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| author | jussi | 2022-02-24 18:02:22 +0200 |
|---|---|---|
| committer | jussi | 2022-02-24 18:02:22 +0200 |
| commit | 7c7b406aaf46fa49396f78c9b8b01d46f2eb9b7c (patch) | |
| tree | ab2c25122a035aec6a91cb830b1f7c94ff2b93b4 /examples | |
| parent | 30ae308c9b26b18096f3f993f4b6ad50ea6bfd76 (diff) | |
| download | reilua-enhanced-7c7b406aaf46fa49396f78c9b8b01d46f2eb9b7c.tar.gz reilua-enhanced-7c7b406aaf46fa49396f78c9b8b01d46f2eb9b7c.tar.bz2 reilua-enhanced-7c7b406aaf46fa49396f78c9b8b01d46f2eb9b7c.zip | |
Small fix to dungeon cravler demo.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/dungeon_crawler/main.lua | 2 | ||||
| -rw-r--r-- | examples/heightmap/main.lua | 23 |
2 files changed, 23 insertions, 2 deletions
diff --git a/examples/dungeon_crawler/main.lua b/examples/dungeon_crawler/main.lua index 3df65ca..3d38c74 100644 --- a/examples/dungeon_crawler/main.lua +++ b/examples/dungeon_crawler/main.lua @@ -3,7 +3,7 @@ local speed = 5.0 local camera = -1 local texture = -1 local mesh = -1 -local textureSize = { 128, 128 } +local textureSize = { 256, 96 } local res = { 384, 216 } local winSize = RL_GetWindowSize() local winScale = 5 diff --git a/examples/heightmap/main.lua b/examples/heightmap/main.lua index ea594b2..c2d184e 100644 --- a/examples/heightmap/main.lua +++ b/examples/heightmap/main.lua @@ -26,7 +26,7 @@ function init() RL_SetWindowPosition( { mPos[1] + mSize[1] / 2 - winSize[1] / 2, mPos[2] + mSize[2] / 2 - winSize[2] / 2 } ) camera = RL_CreateCamera3D() - RL_SetCamera3DPosition( camera, { 0, 2, 4 } ) + RL_SetCamera3DPosition( camera, { 0, 8, 16 } ) RL_SetCamera3DTarget( camera, { 0, 0, 0 } ) RL_SetCamera3DUp( camera, { 0, 2, 0 } ) RL_SetCamera3DMode( camera, CAMERA_FREE ) @@ -70,6 +70,27 @@ function init() matrix = RL_MatrixMultiply( RL_MatrixIdentity(), RL_MatrixTranslate( { -4, 0, -4 } ) ) end +function process( delta ) + -- print( "RL_GetTouchPointCount()", RL_GetTouchPointCount() ) + -- print( "RL_GetGestureDetected()", RL_GetGestureDetected() ) + -- local gesture = RL_GetGestureDetected() + + -- if gesture then + -- local dragVec = RL_GetGestureDragVector() + -- local pinchVec = RL_GetGesturePinchVector() + -- -- print( "gesture "..gesture, "dragVec "..dragVec[1]..", "..dragVec[2] ) + -- print( "gesture "..gesture, "dragVec "..pinchVec[1]..", "..pinchVec[2] ) + -- end + + -- local vec = RL_GetGestureDragVector() + + -- print( vec[1]..", "..vec[2] ) + + -- if RL_IsGestureDetected() then + -- print( RL_GetGestureDetected() ) + -- end +end + function draw() RL_ClearBackground( { 100, 150, 100 } ) RL_UpdateCamera3D( camera ) |
