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authorIndrajith K L2025-11-03 18:04:54 +0530
committerIndrajith K L2025-11-03 18:04:54 +0530
commitf185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1 (patch)
treefe60ea230e154889216d5ed00f43869c0a3656dd /include
parent737214b71be8fe5fdf51155ad50bb064b3156bd3 (diff)
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Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
Diffstat (limited to 'include')
-rw-r--r--include/state.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/include/state.h b/include/state.h
index 24679c6..3e7836d 100644
--- a/include/state.h
+++ b/include/state.h
@@ -7,7 +7,10 @@
typedef struct {
char* basePath;
bool run;
+ bool hasWindow;
bool gcUnload;
+ bool customFontLoaded;
+ Vector2 resolution;
int lineSpacing; /* We need to store copy here since raylib has it in static. */
Vector2 mouseOffset;
Vector2 mouseScale;