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authorjussi2022-06-21 12:36:22 +0300
committerjussi2022-06-21 12:36:22 +0300
commit36baf4c1222aee409bb62be9770798bfa7fdd302 (patch)
tree0b2722bf160178db06bb94df68fd5244affc8986 /examples/snake
parent6bac1a2c6364886a482530a0ef4cf849ae468806 (diff)
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Removed autoset fps.
Diffstat (limited to 'examples/snake')
-rw-r--r--examples/snake/main.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/snake/main.lua b/examples/snake/main.lua
index 1fe6ae7..d6e4fa5 100644
--- a/examples/snake/main.lua
+++ b/examples/snake/main.lua
@@ -158,11 +158,11 @@ end
--[[ Check if next segment is on left side. There are more mathematically elegant solution to this, but there is
only four possibilities so we can just check them all. ]]--
-local function onLeft( this, next )
- return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( next, { -1, 0 } ) )
- or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( next, { 0, 1 } ) )
- or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( next, { 1, 0 } ) )
- or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( next, { 0, -1 } ) )
+local function onLeft( this, nextSeg )
+ return ( vector2IsEqual( this, { 0, -1 } ) and vector2IsEqual( nextSeg, { -1, 0 } ) )
+ or ( vector2IsEqual( this, { -1, 0 } ) and vector2IsEqual( nextSeg, { 0, 1 } ) )
+ or ( vector2IsEqual( this, { 0, 1 } ) and vector2IsEqual( nextSeg, { 1, 0 } ) )
+ or ( vector2IsEqual( this, { 1, 0 } ) and vector2IsEqual( nextSeg, { 0, -1 } ) )
end
local function drawSnake()