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authorIndrajith K L2021-08-02 13:48:25 +0530
committerIndrajith K L2021-08-02 13:48:25 +0530
commit7d988900e2f73992fea504419d61d4cdf759fedf (patch)
treea722fc38bcd7d9b4155c54b32acf9a5dc44cfdd9 /level.wren
parent2ff207a1d30830aeca2ea9e5d085a55ee3448ab0 (diff)
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* Basic Game State Implementation
* Code Refactoring
Diffstat (limited to 'level.wren')
-rw-r--r--level.wren62
1 files changed, 0 insertions, 62 deletions
diff --git a/level.wren b/level.wren
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-import "json" for Json
-import "graphics" for ImageData
-import "math" for Math
-import "./layer_type" for LayerType
-
-class Level {
- construct new(levelName) {
- _levelData = Json.load("assets/%(levelName).json")
- var tileSheetData = _levelData["tilesets"][0] // Assuming I only use single tilesheet
- _tileSheet = ImageData.loadFromFile("assets/%(tileSheetData["image"])")
- _tileSheetH = tileSheetData["imageheight"]
- _tileSheetW = tileSheetData["imagewidth"]
- _tileH = tileSheetData["tileheight"]
- _tileW = tileSheetData["tilewidth"]
- _levelHeight = _levelData["height"]
- _levelWidth = _levelData["width"]
- _layers = _levelData["layers"]
- _rows = Math.floor(_tileSheetW/_tileW)
- _cols = Math.floor(_tileSheetH/_tileH)
- }
-
- load(levelName) {
-
- }
-
- draw(x, y) {
- var startX = x
- var startY = y
- for(layer in _layers) {
- var index = 0
- for(levelY in 0...(_levelHeight)) {
- for(levelX in 0...(_levelWidth)) {
- if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) {
- var tileIndex = layer["data"][index]
- if (tileIndex > 0) {
- drawTile(tileIndex-1, x, y)
- }
- }
- index = index + 1
- x = x + 16
- }
- y = y + 16
- x = startX
- }
- x = startX
- y = startY
- }
- }
-
- drawTile(tileIndex, mapX, mapY) {
- var spriteX = (tileIndex % _rows)
- var spriteY = Math.floor ((tileIndex - spriteX) % _cols)
- _tileSheet.transform({
- "srcX": spriteX * 16,
- "srcY": spriteY * 16,
- "srcW": _tileW,
- "srcH": _tileH,
- "scaleX": 1,
- "scaleY": 1
- }).draw(mapX,mapY)
- }
-} \ No newline at end of file