summaryrefslogtreecommitdiff
path: root/include/lrlgl.h
diff options
context:
space:
mode:
authorjussi2023-10-31 11:52:36 +0200
committerjussi2023-10-31 11:52:36 +0200
commitf8b4b709e62c0fe25e4483925bac4abea5d8cafe (patch)
tree47903b7fb7ac42a8ca5a49b67f48f056900a9f10 /include/lrlgl.h
parent65fababd8d36b47c85e7d6b43f649ed88c7e8bcf (diff)
downloadreilua-enhanced-f8b4b709e62c0fe25e4483925bac4abea5d8cafe.tar.gz
reilua-enhanced-f8b4b709e62c0fe25e4483925bac4abea5d8cafe.tar.bz2
reilua-enhanced-f8b4b709e62c0fe25e4483925bac4abea5d8cafe.zip
Compute shader management and Buffer management.
Diffstat (limited to 'include/lrlgl.h')
-rw-r--r--include/lrlgl.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/include/lrlgl.h b/include/lrlgl.h
index 672aadc..dfe97e3 100644
--- a/include/lrlgl.h
+++ b/include/lrlgl.h
@@ -115,6 +115,11 @@ int lrlglSetUniform( lua_State *L );
int lrlglSetUniformMatrix( lua_State *L );
int lrlglSetUniformSampler( lua_State *L );
int lrlglSetShader( lua_State *L );
+/* Compute shader management */
+int lrlglLoadComputeShaderProgram( lua_State *L );
+int lrlglComputeShaderDispatch( lua_State *L );
+/* Buffer management */
+int lrlglBindImageTexture( lua_State *L );
/* Matrix state management */
int lrlglGetMatrixModelview( lua_State *L );
int lrlglGetMatrixProjection( lua_State *L );