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authorjussi2023-04-10 16:05:45 +0300
committerjussi2023-04-10 16:05:45 +0300
commit6938cdbaede7eb63b9bc2adb9e0a93e243e291ee (patch)
tree67f072df6b9a3d2e9b1f5ab7cc47fd5a62ff50f4 /changelog
parent1cbadf56f33641e85fc634a326c0db6935947c23 (diff)
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LoadShaderFromMemory fix.
Diffstat (limited to 'changelog')
-rw-r--r--changelog5
1 files changed, 3 insertions, 2 deletions
diff --git a/changelog b/changelog
index 0c875a9..e15567c 100644
--- a/changelog
+++ b/changelog
@@ -6,6 +6,8 @@ KEY CHANGES:
- CHANGED: All examples are now changed to use new RL table method.
- ADDED: doc_parser creates also ReiLua_API.lua that can be used in projects with Lua Language Server.
- CHANGED: Switched to Raylib vertion 4.5. Removed some functions and added others. Main changes to camera3D.
+ - REVISED: How Lua argumets are handled. Now uluaGet*Index functions can take stack index(positive only).
+ Also using positive stack indexing.
Detailed changes:
- FIXED: uluaGetRay was looking for integers instead of tables.
@@ -33,8 +35,7 @@ Detailed changes:
- CHANGED: DrawLineStrip no longer require pointsCount
- CHANGED: DrawTriangleFan no longer require pointsCount
- CHANGED: DrawTriangleStrip no longer require pointsCount
- - REVISED: How argumets are handled. Now uluaGet*Index functions can take stack index(positive only).
- Also using mostly positive stack indexing.
+ - FIXED: LoadShaderFromMemory
------------------------------------------------------------------------
Release: ReiLua version 0.4.0 Using Raylib 4.2