* Adds StarField & 3D Lines * Style fixes to accommodate canvas * Adds Canvas container Signed-off-by: Indrajith K L <mac91112@gmail.com>
151 lines
5.8 KiB
JavaScript
151 lines
5.8 KiB
JavaScript
/*------------------------------------------------------------------------------
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Copyright (c) 2011 Antoine Santo Aka NoNameNo
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This File is part of the CODEF project. (https://github.com/N0NameN0/CODEF)
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More info : http://codef.santo.fr
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Demo gallery http://www.wab.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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------------------------------------------------------------------------------*/
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function starfield3D(dest, nb, speed, w, h, centx, centy, color, ratio, offsetx, offsety){
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this.dest=dest;
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this.test=true;
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this.n=nb;
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this.star=new Array(this.n);
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this.w=w;
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this.h=h;
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this.x=0;
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this.y=0;
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this.z=0;
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this.offsetx=0;
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this.offsety=0;
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if(offsetx) this.offsetx=offsetx;
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if(offsety) this.offsety=offsety;
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this.centx=centx;
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this.centy=centy;
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this.color=color;
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this.star_x_save,this.star_y_save;
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this.star_speed=speed;
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this.star_ratio=ratio;
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this.star_color_ratio=0;
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this.x=Math.round(this.w/2);
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this.y=Math.round(this.h/2);
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this.z=(this.w+this.h)/2;
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this.star_color_ratio=1/this.z;
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this.cursor_x=this.x;
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this.cursor_y=this.y;
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for(var i=0;i<this.n;i++){
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this.star[i]=new Array(5);
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this.star[i][0]=Math.random()*this.w*2-this.x*2;
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this.star[i][1]=Math.random()*this.h*2-this.y*2;
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this.star[i][2]=Math.round(Math.random()*this.z);
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this.star[i][3]=0;
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this.star[i][4]=0;
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}
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this.draw = function(){
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var tmp=this.dest.contex.strokeStyle;
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var tmp2 = this.dest.contex.globalAlpha;
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var tmp3 = this.dest.contex.lineWidth;
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this.dest.contex.globalAlpha=1;
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this.dest.contex.strokeStyle=this.color;
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for(var i=0;i<this.n;i++){
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this.test=true;
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this.star_x_save=this.star[i][3];
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this.star_y_save=this.star[i][4];
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this.star[i][0]+=(this.centx-this.x)>>4; if(this.star[i][0]>this.x<<1) { this.star[i][0]-=this.w<<1; this.test=false; } if(this.star[i][0]<-this.x<<1) { this.star[i][0]+=this.w<<1; this.test=false; }
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this.star[i][1]+=(this.centy-this.y)>>4; if(this.star[i][1]>this.y<<1) { this.star[i][1]-=this.h<<1; this.test=false; } if(this.star[i][1]<-this.y<<1) { this.star[i][1]+=this.h<<1; this.test=false; }
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this.star[i][2]-=this.star_speed; if(this.star[i][2]>this.z) { this.star[i][2]-=this.z; this.test=false; } if(this.star[i][2]<0) { this.star[i][2]+=this.z; this.test=false; }
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this.star[i][3]=this.x+(this.star[i][0]/this.star[i][2])*this.star_ratio;
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this.star[i][4]=this.y+(this.star[i][1]/this.star[i][2])*this.star_ratio;
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if(this.star_x_save>0&&this.star_x_save<this.w&&this.star_y_save>0&&this.star_y_save<this.h&&this.test){
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this.dest.contex.lineWidth=(1-this.star_color_ratio*this.star[i][2])*2;
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this.dest.contex.beginPath();
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this.dest.contex.moveTo(this.star_x_save+this.offsetx,this.star_y_save+this.offsety);
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this.dest.contex.lineTo(this.star[i][3]+this.offsetx,this.star[i][4]+this.offsety);
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this.dest.contex.stroke();
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this.dest.contex.closePath();
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}
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}
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this.dest.contex.strokeStyle=tmp;
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this.dest.contex.globalAlpha=tmp2;
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this.dest.contex.lineWidth=tmp3;
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}
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return this;
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}
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function starfield2D_dot(dst,params){
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this.dst=dst;
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this.stars=new Array();
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var t=0;
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for(var i=0; i<params.length; i++){
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for(var j=0; j<params[i].nb; j++){
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this.stars[t]={x:Math.random()*this.dst.canvas.width, y:Math.random()*this.dst.canvas.height, speedx:params[i].speedx, speedy:params[i].speedy, color:params[i].color, size:params[i].size};
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t++;
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}
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}
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this.draw=function(){
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for(var i=0; i<this.stars.length; i++){
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this.dst.plot(this.stars[i].x,this.stars[i].y,this.stars[i].size,this.stars[i].color);
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this.stars[i].x+=this.stars[i].speedx;
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this.stars[i].y+=this.stars[i].speedy;
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if(this.stars[i].x>this.dst.canvas.width) this.stars[i].x=0;
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if(this.stars[i].x<0) this.stars[i].x=this.dst.canvas.width;
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if(this.stars[i].y>this.dst.canvas.height) this.stars[i].y=0;
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if(this.stars[i].y<0) this.stars[i].y=this.dst.canvas.height;
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}
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}
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}
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function starfield2D_img(dst,img,params){
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this.dst=dst;
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this.stars=new Array();
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this.img=img;
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var t=0;
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for(var i=0; i<params.length; i++){
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for(var j=0; j<params[i].nb; j++){
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this.stars[t]={x:Math.random()*this.dst.canvas.width, y:Math.random()*this.dst.canvas.height, speedx:params[i].speedx, speedy:params[i].speedy, params:params[i].params};
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t++;
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}
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}
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this.draw=function(){
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for(var i=0; i<this.stars.length; i++){
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this.dst.contex.drawImage(this.img[this.stars[i].params].img,this.stars[i].x,this.stars[i].y);
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this.stars[i].x+=this.stars[i].speedx;
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this.stars[i].y+=this.stars[i].speedy;
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if(this.stars[i].x>this.dst.canvas.width) this.stars[i].x=0-this.img[this.stars[i].params].img.width;
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if(this.stars[i].x<0-this.img[this.stars[i].params].img.width) this.stars[i].x=this.dst.canvas.width;
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if(this.stars[i].y>this.dst.canvas.height) this.stars[i].y=0-this.img[this.stars[i].params].img.height;
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if(this.stars[i].y<0-this.img[this.stars[i].params].img.height) this.stars[i].y=this.dst.canvas.height;
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}
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}
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}
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