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| author | jussi | 2023-05-30 13:42:43 +0300 |
|---|---|---|
| committer | jussi | 2023-05-30 13:42:43 +0300 |
| commit | e1cc1e9e2796540ab81b9798aeb1684614c66b88 (patch) | |
| tree | e4a9cf22336af770d6803717012708350e2dc503 /examples/resources/shaders/glsl330/base.fs | |
| parent | 335321e3aa238069df88cf06c98119ef4ef348d3 (diff) | |
| download | reilua-enhanced-e1cc1e9e2796540ab81b9798aeb1684614c66b88.tar.gz reilua-enhanced-e1cc1e9e2796540ab81b9798aeb1684614c66b88.tar.bz2 reilua-enhanced-e1cc1e9e2796540ab81b9798aeb1684614c66b88.zip | |
Light property functions and basic light example.
Diffstat (limited to 'examples/resources/shaders/glsl330/base.fs')
| -rw-r--r-- | examples/resources/shaders/glsl330/base.fs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/examples/resources/shaders/glsl330/base.fs b/examples/resources/shaders/glsl330/base.fs new file mode 100644 index 0000000..6b50062 --- /dev/null +++ b/examples/resources/shaders/glsl330/base.fs @@ -0,0 +1,25 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord); + + // NOTE: Implement here your fragment shader code + + finalColor = texelColor*colDiffuse; +} + |
