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authorjussi2023-05-01 18:23:36 +0300
committerjussi2023-05-01 18:23:36 +0300
commitacc56fc7c2bedde6eced005eab0a37b6281b9a23 (patch)
tree6298f7eeee27469f20d6d992c93118aa162b49a8 /examples/pixelated/main.lua
parent8b6337446dd79faf226ea9df40d4d06d81c38436 (diff)
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Texture now can be either Texture or RenderTexture. No need to change texture source anymore.
Diffstat (limited to 'examples/pixelated/main.lua')
-rw-r--r--examples/pixelated/main.lua2
1 files changed, 0 insertions, 2 deletions
diff --git a/examples/pixelated/main.lua b/examples/pixelated/main.lua
index 49f5c42..75a9045 100644
--- a/examples/pixelated/main.lua
+++ b/examples/pixelated/main.lua
@@ -50,7 +50,5 @@ function RL.draw()
RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED )
RL.EndTextureMode()
- RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE )
RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } )
- RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE )
end