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author | Indrajith K L | 2021-08-02 13:48:25 +0530 |
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committer | Indrajith K L | 2021-08-02 13:48:25 +0530 |
commit | 7d988900e2f73992fea504419d61d4cdf759fedf (patch) | |
tree | a722fc38bcd7d9b4155c54b32acf9a5dc44cfdd9 /level.wren | |
parent | 2ff207a1d30830aeca2ea9e5d085a55ee3448ab0 (diff) | |
download | rebirth-wren-7d988900e2f73992fea504419d61d4cdf759fedf.tar.gz rebirth-wren-7d988900e2f73992fea504419d61d4cdf759fedf.tar.bz2 rebirth-wren-7d988900e2f73992fea504419d61d4cdf759fedf.zip |
* Basic Game State Implementation
* Code Refactoring
Diffstat (limited to 'level.wren')
-rw-r--r-- | level.wren | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/level.wren b/level.wren deleted file mode 100644 index 4aaacea..0000000 --- a/level.wren +++ /dev/null @@ -1,62 +0,0 @@ -import "json" for Json -import "graphics" for ImageData -import "math" for Math -import "./layer_type" for LayerType - -class Level { - construct new(levelName) { - _levelData = Json.load("assets/%(levelName).json") - var tileSheetData = _levelData["tilesets"][0] // Assuming I only use single tilesheet - _tileSheet = ImageData.loadFromFile("assets/%(tileSheetData["image"])") - _tileSheetH = tileSheetData["imageheight"] - _tileSheetW = tileSheetData["imagewidth"] - _tileH = tileSheetData["tileheight"] - _tileW = tileSheetData["tilewidth"] - _levelHeight = _levelData["height"] - _levelWidth = _levelData["width"] - _layers = _levelData["layers"] - _rows = Math.floor(_tileSheetW/_tileW) - _cols = Math.floor(_tileSheetH/_tileH) - } - - load(levelName) { - - } - - draw(x, y) { - var startX = x - var startY = y - for(layer in _layers) { - var index = 0 - for(levelY in 0...(_levelHeight)) { - for(levelX in 0...(_levelWidth)) { - if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) { - var tileIndex = layer["data"][index] - if (tileIndex > 0) { - drawTile(tileIndex-1, x, y) - } - } - index = index + 1 - x = x + 16 - } - y = y + 16 - x = startX - } - x = startX - y = startY - } - } - - drawTile(tileIndex, mapX, mapY) { - var spriteX = (tileIndex % _rows) - var spriteY = Math.floor ((tileIndex - spriteX) % _cols) - _tileSheet.transform({ - "srcX": spriteX * 16, - "srcY": spriteY * 16, - "srcW": _tileW, - "srcH": _tileH, - "scaleX": 1, - "scaleY": 1 - }).draw(mapX,mapY) - } -}
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