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| author | jussi | 2023-10-28 16:42:49 +0300 |
|---|---|---|
| committer | jussi | 2023-10-28 16:42:49 +0300 |
| commit | fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d (patch) | |
| tree | a9c3e8ea40a4b6d2b1104bad4cff998ae7f4d4ca /src/gl.c | |
| parent | af03c7364ea0dfe2c8bb269eb8a8f9b580f39633 (diff) | |
| download | reilua-enhanced-fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d.tar.gz reilua-enhanced-fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d.tar.bz2 reilua-enhanced-fd49d806cf1f54fb86c3ed7b9db499f473a3ef1d.zip | |
New object types for Wave, Sound, Music and Light.
Diffstat (limited to 'src/gl.c')
| -rw-r--r-- | src/gl.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -15,7 +15,7 @@ Copy a block of pixels from one framebuffer object to another. Use -1 RenderTexture for window framebuffer. */ int lglBlitFramebuffer( lua_State *L ) { - // TOCO Currently doesn't support setting window render target because of luaL_checkudata. + // TODO Currently doesn't support setting window render target because of luaL_checkudata. RenderTexture *srcTex = luaL_checkudata( L, 1, "RenderTexture" ); RenderTexture *dstTex = luaL_checkudata( L, 2, "RenderTexture" ); Rectangle srcRect = uluaGetRectangleIndex( L, 3 ); |
