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authorjussi2023-04-25 18:19:14 +0300
committerjussi2023-04-25 18:19:14 +0300
commita9ce78128d919e9798d7d2ec043879a4c685a9d1 (patch)
tree478e2e5f0536d4db3c5b13b4d8fd5c45b4bae19c /include/audio.h
parent8182c486e64f21c6f95b9108b0e506e603c2a65c (diff)
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Can now have multiple Music objects like other Raylib objects instead of just one.
Diffstat (limited to 'include/audio.h')
-rw-r--r--include/audio.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/audio.h b/include/audio.h
index f1a3b66..07f6181 100644
--- a/include/audio.h
+++ b/include/audio.h
@@ -26,6 +26,7 @@ int laudioWaveCrop( lua_State *L );
int laudioLoadMusicStream( lua_State *L );
int laudioPlayMusicStream( lua_State *L );
int laudioIsMusicStreamPlaying( lua_State *L );
+int laudioUpdateMusicStream( lua_State *L );
int laudioStopMusicStream( lua_State *L );
int laudioPauseMusicStream( lua_State *L );
int laudioResumeMusicStream( lua_State *L );
@@ -33,5 +34,7 @@ int laudioSeekMusicStream( lua_State *L );
int laudioSetMusicVolume( lua_State *L );
int laudioSetMusicPitch( lua_State *L );
int laudioSetMusicPan( lua_State *L );
+int laudioSetMusicLooping( lua_State *L );
+int laudioGetMusicLooping( lua_State *L );
int laudioGetMusicTimeLength( lua_State *L );
int laudioGetMusicTimePlayed( lua_State *L );