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| author | jussi | 2023-05-01 18:23:36 +0300 |
|---|---|---|
| committer | jussi | 2023-05-01 18:23:36 +0300 |
| commit | acc56fc7c2bedde6eced005eab0a37b6281b9a23 (patch) | |
| tree | 6298f7eeee27469f20d6d992c93118aa162b49a8 /examples/pixelated/main.lua | |
| parent | 8b6337446dd79faf226ea9df40d4d06d81c38436 (diff) | |
| download | reilua-enhanced-acc56fc7c2bedde6eced005eab0a37b6281b9a23.tar.gz reilua-enhanced-acc56fc7c2bedde6eced005eab0a37b6281b9a23.tar.bz2 reilua-enhanced-acc56fc7c2bedde6eced005eab0a37b6281b9a23.zip | |
Texture now can be either Texture or RenderTexture. No need to change texture source anymore.
Diffstat (limited to 'examples/pixelated/main.lua')
| -rw-r--r-- | examples/pixelated/main.lua | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/examples/pixelated/main.lua b/examples/pixelated/main.lua index 49f5c42..75a9045 100644 --- a/examples/pixelated/main.lua +++ b/examples/pixelated/main.lua @@ -50,7 +50,5 @@ function RL.draw() RL.DrawTriangle( { 0, 32 }, { 32, 16 }, { 0, 0 }, RL.RED ) RL.EndTextureMode() - RL.SetTextureSource( RL.TEXTURE_SOURCE_RENDER_TEXTURE ) RL.DrawTexturePro( framebuffer, { 0, 0, res[1], -res[2] }, { 0, 0, winSize[1], winSize[2] }, { 0, 0 }, 0.0, { 255, 255, 255 } ) - RL.SetTextureSource( RL.TEXTURE_SOURCE_TEXTURE ) end |
