVertical );
lua_register( L, "RL_ImageFlipHorizontal", ltexturesImageFlipHorizontal );
lua_register( L, "RL_ImageRotateCW", ltexturesImageRotateCW );
lua_register( L, "RL_ImageRotateCCW", ltexturesImageRotateCCW );
lua_register( L, "RL_ImageColorTint", ltexturesImageColorTint );
lua_register( L, "RL_ImageColorInvert", ltexturesImageColorInvert );
lua_register( L, "RL_ImageColorGrayscale", ltexturesImageColorGrayscale );
lua_register( L, "RL_ImageColorContrast", ltexturesImageColorContrast );
lua_register( L, "RL_ImageColorBrightness", ltexturesImageColorBrightness );
lua_register( L, "RL_ImageColorReplace", ltexturesImageColorReplace );
lua_register( L, "RL_LoadImageColors", ltexturesLoadImageColors );
lua_register( L, "RL_LoadImagePalette", ltexturesLoadImagePalette );
lua_register( L, "RL_GetImageAlphaBorder", ltexturesGetImageAlphaBorder );
lua_register( L, "RL_GetImageColor", ltexturesGetImageColor );
/* Image Drawing. */
lua_register( L, "RL_ImageClearBackground", ltexturesImageClearBackground );
lua_register( L, "RL_ImageDrawPixel", ltexturesImageDrawPixel );
lua_register( L, "RL_ImageDrawLine", ltexturesImageDrawLine );
lua_register( L, "RL_ImageDrawCircle", ltexturesImageDrawCircle );
lua_register( L, "RL_ImageDrawRectangle", ltexturesImageDrawRectangle );
lua_register( L, "RL_ImageDrawRectangleLines", ltexturesImageDrawRectangleLines );
lua_register( L, "RL_ImageDraw", ltexturesImageDraw );
lua_register( L, "RL_ImageDrawTextEx", ltexturesImageDrawTextEx );
/* Image Configuration. */
lua_register( L, "RL_GetImageSize", ltexturesGetImageSize );
lua_register( L, "RL_GetImageMipmaps", ltexturesGetImageMipmaps );
lua_register( L, "RL_GetImageFormat", ltexturesGetImageFormat );
/* Texture Loading. */
lua_register( L, "RL_LoadTexture", ltexturesLoadTexture );
lua_register( L, "RL_LoadTextureFromImage", ltexturesLoadTextureFromImage );
lua_register( L, "RL_LoadTextureCubemap", ltexturesLoadTextureCubemap );
lua_register( L, "RL_LoadRenderTexture", ltexturesLoadRenderTexture );
lua_register( L, "RL_UnloadTexture", ltexturesUnloadTexture );
lua_register( L, "RL_UnloadRenderTexture", ltexturesUnloadRenderTexture );
lua_register( L, "RL_UpdateTexture", ltexturesUpdateTexture );
lua_register( L, "RL_UpdateTextureRec", ltexturesUpdateTextureRec );
/* Texture Drawing. */
lua_register( L, "RL_DrawTexture", ltexturesDrawTexture );
lua_register( L, "RL_DrawTextureRec", ltexturesDrawTextureRec );
lua_register( L, "RL_DrawTextureTiled", ltexturesDrawTextureTiled );
lua_register( L, "RL_DrawTexturePro", ltexturesDrawTexturePro );
lua_register( L, "RL_DrawTextureNPatch", ltexturesDrawTextureNPatch );
lua_register( L, "RL_DrawTexturePoly", ltexturesDrawTexturePoly );
lua_register( L, "RL_BeginTextureMode", ltexturesBeginTextureMode );
lua_register( L, "RL_EndTextureMode", ltexturesEndTextureMode );
lua_register( L, "RL_SetTextureSource", ltexturesSetTextureSource );
lua_register( L, "RL_GetTextureSource", ltexturesGetTextureSource );
/* Texture Configuration. */
lua_register( L, "RL_GenTextureMipmaps", ltexturesGenTextureMipmaps );
lua_register( L, "RL_SetTextureFilter", ltexturesSetTextureFilter );
lua_register( L, "RL_SetTextureWrap", ltexturesSetTextureWrap );
lua_register( L, "RL_GetTextureSize", ltexturesGetTextureSize );
lua_register( L, "RL_GetTextureMipmaps", ltexturesGetTextureMipmaps );
lua_register( L, "RL_GetTextureFormat", ltexturesGetTextureFormat );
/* Color/pixel */
lua_register( L, "RL_Fade", ltexturesFade );
lua_register( L, "RL_ColorToInt", ltexturesColorToInt );
lua_register( L, "RL_ColorNormalize", ltexturesColorNormalize );
lua_register( L, "RL_ColorFromNormalized", ltexturesColorFromNormalized );
lua_register( L, "RL_ColorToHSV", ltexturesColorToHSV );
lua_register( L, "RL_ColorFromHSV", ltexturesColorFromHSV );
lua_register( L, "RL_ColorAlpha", ltexturesColorAlpha );
lua_register( L, "RL_ColorAlphaBlend", ltexturesColorAlphaBlend );
lua_register( L, "RL_GetColor", ltexturesGetColor );
lua_register( L, "RL_GetPixelColor", ltexturesGetPixelColor );
lua_register( L, "RL_GetPixelDataSize", ltexturesGetPixelDataSize );
/* Models. */
/* Basic. */
lua_register( L, "RL_DrawLine3D", lmodelsDrawLine3D );
lua_register( L, "RL_DrawPoint3D", lmodelsDrawPoint3D );
lua_register( L, "RL_DrawCircle3D", lmodelsDrawCircle3D );
lua_register( L, "RL_DrawTriangle3D", lmodelsDrawTriangle3D );
lua_register( L, "RL_DrawCube", lmodelsDrawCube );
lua_register( L, "RL_DrawCubeWires", lmodelsDrawCubeWires );
lua_register( L, "RL_DrawCubeTexture", lmodelsDrawCubeTexture );
lua_register( L, "RL_DrawSphere", lmodelsDrawSphere );
lua_register( L, "RL_DrawSphereEx", lmodelsDrawSphereEx );
lua_register( L, "RL_DrawSphereWires", lmodelsDrawSphereWires );
lua_register( L, "RL_DrawCylinder", lmodelsDrawCylinder );
lua_register( L, "RL_DrawCylinderEx", lmodelsDrawCylinderEx );
lua_register( L, "RL_DrawCylinderWires", lmodelsDrawCylinderWires );
lua_register( L, "RL_DrawCylinderWiresEx", lmodelsDrawCylinderWiresEx );
lua_register( L, "RL_DrawPlane", lmodelsDrawPlane );
lua_register( L, "RL_DrawQuad3DTexture", lmodelDrawQuad3DTexture );
lua_register( L, "RL_DrawRay", lmodelsDrawRay );
lua_register( L, "RL_DrawGrid", lmodelsDrawGrid );
/* Mesh. */
lua_register( L, "RL_GenMeshPoly", lmodelsGenMeshPoly );
lua_register( L, "RL_GenMeshPlane", lmodelsGenMeshPlane );
lua_register( L, "RL_GenMeshCube", lmodelsGenMeshCube );
lua_register( L, "RL_GenMeshSphere", lmodelsGenMeshSphere );
lua_register( L, "RL_GenMeshCylinder", lmodelsGenMeshCylinder );
lua_register( L, "RL_GenMeshCone", lmodelsGenMeshCone );
lua_register( L, "RL_GenMeshTorus", lmodelsGenMeshTorus );
lua_register( L, "RL_GenMeshKnot", lmodelsGenMeshKnot );
lua_register( L, "RL_GenMeshHeightmap", lmodelsGenMeshHeightmap );
lua_register( L, "RL_GenMeshCustom", lmodelsGenMeshCustom );
lua_register( L, "RL_UpdateMesh", lmodelsUpdateMesh );
lua_register( L, "RL_UnloadMesh", lmodelsUnloadMesh );
lua_register( L, "RL_DrawMesh", lmodelsDrawMesh );
lua_register( L, "RL_DrawMeshInstanced", lmodelsDrawMeshInstanced );
lua_register( L, "RL_SetMeshColor", lmodelsSetMeshColor );
lua_register( L, "RL_ExportMesh", lmodelsExportMesh );
lua_register( L, "RL_GetMeshBoundingBox", lmodelsGetMeshBoundingBox );
lua_register( L, "RL_GenMeshTangents", lmodelsGenMeshTangents );
/* Material. */
lua_register( L, "RL_LoadMaterialDefault", lmodelsLoadMaterialDefault );
lua_register( L, "RL_CreateMaterial", lmodelsCreateMaterial );
lua_register( L, "RL_UnloadMaterial", lmodelsUnloadMaterial );
lua_register( L, "RL_SetMaterialTexture", lmodelsSetMaterialTexture );
lua_register( L, "RL_SetMaterialColor", lmodelsSetMaterialColor );
lua_register( L, "RL_SetMaterialValue", lmodelsSetMaterialValue );
lua_register( L, "RL_SetMaterialShader", lmodelsSetMaterialShader );
/* Model. */
lua_register( L, "RL_LoadModel", lmodelsLoadModel );
lua_register( L, "RL_LoadModelFromMesh", lmodelsLoadModelFromMesh );
lua_register( L, "RL_UnloadModel", lmodelsUnloadModel );
lua_register( L, "RL_DrawModel", lmodelsDrawModel );
lua_register( L, "RL_DrawModelEx", lmodelsDrawModelEx );
lua_register( L, "RL_SetModelMaterial", lmodelsSetModelMaterial );
lua_register( L, "RL_SetModelMeshMaterial", lmodelsSetModelMeshMaterial );
lua_register( L, "RL_DrawBillboard", lmodelsDrawBillboard );
lua_register( L, "RL_DrawBillboardRec", lmodelsDrawBillboardRec );
lua_register( L, "RL_SetModelTransform", lmodelsSetModelTransform );
lua_register( L, "RL_GetModelTransform", lmodelsGetModelTransform );
/* Animations. */
lua_register( L, "RL_LoadModelAnimations", lmodelsLoadModelAnimations );
lua_register( L, "RL_UpdateModelAnimation", lmodelsUpdateModelAnimation );
lua_register( L, "RL_UnloadModelAnimations", lmodelsUnloadModelAnimations );
lua_register( L, "RL_IsModelAnimationValid", lmodelsIsModelAnimationValid );
lua_register( L, "RL_GetModelAnimationBoneCount", lmodelsGetModelAnimationBoneCount );
lua_register( L, "RL_GetModelAnimationFrameCount", lmodelsGetModelAnimationFrameCount );
/* Collision. */
lua_register( L, "RL_CheckCollisionSpheres", lmodelsCheckCollisionSpheres );
lua_register( L, "RL_CheckCollisionBoxes", lmodelsCheckCollisionBoxes );
lua_register( L, "RL_CheckCollisionBoxSphere", lmodelsCheckCollisionBoxSphere );
lua_register( L, "RL_GetRayCollisionSphere", lmodelsGetRayCollisionSphere );
lua_register( L, "RL_GetRayCollisionBox", lmodelsGetRayCollisionBox );
lua_register( L, "RL_GetRayCollisionMesh", lmodelsGetRayCollisionMesh );
lua_register( L, "RL_GetRayCollisionTriangle", lmodelsGetRayCollisionTriangle );
lua_register( L, "RL_GetRayCollisionQuad", lmodelsGetRayCollisionQuad );
/* Text. */
/* Loading. */
lua_register( L, "RL_LoadFont", ltextLoadFont );
lua_register( L, "RL_LoadFontEx", ltextLoadFontEx );
lua_register( L, "RL_LoadFontFromImage", ltextLoadFontFromImage );
lua_register( L, "RL_UnloadFont", ltextUnloadFont );
/* Drawing. */
lua_register( L, "RL_DrawFPS", ltextDrawFPS );
lua_register( L, "RL_DrawText", ltextDrawText );
lua_register( L, "RL_DrawTextPro", ltextDrawTextPro );
/* Misc. */
lua_register( L, "RL_MeasureText", ltextMeasureText );
lua_register( L, "RL_GetFontBaseSize", ltextGetFontBaseSize );
lua_register( L, "RL_GetFontGlyphCount", ltextGetFontGlyphCount );
lua_register( L, "RL_GetFontGlyphPadding", ltextGetFontGlyphPadding );
/* Audio. */
/* Audio device management. */
lua_register( L, "RL_SetMasterVolume", laudioSetMasterVolume );
/* Wave/Sound Loading. */
lua_register( L, "RL_LoadSound", laudioLoadSound );
lua_register( L, "RL_LoadWave", laudioLoadWave );
lua_register( L, "RL_LoadSoundFromWave", laudioLoadSoundFromWave );
lua_register( L, "RL_UnloadSound", laudioUnloadSound );
lua_register( L, "RL_UnloadWave", laudioUnloadWave );
lua_register( L, "RL_ExportWave", laudioExportWave );
lua_register( L, "RL_ExportWaveAsCode", laudioExportWaveAsCode );
/* Wave/Sound management */
lua_register( L, "RL_PlaySound", laudioPlaySound );
lua_register( L, "RL_StopSound", laudioStopSound );
lua_register( L, "RL_PauseSound", laudioPauseSound );
lua_register( L, "RL_ResumeSound", laudioResumeSound );
lua_register( L, "RL_PlaySoundMulti", laudioPlaySoundMulti );
lua_register( L, "RL_StopSoundMulti", laudioStopSoundMulti );
lua_register( L, "RL_GetSoundsPlaying", laudioGetSoundsPlaying );
lua_register( L, "RL_IsSoundPlaying", laudioIsSoundPlaying );
lua_register( L, "RL_SetSoundVolume", laudioSetSoundVolume );
lua_register( L, "RL_SetSoundPitch", laudioSetSoundPitch );
lua_register( L, "RL_SetSoundPan", laudioSetSoundPan );
lua_register( L, "RL_WaveFormat", laudioWaveFormat );
lua_register( L, "RL_WaveCopy", laudioWaveCopy );
lua_register( L, "RL_WaveCrop", laudioWaveCrop );
/* Music management. */
lua_register( L, "RL_LoadMusicStream", laudioLoadMusicStream );
lua_register( L, "RL_PlayMusicStream", laudioPlayMusicStream );
lua_register( L, "RL_IsMusicStreamPlaying", laudioIsMusicStreamPlaying );
lua_register( L, "RL_StopMusicStream", laudioStopMusicStream );
lua_register( L, "RL_PauseMusicStream", laudioPauseMusicStream );
lua_register( L, "RL_ResumeMusicStream", laudioResumeMusicStream );
lua_register( L, "RL_SetMusicVolume", laudioSetMusicVolume );
lua_register( L, "RL_SetMusicPitch", laudioSetMusicPitch );
lua_register( L, "RL_SetMusicPan", laudioSetMusicPan );
lua_register( L, "RL_GetMusicTimeLength", laudioGetMusicTimeLength );
lua_register( L, "RL_GetMusicTimePlayed", laudioGetMusicTimePlayed );
/* Math. */
/* Utils. */
lua_register( L, "RL_Clamp", lmathClamp );
lua_register( L, "RL_Lerp", lmathLerp );
lua_register( L, "RL_Normalize", lmathNormalize );
lua_register( L, "RL_Remap", lmathRemap );
lua_register( L, "RL_Wrap", lmathWrap );
lua_register( L, "RL_FloatEquals", lmathFloatEquals );
/* Vector2. */
lua_register( L, "RL_Vector2Zero", lmathVector2Zero );
lua_register( L, "RL_Vector2One", lmathVector2One );
lua_register( L, "RL_Vector2Add", lmathVector2Add );
lua_register( L, "RL_Vector2AddValue", lmathVector2AddValue );
lua_register( L, "RL_Vector2Subtract", lmathVector2Subtract );
lua_register( L, "RL_Vector2SubtractValue", lmathVector2SubtractValue );
lua_register( L, "RL_Vector2Length", lmathVector2Length );
lua_register( L, "RL_Vector2LengthSqr", lmathVector2LengthSqr );
lua_register( L, "RL_Vector2DotProduct", lmathVector2DotProduct );
lua_register( L, "RL_Vector2Distance", lmathVector2Distance );
lua_register( L, "RL_Vector2DistanceSqr", lmathVector2DistanceSqr );
lua_register( L, "RL_Vector2Angle", lmathVector2Angle );
lua_register( L, "RL_Vector2Scale", lmathVector2Scale );
lua_register( L, "RL_Vector2Multiply", lmathVector2Multiply );
lua_register( L, "RL_Vector2Negate", lmathVector2Negate );
lua_register( L, "RL_Vector2Divide", lmathVector2Divide );
lua_register( L, "RL_Vector2Normalize", lmathVector2Normalize );
lua_register( L, "RL_Vector2Transform", lmathVector2Transform );
lua_register( L, "RL_Vector2Lerp", lmathVector2Lerp );
lua_register( L, "RL_Vector2Reflect", lmathVector2Reflect );
lua_register( L, "RL_Vector2Rotate", lmathVector2Rotate );
lua_register( L, "RL_Vector2MoveTowards", lmathVector2MoveTowards );
lua_register( L, "RL_Vector2Invert", lmathVector2Invert );
lua_register( L, "RL_Vector2Clamp", lmathVector2Clamp );
lua_register( L, "RL_Vector2ClampValue", lmathVector2ClampValue );
lua_register( L, "RL_Vector2Equals", lmathVector2Equals );
/* Vector3. */
lua_register( L, "RL_Vector3Zero", lmathVector3Zero );
lua_register( L, "RL_Vector3One", lmathVector3One );
lua_register( L, "RL_Vector3Add", lmathVector3Add );
lua_register( L, "RL_Vector3AddValue", lmathVector3AddValue );
lua_register( L, "RL_Vector3Subtract", lmathVector3Subtract );
lua_register( L, "RL_Vector3SubtractValue", lmathVector3SubtractValue );
lua_register( L, "RL_Vector3Scale", lmathVector3Scale );
lua_register( L, "RL_Vector3Multiply", lmathVector3Multiply );
lua_register( L, "RL_Vector3CrossProduct", lmathVector3CrossProduct );
lua_register( L, "RL_Vector3Perpendicular", lmathVector3Perpendicular );
lua_register( L, "RL_Vector3Length", lmathVector3Length );
lua_register( L, "RL_Vector3LengthSqr", lmathVector3LengthSqr );
lua_register( L, "RL_Vector3DotProduct", lmathVector3DotProduct );
lua_register( L, "RL_Vector3Distance", lmathVector3Distance );
lua_register( L, "RL_Vector3DistanceSqr", lmathVector3DistanceSqr );
lua_register( L, "RL_Vector3Angle", lmathVector3Angle );
lua_register( L, "RL_Vector3Negate", lmathVector3Negate );
lua_register( L, "RL_Vector3Divide", lmathVector3Divide );
lua_register( L, "RL_Vector3Normalize", lmathVector3Normalize );
lua_register( L, "RL_Vector3OrthoNormalize", lmathVector3OrthoNormalize );
lua_register( L, "RL_Vector3Transform", lmathVector3Transform );
lua_register( L, "RL_Vector3RotateByQuaternion", lmathVector3RotateByQuaternion );
lua_register( L, "RL_Vector3Lerp", lmathVector3Lerp );
lua_register( L, "RL_Vector3Reflect", lmathVector3Reflect );
lua_register( L, "RL_Vector3Min", lmathVector3Min );
lua_register( L, "RL_Vector3Max", lmathVector3Max );
lua_register( L, "RL_Vector3Barycenter", lmathVector3Barycenter );
lua_register( L, "RL_Vector3Unproject", lmathVector3Unproject );
lua_register( L, "RL_Vector3Invert", lmathVector3Invert );
lua_register( L, "RL_Vector3Clamp", lmathVector3Clamp );
lua_register( L, "RL_Vector3ClampValue", lmathVector3ClampValue );
lua_register( L, "RL_Vector3Equals", lmathVector3Equals );
lua_register( L, "RL_Vector3Refract", lmathVector3Refract );
/* Matrix. */
lua_register( L, "RL_MatrixDeterminant", lmathMatrixDeterminant );
lua_register( L, "RL_MatrixTrace", lmathMatrixTrace );
lua_register( L, "RL_MatrixTranspose", lmathMatrixTranspose );
lua_register( L, "RL_MatrixInvert", lmathMatrixInvert );
lua_register( L, "RL_MatrixIdentity", lmathMatrixIdentity );
lua_register( L, "RL_MatrixAdd", lmathMatrixAdd );
lua_register( L, "RL_MatrixSubtract", lmathMatrixSubtract );
lua_register( L, "RL_MatrixMultiply", lmathMatrixMultiply );
lua_register( L, "RL_MatrixTranslate", lmathMatrixTranslate );
lua_register( L, "RL_MatrixRotate", lmathMatrixRotate );
lua_register( L, "RL_MatrixRotateX", lmathMatrixRotateX );
lua_register( L, "RL_MatrixRotateY", lmathMatrixRotateY );
lua_register( L, "RL_MatrixRotateZ", lmathMatrixRotateZ );
lua_register( L, "RL_MatrixRotateXYZ", lmathMatrixRotateXYZ );
lua_register( L, "RL_MatrixRotateZYX", lmathMatrixRotateZYX );
lua_register( L, "RL_MatrixScale", lmathMatrixScale );
lua_register( L, "RL_MatrixFrustum", lmathMatrixFrustum );
lua_register( L, "RL_MatrixPerspective", lmathMatrixPerspective );
lua_register( L, "RL_MatrixOrtho", lmathMatrixOrtho );
lua_register( L, "RL_MatrixLookAt", lmathMatrixLookAt );
/* Quaternion. */
lua_register( L, "RL_QuaternionAdd", lmathQuaternionAdd );
lua_register( L, "RL_QuaternionAddValue", lmathQuaternionAddValue );
lua_register( L, "RL_QuaternionSubtract", lmathQuaternionSubtract );
lua_register( L, "RL_QuaternionSubtractValue", lmathQuaternionSubtractValue );
lua_register( L, "RL_QuaternionIdentity", lmathQuaternionIdentity );
lua_register( L, "RL_QuaternionLength", lmathQuaternionLength );
lua_register( L, "RL_QuaternionNormalize", lmathQuaternionNormalize );
lua_register( L, "RL_QuaternionInvert", lmathQuaternionInvert );
lua_register( L, "RL_QuaternionMultiply", lmathQuaternionMultiply );
lua_register( L, "RL_QuaternionScale", lmathQuaternionScale );
lua_register( L, "RL_QuaternionDivide", lmathQuaternionDivide );
lua_register( L, "RL_QuaternionLerp", lmathQuaternionLerp );
lua_register( L, "RL_QuaternionNlerp", lmathQuaternionNlerp );
lua_register( L, "RL_QuaternionSlerp", lmathQuaternionSlerp );
lua_register( L, "RL_QuaternionFromVector3ToVector3", lmathQuaternionFromVector3ToVector3 );
lua_register( L, "RL_QuaternionFromMatrix", lmathQuaternionFromMatrix );
lua_register( L, "RL_QuaternionToMatrix", lmathQuaternionToMatrix );
lua_register( L, "RL_QuaternionFromAxisAngle", lmathQuaternionFromAxisAngle );
lua_register( L, "RL_QuaternionToAxisAngle", lmathQuaternionToAxisAngle );
lua_register( L, "RL_QuaternionFromEuler", lmathQuaternionFromEuler );
lua_register( L, "RL_QuaternionToEuler", lmathQuaternionToEuler );
lua_register( L, "RL_QuaternionTransform", lmathQuaternionTransform );
lua_register( L, "RL_QuaternionEquals", lmathQuaternionEquals );
/* Gui. */
/* Global. */
lua_register( L, "RL_GuiEnable", lguiGuiEnable );
lua_register( L, "RL_GuiDisable", lguiGuiDisable );
lua_register( L, "RL_GuiLock", lguiGuiLock );
lua_register( L, "RL_GuiUnlock", lguiGuiUnlock );
lua_register( L, "RL_GuiIsLocked", lguiGuiIsLocked );
lua_register( L, "RL_GuiFade", lguiGuiFade );
lua_register( L, "RL_GuiSetState", lguiGuiSetState );
lua_register( L, "RL_GuiGetState", lguiGuiGetState );
/* Font. */
lua_register( L, "RL_GuiSetFont", lguiGuiSetFont );
/* Style. */
lua_register( L, "RL_GuiSetStyle", lguiGuiSetStyle );
lua_register( L, "RL_GuiGetStyle", lguiGuiGetStyle );
lua_register( L, "RL_GuiLoadStyle", lguiGuiLoadStyle );
lua_register( L, "RL_GuiLoadStyleDefault", lguiGuiLoadStyleDefault );
/* Container. */
lua_register( L, "RL_GuiWindowBox", lguiGuiWindowBox );
lua_register( L, "RL_GuiGroupBox", lguiGuiGroupBox );
lua_register( L, "RL_GuiLine", lguiGuiLine );
lua_register( L, "RL_GuiPanel", lguiGuiPanel );
lua_register( L, "RL_GuiScrollPanel", lguiGuiScrollPanel );
/* Basic. */
lua_register( L, "RL_GuiLabel", lguiGuiLabel );
lua_register( L, "RL_GuiButton", lguiGuiButton );
lua_register( L, "RL_GuiLabelButton", lguiGuiLabelButton );
lua_register( L, "RL_GuiToggle", lguiGuiToggle );
lua_register( L, "RL_GuiToggleGroup", lguiGuiToggleGroup );
lua_register( L, "RL_GuiCheckBox", lguiGuiCheckBox );
lua_register( L, "RL_GuiComboBox", lguiGuiComboBox );
lua_register( L, "RL_GuiTextBox", lguiGuiTextBox );
lua_register( L, "RL_GuiTextBoxMulti", lguiGuiTextBoxMulti );
lua_register( L, "RL_GuiSpinner", lguiGuiSpinner );
lua_register( L, "RL_GuiValueBox", lguiGuiValueBox );
lua_register( L, "RL_GuiSlider", lguiGuiSlider );
lua_register( L, "RL_GuiSliderBar", lguiGuiSliderBar );
lua_register( L, "RL_GuiProgressBar", lguiGuiProgressBar );
lua_register( L, "RL_GuiScrollBar", lguiGuiScrollBar );
lua_register( L, "RL_GuiDropdownBox", lguiGuiDropdownBox );
lua_register( L, "RL_GuiStatusBar", lguiGuiStatusBar );
lua_register( L, "RL_GuiDummyRec", lguiGuiDummyRec );
lua_register( L, "RL_GuiGrid", lguiGuiGrid );
/* Advanced. */
lua_register( L, "RL_GuiListView", lguiGuiListView );
lua_register( L, "RL_GuiListViewEx", lguiGuiListViewEx );
lua_register( L, "RL_GuiMessageBox", lguiGuiMessageBox );
lua_register( L, "RL_GuiTextInputBox", lguiGuiTextInputBox );
lua_register( L, "RL_GuiColorPicker", lguiGuiColorPicker );
lua_register( L, "RL_GuiColorPanel", lguiGuiColorPanel );
lua_register( L, "RL_GuiColorBarAlpha", lguiGuiColorBarAlpha );
lua_register( L, "RL_GuiColorBarHue", lguiGuiColorBarHue );
/* Icons. */
lua_register( L, "RL_GuiIconText", lguiGuiIconText );
lua_register( L, "RL_GuiDrawIcon", lguiGuiDrawIcon );
lua_register( L, "RL_GuiSetIconScale", lguiGuiSetIconScale );
lua_register( L, "RL_GuiSetIconPixel", lguiGuiSetIconPixel );
lua_register( L, "RL_GuiClearIconPixel", lguiGuiClearIconPixel );
lua_register( L, "RL_GuiCheckIconPixel", lguiGuiCheckIconPixel );
/* Lights */
/* Basics. */
lua_register( L, "RL_CreateLight", llightsCreateLight );
lua_register( L, "RL_UpdateLightValues", llightsUpdateLightValues );
/* RLGL */
/* General render state. */
lua_register( L, "RL_rlglSetLineWidth", lrlglSetLineWidth );
lua_register( L, "RL_rlglGetLineWidth", lrlglGetLineWidth );
/* Easings */
/* Linear Easing functions. */
lua_register( L, "RL_EaseLinear", leasingsEaseLinear );
/* Sine Easing functions. */
lua_register( L, "RL_EaseSineIn", leasingsEaseSineIn );
lua_register( L, "RL_EaseSineOut", leasingsEaseSineOut );
lua_register( L, "RL_EaseSineInOut", leasingsEaseSineInOut );
/* Circular Easing functions. */
lua_register( L, "RL_EaseCircIn", leasingsEaseCircIn );
lua_register( L, "RL_EaseCircOut", leasingsEaseCircOut );
lua_register( L, "RL_EaseCircInOut", leasingsEaseCircInOut );
/* Cubic Easing functions. */
lua_register( L, "RL_EaseCubicIn", leasingsEaseCubicIn );
lua_register( L, "RL_EaseCubicOut", leasingsEaseCubicOut );
lua_register( L, "RL_EaseCubicInOut", leasingsEaseCubicInOut );
/* Quadratic Easing functions. */
lua_register( L, "RL_EaseQuadIn", leasingsEaseQuadIn );
lua_register( L, "RL_EaseQuadOut", leasingsEaseQuadOut );
lua_register( L, "RL_EaseQuadInOut", leasingsEaseQuadInOut );
/* Exponential Easing functions. */
lua_register( L, "RL_EaseExpoIn", leasingsEaseExpoIn );
lua_register( L, "RL_EaseExpoOut", leasingsEaseExpoOut );
lua_register( L, "RL_EaseExpoInOut", leasingsEaseExpoInOut );
/* Back Easing functions. */
lua_register( L, "RL_EaseBackIn", leasingsEaseBackIn );
lua_register( L, "RL_EaseBackOut", leasingsEaseBackOut );
lua_register( L, "RL_EaseBackInOut", leasingsEaseBackInOut );
/* Bounce Easing functions. */
lua_register( L, "RL_EaseBounceIn", leasingsEaseBounceIn );
lua_register( L, "RL_EaseBounceOut", leasingsEaseBounceOut );
lua_register( L, "RL_EaseBounceInOut", leasingsEaseBounceInOut );
/* Elastic Easing functions. */
lua_register( L, "RL_EaseElasticIn", leasingsEaseElasticIn );
lua_register( L, "RL_EaseElasticOut", leasingsEaseElasticOut );
lua_register( L, "RL_EaseElasticInOut", leasingsEaseElasticInOut );
}
/* Lua util functions. */
Color uluaGetColor( lua_State *L ) {
Color color = { 0, 0, 0, 255 };
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong color value. Returning { 0, 0, 0, 255 }" );
return color;
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -1 ) ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
color.r = (uint8_t)lua_tointeger( L, -1 );
break;
case 1:
color.g = (uint8_t)lua_tointeger( L, -1 );
break;
case 2:
color.b = (uint8_t)lua_tointeger( L, -1 );
break;
case 3:
color.a = (uint8_t)lua_tointeger( L, -1 );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "r", (char*)lua_tostring( L, -2 ) ) == 0 ) {
color.r = (uint8_t)lua_tointeger( L, -1 );
}
else if ( strcmp( "g", (char*)lua_tostring( L, -2 ) ) == 0 ) {
color.g = (uint8_t)lua_tointeger( L, -1 );
}
else if ( strcmp( "b", (char*)lua_tostring( L, -2 ) ) == 0 ) {
color.b = (uint8_t)lua_tointeger( L, -1 );
}
else if ( strcmp( "a", (char*)lua_tostring( L, -2 ) ) == 0 ) {
color.a = (uint8_t)lua_tointeger( L, -1 );
}
}
i++;
lua_pop( L, 1 );
}
}
return color;
}
Vector2 uluaGetVector2( lua_State *L ) {
Vector2 vector = { 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong vector2 value. Returning { 0, 0 }" );
return vector;
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -1 ) ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
vector.x = lua_tonumber( L, -1 );
break;
case 1:
vector.y = lua_tonumber( L, -1 );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
vector.x = lua_tonumber( L, -1 );
}
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
vector.y = lua_tonumber( L, -1 );
}
}
i++;
lua_pop( L, 1 );
}
}
return vector;
}
Vector3 uluaGetVector3( lua_State *L ) {
Vector3 vector = { 0.0f, 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong vector3 value. Returning { 0, 0, 0 }" );
return vector;
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -1 ) ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
vector.x = lua_tonumber( L, -1 );
break;
case 1:
vector.y = lua_tonumber( L, -1 );
break;
case 2:
vector.z = lua_tonumber( L, -1 );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
vector.x = lua_tonumber( L, -1 );
}
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
vector.y = lua_tonumber( L, -1 );
}
else if ( strcmp( "z", (char*)lua_tostring( L, -2 ) ) == 0 ) {
vector.z = lua_tonumber( L, -1 );
}
}
}
i++;
lua_pop( L, 1 );
}
return vector;
}
Vector4 uluaGetVector4( lua_State *L ) {
Vector4 vector = { 0.0f, 0.0f, 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong vector4 value. Returning { 0, 0, 0, 0 }" );
return vector;
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -1 ) ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
vector.x = lua_tonumber( L, -1 );
break;
case 1:
vector.y = lua_tonumber( L, -1 );
break;
case 2:
vector.z = lua_tonumber( L, -1 );
break;
case 3:
vector.w = lua_tonumber( L, -1 );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
vector.x = lua_tonumber( L, -1 );
}
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
vector.y = lua_tonumber( L, -1 );
}
else if ( strcmp( "z", (char*)lua_tostring( L, -2 ) ) == 0 ) {
vector.z = lua_tonumber( L, -1 );
}
else if ( strcmp( "w", (char*)lua_tostring( L, -2 ) ) == 0 ) {
vector.w = lua_tonumber( L, -1 );
}
}
}
i++;
lua_pop( L, 1 );
}
return vector;
}
Rectangle uluaGetRectangle( lua_State *L ) {
Rectangle rect = { 0.0f, 0.0f, 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong rectangle value. Returning { 0, 0, 0, 0 }" );
return rect;
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -1 ) ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
rect.x = lua_tonumber( L, -1 );
break;
case 1:
rect.y = lua_tonumber( L, -1 );
break;
case 2:
rect.width = lua_tonumber( L, -1 );
break;
case 3:
rect.height = lua_tonumber( L, -1 );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
rect.x = lua_tonumber( L, -1 );
}
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
rect.y = lua_tonumber( L, -1 );
}
else if ( strcmp( "width", (char*)lua_tostring( L, -2 ) ) == 0 ) {
rect.width = lua_tonumber( L, -1 );
}
else if ( strcmp( "height", (char*)lua_tostring( L, -2 ) ) == 0 ) {
rect.height = lua_tonumber( L, -1 );
}
}
}
i++;
lua_pop( L, 1 );
}
return rect;
}
Quaternion uluaGetQuaternion( lua_State *L ) {
Quaternion quaternion = { 0.0f, 0.0f, 0.0f, 0.0f };
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong quaternion value. Returning { 0, 0, 0, 0 }" );
return quaternion;
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -1 ) ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
quaternion.x = lua_tonumber( L, -1 );
break;
case 1:
quaternion.y = lua_tonumber( L, -1 );
break;
case 2:
quaternion.z = lua_tonumber( L, -1 );
break;
case 3:
quaternion.w = lua_tonumber( L, -1 );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "x", (char*)lua_tostring( L, -2 ) ) == 0 ) {
quaternion.x = lua_tonumber( L, -1 );
}
else if ( strcmp( "y", (char*)lua_tostring( L, -2 ) ) == 0 ) {
quaternion.y = lua_tonumber( L, -1 );
}
else if ( strcmp( "z", (char*)lua_tostring( L, -2 ) ) == 0 ) {
quaternion.z = lua_tonumber( L, -1 );
}
else if ( strcmp( "w", (char*)lua_tostring( L, -2 ) ) == 0 ) {
quaternion.w = lua_tonumber( L, -1 );
}
}
}
i++;
lua_pop( L, 1 );
}
return quaternion;
}
Matrix uluaGetMatrix( lua_State *L ) {
Matrix matrix = { 0.0f };
float m[4][4];
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong matrix value. Returning MatrixIdentity." );
return MatrixIdentity();
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_istable( L, -1 ) ) {
int t2 = lua_gettop( L ), j = 0;
lua_pushnil( L );
while ( lua_next( L, t2 ) != 0 ) {
if ( lua_isnumber( L, -1 ) ) {
m[i][j] = lua_tonumber( L, -1 );
}
j++;
lua_pop( L, 1 );
}
}
i++;
lua_pop( L, 1 );
}
matrix.m0 = m[0][0]; matrix.m1 = m[0][1]; matrix.m2 = m[0][2]; matrix.m3 = m[0][3];
matrix.m4 = m[1][0]; matrix.m5 = m[1][1]; matrix.m6 = m[1][2]; matrix.m7 = m[1][3];
matrix.m8 = m[2][0]; matrix.m9 = m[2][1]; matrix.m10 = m[2][2]; matrix.m11 = m[2][3];
matrix.m12 = m[3][0]; matrix.m13 = m[3][1]; matrix.m14 = m[3][2]; matrix.m15 = m[3][3];
return matrix;
}
BoundingBox uluaGetBoundingBox( lua_State *L ) {
BoundingBox box = { .min = { 0.0, 0.0, 0.0 }, .max = { 0.0, 0.0, 0.0 } };
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong boundingbox value. Returning { min{ 0, 0, 0 }, max{ 0, 0, 0 } }." );
return box;
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -1 ) ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
box.min = uluaGetVector3( L );
break;
case 1:
box.max = uluaGetVector3( L );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "min", (char*)lua_tostring( L, -2 ) ) == 0 ) {
box.min = uluaGetVector3( L );
}
else if ( strcmp( "max", (char*)lua_tostring( L, -2 ) ) == 0 ) {
box.max = uluaGetVector3( L );
}
}
i++;
lua_pop( L, 1 );
}
}
return box;
}
Ray uluaGetRay( lua_State *L ) {
Ray ray = { .position = { 0.0, 0.0, 0.0 }, .direction = { 0.0, 0.0, 0.0 } };
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong ray value. Returning { position{ 0, 0, 0 }, direction{ 0, 0, 0 } }." );
return ray;
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
if ( lua_isnumber( L, -1 ) ) {
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
ray.position = uluaGetVector3( L );
break;
case 1:
ray.direction = uluaGetVector3( L );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "position", (char*)lua_tostring( L, -2 ) ) == 0 ) {
ray.position = uluaGetVector3( L );
}
else if ( strcmp( "direction", (char*)lua_tostring( L, -2 ) ) == 0 ) {
ray.direction = uluaGetVector3( L );
}
}
i++;
lua_pop( L, 1 );
}
}
return ray;
}
NPatchInfo uluaGetNPatchInfo( lua_State *L ) {
NPatchInfo npatch = { .source = { 0.0, 0.0, 0.0, 0.0 }, .left = 0, .top = 0, .right = 0, .bottom = 0, .layout = NPATCH_NINE_PATCH };
if ( !lua_istable( L, -1 ) ) {
TraceLog( LOG_WARNING, "%s", "Error. Wrong ray value. Returning { source = { 0.0, 0.0, 0.0, 0.0 }, left = 0, top = 0, right = 0, bottom = 0, layout = NPATCH_NINE_PATCH }." );
return npatch;
}
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
/* Do not check type since there should be table and ints. */
if ( lua_isnumber( L, -2 ) ) {
switch ( i ) {
case 0:
npatch.source = uluaGetRectangle( L );
break;
case 1:
npatch.left = lua_tointeger( L, -1 );
break;
case 2:
npatch.top = lua_tointeger( L, -1 );
break;
case 3:
npatch.right = lua_tointeger( L, -1 );
break;
case 4:
npatch.bottom = lua_tointeger( L, -1 );
break;
case 5:
npatch.layout = lua_tointeger( L, -1 );
break;
default:
break;
}
}
else if ( lua_isstring( L, -2 ) ) {
if ( strcmp( "source", (char*)lua_tostring( L, -2 ) ) == 0 ) {
npatch.source = uluaGetRectangle( L );
}
else if ( strcmp( "left", (char*)lua_tostring( L, -2 ) ) == 0 ) {
npatch.left = lua_tointeger( L, -1 );
}
else if ( strcmp( "top", (char*)lua_tostring( L, -2 ) ) == 0 ) {
npatch.top = lua_tointeger( L, -1 );
}
else if ( strcmp( "right", (char*)lua_tostring( L, -2 ) ) == 0 ) {
npatch.right = lua_tointeger( L, -1 );
}
else if ( strcmp( "bottom", (char*)lua_tostring( L, -2 ) ) == 0 ) {
npatch.bottom = lua_tointeger( L, -1 );
}
else if ( strcmp( "layout", (char*)lua_tostring( L, -2 ) ) == 0 ) {
npatch.layout = lua_tointeger( L, -1 );
}
}
i++;
lua_pop( L, 1 );
}
return npatch;
}
void uluaPushColor( lua_State *L, Color color ) {
lua_createtable( L, 3, 0 );
lua_pushnumber( L, color.r );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, color.g );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, color.b );
lua_rawseti( L, -2, 3 );
lua_pushnumber( L, color.a );
lua_rawseti( L, -2, 4 );
}
void uluaPushVector2( lua_State *L, Vector2 vector ) {
lua_createtable( L, 2, 0 );
lua_pushnumber( L, vector.x );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, vector.y );
lua_rawseti( L, -2, 2 );
}
void uluaPushVector3( lua_State *L, Vector3 vector ) {
lua_createtable( L, 3, 0 );
lua_pushnumber( L, vector.x );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, vector.y );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, vector.z );
lua_rawseti( L, -2, 3 );
}
void uluaPushVector4( lua_State *L, Vector4 vector ) {
lua_createtable( L, 4, 0 );
lua_pushnumber( L, vector.x );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, vector.y );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, vector.z );
lua_rawseti( L, -2, 3 );
lua_pushnumber( L, vector.w );
lua_rawseti( L, -2, 4 );
}
void uluaPushRectangle( lua_State *L, Rectangle rect ) {
lua_createtable( L, 4, 0 );
lua_pushnumber( L, rect.x );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, rect.y );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, rect.width );
lua_rawseti( L, -2, 3 );
lua_pushnumber( L, rect.height );
lua_rawseti( L, -2, 4 );
}
void uluaPushQuaternion( lua_State *L, Quaternion quaternion ) {
lua_createtable( L, 4, 0 );
lua_pushnumber( L, quaternion.x );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, quaternion.y );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, quaternion.z );
lua_rawseti( L, -2, 3 );
lua_pushnumber( L, quaternion.w );
lua_rawseti( L, -2, 4 );
}
void uluaPushMatrix( lua_State *L, Matrix matrix ) {
lua_createtable( L, 4, 0 );
lua_createtable( L, 4, 0 );
lua_pushnumber( L, matrix.m0 );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, matrix.m1 );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, matrix.m2 );
lua_rawseti( L, -2, 3 );
lua_pushnumber( L, matrix.m3 );
lua_rawseti( L, -2, 4 );
lua_rawseti( L, -2, 1 );
lua_createtable( L, 4, 0 );
lua_pushnumber( L, matrix.m4 );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, matrix.m5 );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, matrix.m6 );
lua_rawseti( L, -2, 3 );
lua_pushnumber( L, matrix.m7 );
lua_rawseti( L, -2, 4 );
lua_rawseti( L, -2, 2 );
lua_createtable( L, 4, 0 );
lua_pushnumber( L, matrix.m8 );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, matrix.m9 );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, matrix.m10 );
lua_rawseti( L, -2, 3 );
lua_pushnumber( L, matrix.m11 );
lua_rawseti( L, -2, 4 );
lua_rawseti( L, -2, 3 );
lua_createtable( L, 4, 0 );
lua_pushnumber( L, matrix.m12 );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, matrix.m13 );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, matrix.m14 );
lua_rawseti( L, -2, 3 );
lua_pushnumber( L, matrix.m15 );
lua_rawseti( L, -2, 4 );
lua_rawseti( L, -2, 4 );
}
void uluaPushRay( lua_State *L, Ray ray ) {
lua_createtable( L, 2, 0 );
lua_createtable( L, 3, 0 );
lua_pushnumber( L, ray.position.x );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, ray.position.y );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, ray.position.z );
lua_rawseti( L, -2, 3 );
lua_rawseti( L, -2, 1 );
lua_createtable( L, 3, 0 );
lua_pushnumber( L, ray.direction.x );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, ray.direction.y );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, ray.direction.z );
lua_rawseti( L, -2, 3 );
lua_rawseti( L, -2, 2 );
}
void uluaPushRayCollision( lua_State *L, RayCollision rayCol ) {
lua_createtable( L, 4, 0 );
lua_pushboolean( L, rayCol.hit );
lua_setfield( L, -2, "hit" );
lua_pushnumber( L, rayCol.distance );
lua_setfield( L, -2, "distance" );
uluaPushVector3( L, rayCol.point );
lua_setfield( L, -2, "point" );
uluaPushVector3( L, rayCol.normal );
lua_setfield( L, -2, "normal" );
}
void uluaPushBoundingBox( lua_State *L, BoundingBox box ) {
lua_createtable( L, 2, 0 );
lua_createtable( L, 3, 0 );
lua_pushnumber( L, box.min.x );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, box.min.y );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, box.min.z );
lua_rawseti( L, -2, 3 );
lua_rawseti( L, -2, 1 );
lua_createtable( L, 3, 0 );
lua_pushnumber( L, box.max.x );
lua_rawseti( L, -2, 1 );
lua_pushnumber( L, box.max.y );
lua_rawseti( L, -2, 2 );
lua_pushnumber( L, box.max.z );
lua_rawseti( L, -2, 3 );
lua_rawseti( L, -2, 2 );
}
int uluaGetTableLen( lua_State *L ) {
int t = lua_gettop( L ), i = 0;
lua_pushnil( L );
while ( lua_next( L, t ) != 0 ) {
i++;
lua_pop( L, 1 );
}
return i;
}