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| author | jussi | 2023-05-06 23:40:27 +0300 |
|---|---|---|
| committer | jussi | 2023-05-06 23:40:27 +0300 |
| commit | 429a9dff96a5dbe1f526ae7cc6e41815eb862cf0 (patch) | |
| tree | d8e081074498425f17c0fda3d8cb6d929403d1e3 /API.md | |
| parent | cf92c94097e1e8ce61a6bc73671be4ee5e229571 (diff) | |
| download | reilua-enhanced-429a9dff96a5dbe1f526ae7cc6e41815eb862cf0.tar.gz reilua-enhanced-429a9dff96a5dbe1f526ae7cc6e41815eb862cf0.tar.bz2 reilua-enhanced-429a9dff96a5dbe1f526ae7cc6e41815eb862cf0.zip | |
uluaGetBoundingBoxIndex, IsTextureReady.
Diffstat (limited to 'API.md')
| -rw-r--r-- | API.md | 13 |
1 files changed, 11 insertions, 2 deletions
@@ -1071,9 +1071,9 @@ Raycast hit information. NOTE: Data in named keys --- -> BoundingBox = { { 0.0, 0.0, 0.0 }, { 1.0, 1.0, 1.0 } } +> BoundingBox = { { 0.0, 0.0, 0.0 }, { 1.0, 1.0, 1.0 } } or { min = { 0.0, 0.0, 0.0 }, max = { 1.0, 1.0, 1.0 } } -{ min, max }. Bounding box type for 3d mesh +{ min, max }. Accepts Vector3. Bounding box type for 3d mesh --- @@ -3560,6 +3560,15 @@ Unload texture from GPU memory ( VRAM ) --- +> isReady = RL.IsTextureReady( Texture2D texture ) + +Check if a texture is ready + +- Failure return nil +- Success return true + +--- + > success = RL.UpdateTexture( Texture2D texture, int{} pixels ) Update GPU texture with new data |
