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authorIndrajith K L2025-11-03 18:04:54 +0530
committerIndrajith K L2025-11-03 18:04:54 +0530
commitf185f2c31a611c985dbdb5e1b40a0c4c2a1dc3b1 (patch)
treefe60ea230e154889216d5ed00f43869c0a3656dd /src/lua_core.c
parent737214b71be8fe5fdf51155ad50bb064b3156bd3 (diff)
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Fix SEGV crash: Initialize window and font in stateInit()
- Move window initialization and font loading to stateInit() - Window now opens before splash screens (required for rendering) - Custom font loaded in stateInit for splash screen use - Remove RL.config() call from luaCallMain() (window already initialized) - Remove stateContextInit() call (initialization now done in stateInit) - Add hasWindow, customFontLoaded, resolution fields to State - Fix memory management for custom font in stateFree() This matches the ReiLua-JamVersion architecture where the window is opened early so splash screens can render properly.
Diffstat (limited to 'src/lua_core.c')
-rw-r--r--src/lua_core.c21
1 files changed, 0 insertions, 21 deletions
diff --git a/src/lua_core.c b/src/lua_core.c
index a6c2ef7..8d4bf52 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -1684,27 +1684,6 @@ bool luaCallMain() {
SetTraceLogCallback( logCustom );
lua_getglobal( L, "RL" );
- lua_getfield( L, -1, "config" );
-
- if ( lua_isfunction( L, -1 ) ) {
- if ( lua_pcall( L, 0, 0, tracebackidx ) != 0 ) {
- TraceLog( LOG_ERROR, "Lua error: %s", lua_tostring( L, -1 ) );
- return false;
- }
- }
- lua_pop( L, -1 );
- /* If InitWindow is not called in RL.config, call it here. */
- if ( !IsWindowReady() ) {
- InitWindow( 800, 600, "ReiLua" );
- }
- if ( IsWindowReady() ) {
- stateContextInit();
- }
- else {
- return false;
- }
-
- lua_getglobal( L, "RL" );
lua_getfield( L, -1, "init" );
if ( lua_isfunction( L, -1 ) ) {