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| author | jussi | 2023-12-08 22:40:04 +0200 |
|---|---|---|
| committer | jussi | 2023-12-08 22:40:04 +0200 |
| commit | 93b5b2eb37813dd854727c50626131d2631065aa (patch) | |
| tree | e7143833210857cde903a0718be51d00675cc712 /include | |
| parent | eb7873be2be3d0ac4808c7416b190888a0e94145 (diff) | |
| download | reilua-enhanced-93b5b2eb37813dd854727c50626131d2631065aa.tar.gz reilua-enhanced-93b5b2eb37813dd854727c50626131d2631065aa.tar.bz2 reilua-enhanced-93b5b2eb37813dd854727c50626131d2631065aa.zip | |
More Model animations management functions.
Diffstat (limited to 'include')
| -rw-r--r-- | include/models.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/include/models.h b/include/models.h index 33fb291..68ebb3e 100644 --- a/include/models.h +++ b/include/models.h @@ -3,7 +3,6 @@ /* Internals. */ void unloadMaterial( Material *material ); /* Deleted from raylib. Need for freeing models. */ -void UnloadModelKeepMeshes( Model model ); void DrawBillboardProNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint ); void DrawBillboardRecNoRatio( Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint ); @@ -97,9 +96,17 @@ int lmodelsGetMaterialParams( lua_State *L ); /* Model animations management functions. */ int lmodelsLoadModelAnimations( lua_State *L ); int lmodelsUpdateModelAnimation( lua_State *L ); +int lmodelsUnloadModelAnimation( lua_State *L ); +int lmodelsUnloadModelAnimations( lua_State *L ); int lmodelsIsModelAnimationValid( lua_State *L ); +int lmodelsSetModelAnimationBone( lua_State *L ); +int lmodelsSetModelAnimationFramePose( lua_State *L ); +int lmodelsSetModelAnimationName( lua_State *L ); int lmodelsGetModelAnimationBoneCount( lua_State *L ); int lmodelsGetModelAnimationFrameCount( lua_State *L ); +int lmodelsGetModelAnimationBone( lua_State *L ); +int lmodelsGetModelAnimationFramePose( lua_State *L ); +int lmodelsGetModelAnimationName( lua_State *L ); /* Collision detection functions. */ int lmodelsCheckCollisionSpheres( lua_State *L ); int lmodelsCheckCollisionBoxes( lua_State *L ); |
