BLEND_ALPHA_PREMULTIPLY.
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@@ -26,3 +26,5 @@ ADDED: RL_IsPathFile.
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ADDED: RL_SetMaterialShader.
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ADDED: RL_GetFileLength.
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ADDED: RL_LoadFontEx.
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FIXED: RL_ImageAlphaClear expecting wrong arguments.
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ADDED: BLEND_ALPHA_PREMULTIPLY
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5
devnotes
5
devnotes
@@ -2,10 +2,11 @@ Current {
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}
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Backlog {
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* Text
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* Ability to set font texture filtering.
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* Codepoints?
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* Audio
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* AudioStream.
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* Text
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* Codepoints?
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* VR.
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* Core.
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* Compression/Encoding functionality.
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@@ -286,7 +286,7 @@ local function drawPlayer()
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end
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function draw()
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RL_ClearBackground( BLACK )
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RL_ClearBackground( RED )
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RL_SetTextureSource( TEXTURE_SOURCE_TEXTURE )
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RL_BeginTextureMode( framebuffer )
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Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 38 KiB |
@@ -323,6 +323,7 @@ void defineGlobals() {
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assignGlobalInt( BLEND_MULTIPLIED, "BLEND_MULTIPLIED" );
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assignGlobalInt( BLEND_ADD_COLORS, "BLEND_ADD_COLORS" );
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assignGlobalInt( BLEND_SUBTRACT_COLORS, "BLEND_SUBTRACT_COLORS" );
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assignGlobalInt( BLEND_ALPHA_PREMULTIPLY, "BLEND_ALPHA_PREMULTIPLY" );
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assignGlobalInt( BLEND_CUSTOM, "BLEND_CUSTOM" );
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/* Gesture */
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assignGlobalInt( GESTURE_NONE, "GESTURE_NONE" );
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@@ -695,10 +695,10 @@ int ltexturesImageAlphaClear( lua_State *L ) {
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lua_pushboolean( L, false );
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return 1;
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}
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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float threshold = lua_tonumber( L, -1 );
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lua_pop( L, 1 );
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Color color = uluaGetColor( L );
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lua_pop( L, 1 );
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size_t imageId = lua_tointeger( L, -1 );
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if ( !validImage( imageId ) ) {
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@@ -1766,7 +1766,6 @@ int ltexturesLoadRenderTexture( lua_State *L ) {
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return 1;
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}
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/*
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> success = RL_UnloadTexture( Texture2D texture )
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