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authorjussi2024-03-17 10:38:30 +0200
committerjussi2024-03-17 10:38:30 +0200
commitae1d0b65f16b24f2e0db39cb8baef4af57b2a12f (patch)
tree80358810635da19821bdb38ece2098c2dd48f1ff /README.md
parentca238975dc63d2dddcd2b17ad627bedc95dd158c (diff)
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Round and pubsub lib.
Diffstat (limited to 'README.md')
-rw-r--r--README.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/README.md b/README.md
index 139b281..eea77d7 100644
--- a/README.md
+++ b/README.md
@@ -52,10 +52,10 @@ end
function RL.update( delta )
if RL.IsKeyPressed( RL.KEY_ENTER ) then
local winSize = RL.GetScreenSize()
+ local measuredSize = RL.MeasureTextEx( RL.GetFontDefault(), text, textSize, 2 )
- textSize = RL.MeasureText( text, textSize )
textColor = RL.BLUE
- textPos = { winSize[1] / 2 - textSize[1] / 2, winSize[2] / 2 - textSize[2] / 2 }
+ textPos = { winSize[1] / 2 - measuredSize[1] / 2, winSize[2] / 2 - measuredSize[2] / 2 }
end
if RL.IsKeyPressed( RL.KEY_SPACE ) then
@@ -87,7 +87,7 @@ ReiLua_API.lua can be put into project folder to provide annotations when using
Some objects allocate memory that needs to be freed when object is no longer needed. By default objects like Textures are unloaded by the Lua garbage collector. It is generatty however recommended to handle this manually in more complex projects. You can change the behavior with:
```
-SetGCUnload()
+RL.SetGCUnload()
```
## Interpreter Mode