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| author | jussi | 2023-05-30 13:42:43 +0300 |
|---|---|---|
| committer | jussi | 2023-05-30 13:42:43 +0300 |
| commit | e1cc1e9e2796540ab81b9798aeb1684614c66b88 (patch) | |
| tree | e4a9cf22336af770d6803717012708350e2dc503 /examples/resources/shaders/glsl330/lighting.vs | |
| parent | 335321e3aa238069df88cf06c98119ef4ef348d3 (diff) | |
| download | reilua-enhanced-e1cc1e9e2796540ab81b9798aeb1684614c66b88.tar.gz reilua-enhanced-e1cc1e9e2796540ab81b9798aeb1684614c66b88.tar.bz2 reilua-enhanced-e1cc1e9e2796540ab81b9798aeb1684614c66b88.zip | |
Light property functions and basic light example.
Diffstat (limited to 'examples/resources/shaders/glsl330/lighting.vs')
| -rw-r--r-- | examples/resources/shaders/glsl330/lighting.vs | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/examples/resources/shaders/glsl330/lighting.vs b/examples/resources/shaders/glsl330/lighting.vs new file mode 100644 index 0000000..f8ec45f --- /dev/null +++ b/examples/resources/shaders/glsl330/lighting.vs @@ -0,0 +1,32 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; +in vec4 vertexColor; + +// Input uniform values +uniform mat4 mvp; +uniform mat4 matModel; +uniform mat4 matNormal; + +// Output vertex attributes (to fragment shader) +out vec3 fragPosition; +out vec2 fragTexCoord; +out vec4 fragColor; +out vec3 fragNormal; + +// NOTE: Add here your custom variables + +void main() +{ + // Send vertex attributes to fragment shader + fragPosition = vec3(matModel*vec4(vertexPosition, 1.0)); + fragTexCoord = vertexTexCoord; + fragColor = vertexColor; + fragNormal = normalize(vec3(matNormal*vec4(vertexNormal, 1.0))); + + // Calculate final vertex position + gl_Position = mvp*vec4(vertexPosition, 1.0); +} |
