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authorjussi2024-02-18 19:46:50 +0200
committerjussi2024-02-18 19:46:50 +0200
commit836c9d1d0005c32714c89b3adecbb232472b494a (patch)
tree885fcafb39079e83fbc7f66b5b4b2b2dc77aa321 /src/gl.c
parent9b27daefc225752f3f24ea862e9c2be13f8addf6 (diff)
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Pointer variable declaration style change.
Diffstat (limited to 'src/gl.c')
-rw-r--r--src/gl.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gl.c b/src/gl.c
index 5bb99ce..dfc2a47 100644
--- a/src/gl.c
+++ b/src/gl.c
@@ -14,7 +14,7 @@
Copy a block of pixels from one framebuffer object to another.
Use -1 RenderTexture for window framebuffer
*/
-int lglBlitFramebuffer( lua_State *L ) {
+int lglBlitFramebuffer( lua_State* L ) {
#if defined( PLATFORM_DESKTOP ) || defined( PLATFORM_DESKTOP_SDL )
if ( !( lua_isuserdata( L, 1 ) || lua_isnil( L, 1 ) ) || !( lua_isuserdata( L, 2 ) || lua_isnil( L, 2 ) ) ) {
TraceLog( state->logLevelInvalid, "%s", "Argument needs to be RenderTexture or nil" );
@@ -30,7 +30,7 @@ int lglBlitFramebuffer( lua_State *L ) {
glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
}
else {
- RenderTexture *srcTex = uluaGetRenderTexture( L, 1 );
+ RenderTexture* srcTex = uluaGetRenderTexture( L, 1 );
glBindFramebuffer( GL_READ_FRAMEBUFFER, srcTex->id );
}
@@ -38,7 +38,7 @@ int lglBlitFramebuffer( lua_State *L ) {
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
}
else {
- RenderTexture *dstTex = uluaGetRenderTexture( L, 2 );
+ RenderTexture* dstTex = uluaGetRenderTexture( L, 2 );
glBindFramebuffer( GL_DRAW_FRAMEBUFFER, dstTex->id );
}