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import "./level_map" for LevelMap
import "audio" for AudioEngine
import "./controls" for Controls
import "./config" for Config
class Level1 {
construct new(gameState) {
__gameState = gameState
_level1 = LevelMap.new("level1", __gameState)
var channel = AudioEngine.play("level1_bg")
channel.volume = 0.2
}
update() {
if(Controls.justPressed(Config.KeyboardConstants["ATTACK"])) {
}
}
draw(dt) {
_level1.draw(0,0)
}
}
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