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| author | jussi | 2025-03-12 23:26:01 +0200 |
|---|---|---|
| committer | jussi | 2025-03-12 23:26:01 +0200 |
| commit | 63f3c1781cec32bd4603cd92a9b788e3000a9594 (patch) | |
| tree | 977b1847a2b7cd4c1dada94597a19a6acaa72c1b /src/gl.c | |
| parent | bfa73944f7e8a3a239ed105871a0912e8b22ed15 (diff) | |
| download | reilua-enhanced-63f3c1781cec32bd4603cd92a9b788e3000a9594.tar.gz reilua-enhanced-63f3c1781cec32bd4603cd92a9b788e3000a9594.tar.bz2 reilua-enhanced-63f3c1781cec32bd4603cd92a9b788e3000a9594.zip | |
Basic sdl3 support.
Diffstat (limited to 'src/gl.c')
| -rw-r--r-- | src/gl.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -32,7 +32,7 @@ Copy a block of pixels from one framebuffer object to another. Use nil RenderTexture for window framebuffer */ int lglBlitFramebuffer( lua_State* L ) { -#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL ) +#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL2 ) || defined( PLATFORM_DESKTOP_SDL3 ) if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) { TraceLog( state->logLevelInvalid, "%s", "Argument needs to be RenderTexture or nil" ); lua_pushnil( L ); |
