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authorjussi2024-12-10 21:50:10 +0200
committerjussi2024-12-10 21:50:10 +0200
commitcdb719b23998f4ba73cf3c696c7a82e2f4dc5342 (patch)
tree5d18ff52578014ee62dd57d6ba27d3ef6ccea711 /src/models.c
parentcb2b0e4dff5e1d98054f9e5f809fd3a14cd220a1 (diff)
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EXPOSE_API_SYMBOLS, SetShaderValueWithBuffer and SetShaderValueVWithBuffer.
Diffstat (limited to 'src/models.c')
-rw-r--r--src/models.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/models.c b/src/models.c
index 1ede774..45bb825 100644
--- a/src/models.c
+++ b/src/models.c
@@ -492,7 +492,7 @@ int lmodelsLoadModelFromMesh( lua_State* L ) {
}
/*
-> isReady = RL.IsModelValid( Model model )
+> isValid = RL.IsModelValid( Model model )
Check if a model is valid (loaded in GPU, VAO/VBOs)
@@ -1889,7 +1889,7 @@ int lmodelsCreateMaterial( lua_State* L ) {
}
/*
-> isReady = RL.IsMaterialValid( Material material )
+> isValid = RL.IsMaterialValid( Material material )
Check if a material is valid (shader assigned, map textures loaded in GPU)