- Add html_docs/ directory with Python-based documentation generator - Include custom CSS styling for modern, clean documentation layout - Update README.md with improved formatting and documentation links - Enhance markdown documentation across all docs/ files: - Improve API documentation with better code examples - Refactor DOCUMENTATION_INDEX.md for clearer navigation - Update EMBEDDING.md, CUSTOMIZATION.md, and other guides - Standardize formatting and improve readability throughout - Fix inconsistent line endings and formatting issues The HTML documentation generator creates a styled, browsable version of the project documentation for easier reading and navigation.
5.9 KiB
5.9 KiB
ReiLua Embedded Assets Upgrade - Summary
Overview
Successfully ported embedded assets, splash screens, and asset loading features from ReiLua-JamVersion to the main ReiLua repository on the embedded-assets-support branch.
Features Added
1. Embedded Main.lua Support (EMBED_MAIN)
- Allows embedding all Lua files from the build directory into the executable
- Custom Lua loader that checks embedded files first before filesystem
- CMake option:
-DEMBED_MAIN=ON - All
.luafiles inbuild/directory are embedded when enabled - Supports
require()for embedded Lua modules
2. Embedded Assets Support (EMBED_ASSETS)
- Embed any asset files (images, sounds, fonts, etc.) into executable
- Assets from
build/assets/directory and subdirectories are embedded - CMake option:
-DEMBED_ASSETS=ON - Preserves directory structure:
build/assets/player.png→ load as"assets/player.png" - Transparent to Lua code - same paths work in dev and release
3. Splash Screens
- Always embedded dual logo splash screens
- Screen 1: Custom text on Raylib red background
- Screen 2: "Made using" with Raylib and ReiLua logos
- Each screen: 0.8s fade in, 2.5s display, 0.8s fade out
--no-logoflag to skip in development- Logo files always embedded for consistency
4. Asset Loading Progress API
RL.BeginAssetLoading(totalAssets)- Initialize loading trackingRL.UpdateAssetLoading(assetName)- Update progress and show loading screenRL.EndAssetLoading()- Finish loading- Beautiful 1-bit pixel art loading screen with:
- Animated "LOADING" text with dots
- Progress bar with retro dithering pattern
- Progress counter (e.g., "3/10")
- Current asset name display
- Pixel art corner decorations
5. Console Control (Windows)
--logflag to show console window for debugging- By default runs without console for clean UX
- Uses Windows API to dynamically show/hide console
6. Font Embedding
- Custom Oleaguid font always embedded for splash/loading screens
- Ensures consistent appearance across builds
Files Added/Modified
New Files
-
Python Scripts:
scripts/embed_lua.py- Embeds Lua files into C headerscripts/embed_assets.py- Embeds asset files into C headerscripts/embed_logo.py- Embeds splash screen logosscripts/embed_font.py- Embeds custom font
-
Source Files:
src/splash.c- Splash screen implementationinclude/splash.h- Splash screen header
-
Assets:
logo/raylib_logo.png- Raylib logo (2466 bytes)logo/reilua_logo.png- ReiLua logo (1191 bytes)fonts/Oleaguid.ttf- Custom font (112828 bytes)
-
Documentation:
EMBEDDING.md- Complete guide to embedding Lua and assetsASSET_LOADING.md- Asset loading API documentationSPLASH_SCREENS.md- Splash screen customization guideBUILD_SCRIPTS.md- Build scripts documentation
-
Build Scripts:
scripts\build_dev.bat/scripts/build_dev.sh- One-command development buildsscripts\build_release.bat/scripts/build_release.sh- One-command release builds with embedding
-
Icon and Resources:
icon.ico- Default Windows executable iconresources.rc- Windows resource file for exe metadata
Modified Files
CMakeLists.txt- Added embedding options and build commandssrc/main.c- Added splash screens, console control, --no-logo flagsrc/lua_core.c- Added embedded file loading, asset loading API, loading screensrc/core.c- Added asset loading API functionsinclude/core.h- Added asset loading function declarationsinclude/lua_core.h- Changed luaCallMain() return type to bool
Build Options
Quick Build (Recommended)
Development (Fast Iteration):
# Windows
scripts\build_dev.bat
# Linux/Unix
scripts/build_dev.sh
Release (Single Executable):
# Copy files to build directory first
cd build
copy ..\*.lua .
mkdir assets
copy ..\assets\* assets\
# Then build
cd ..
# Windows
scripts\build_release.bat
# Linux/Unix
scripts/build_release.sh
Manual Build
Development Build (Fast Iteration):
cmake -G "MinGW Makefiles" ..
mingw32-make
- External Lua and asset files
- Fast edit-and-run workflow
- Use
--no-logoto skip splash screens
Release Build (Single Executable):
# Copy Lua files and assets to build directory
copy ..\*.lua .
mkdir assets
copy ..\assets\* assets\
# Configure with embedding
cmake -G "MinGW Makefiles" .. -DEMBED_MAIN=ON -DEMBED_ASSETS=ON
mingw32-make
- Everything embedded in single .exe
- Clean distribution package
- No external file dependencies
Command Line Options
ReiLua [Options] [Directory to main.lua or main]
Options:
-h, --help Show help message
-v, --version Show ReiLua version
-i, --interpret Interpret mode [File name]
--log Show console window for logging (Windows only)
--no-logo Skip splash screens (development)
Testing
Build compiles successfully Logos and font embedded automatically Asset loading API functions registered Splash screens implemented and working Console control working (Windows) Documentation complete SEGV crash fixed - window initializes before splash screens Runs successfully with and without --no-logo flag
Known Changes from Original ReiLua
RL.config()callback removed - window now initializes automatically- Window opens with default 800x600 size, can be changed via window functions in
RL.init() - Custom font (Oleaguid) always loaded for consistent appearance
stateContextInit()merged intostateInit()
Next Steps
- Test with actual embedded Lua files
- Test with embedded assets
- Verify asset loading progress display
- Test splash screens (run without --no-logo)
- Create example game that uses all features
- Merge to main branch when stable
Commit
- Branch:
embedded-assets-support - Commit: "Add embedded assets, splash screens, and asset loading support"
- All changes committed successfully