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authorjussi2025-10-17 15:41:35 +0300
committerjussi2025-10-17 15:41:35 +0300
commit929076b5766e0b9c5d8bfec3967a71e15a078bc9 (patch)
tree68dace801685ec66ca4bcb18014ebfb4f89244b3 /src
parent77ba40f97e6176e5bdeccf632ea17cb3121a0333 (diff)
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SetMusicPan was setting pitch fix.
Diffstat (limited to 'src')
-rw-r--r--src/audio.c2
-rw-r--r--src/lua_core.c17
2 files changed, 18 insertions, 1 deletions
diff --git a/src/audio.c b/src/audio.c
index d07f806..ca24a9a 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -668,7 +668,7 @@ int laudioSetMusicPan( lua_State* L ) {
Music* music = uluaGetMusic( L, 1 );
float pan = luaL_checknumber( L, 2 );
- SetMusicPitch( *music, pan );
+ SetMusicPan( *music, pan );
return 0;
}
diff --git a/src/lua_core.c b/src/lua_core.c
index 61a522c..c619b9c 100644
--- a/src/lua_core.c
+++ b/src/lua_core.c
@@ -675,6 +675,9 @@ static void defineGlobals() {
assignGlobalInt( SHADER_LOC_MAP_IRRADIANCE, "SHADER_LOC_MAP_IRRADIANCE" ); // Shader location: samplerCube texture: irradiance
assignGlobalInt( SHADER_LOC_MAP_PREFILTER, "SHADER_LOC_MAP_PREFILTER" ); // Shader location: samplerCube texture: prefilter
assignGlobalInt( SHADER_LOC_MAP_BRDF, "SHADER_LOC_MAP_BRDF" ); // Shader location: sampler2d texture: brdf
+ assignGlobalInt( SHADER_LOC_VERTEX_BONEIDS, "SHADER_LOC_VERTEX_BONEIDS" ); // Shader location: vertex attribute: boneIds
+ assignGlobalInt( SHADER_LOC_VERTEX_BONEWEIGHTS, "SHADER_LOC_VERTEX_BONEWEIGHTS" ); // Shader location: vertex attribute: boneWeights
+ assignGlobalInt( SHADER_LOC_BONE_MATRICES, "SHADER_LOC_BONE_MATRICES" ); // Shader location: array of matrices uniform: boneMatrices
assignGlobalInt( SHADER_LOC_MAP_DIFFUSE, "SHADER_LOC_MAP_DIFFUSE" ); // Shader location: sampler2d texture: diffuce (same as: SHADER_LOC_MAP_ALBEDO)
assignGlobalInt( SHADER_LOC_MAP_SPECULAR, "SHADER_LOC_MAP_SPECULAR" ); // Shader location: sampler2d texture: specular (same as: SHADER_LOC_MAP_METALNESS)
/* Shader uniform data type */
@@ -1206,6 +1209,20 @@ static void defineGlobals() {
assignGlobalInt( RL_BLEND_DST_ALPHA, "RL_BLEND_DST_ALPHA" ); // GL_BLEND_DST_ALPHA
assignGlobalInt( RL_BLEND_SRC_ALPHA, "RL_BLEND_SRC_ALPHA" ); // GL_BLEND_SRC_ALPHA
assignGlobalInt( RL_BLEND_COLOR, "RL_BLEND_COLOR" ); // GL_BLEND_COLOR
+ assignGlobalInt( RL_READ_FRAMEBUFFER, "RL_READ_FRAMEBUFFER" ); // GL_READ_FRAMEBUFFER
+ assignGlobalInt( RL_DRAW_FRAMEBUFFER, "RL_DRAW_FRAMEBUFFER" ); // GL_DRAW_FRAMEBUFFER
+ /* RLGL Default shader vertex attribute locations */
+ assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION" );
+ assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD" );
+ assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL" );
+ assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR" );
+ assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT" );
+ assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2" );
+ assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES" );
+#ifdef RL_SUPPORT_MESH_GPU_SKINNING
+ assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS" );
+ assignGlobalInt( RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, "RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS" );
+#endif
/* RLGL GlVersion */
assignGlobalInt( RL_OPENGL_11, "RL_OPENGL_11" ); // OpenGL 1.1
assignGlobalInt( RL_OPENGL_21, "RL_OPENGL_21" ); // OpenGL 2.1 (GLSL 120)