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author | Indrajith K L | 2022-03-22 02:20:02 +0530 |
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committer | Indrajith K L | 2022-03-22 02:20:02 +0530 |
commit | f5e60ac6142f5f3d71f5a6edc581094df840f12e (patch) | |
tree | 68b7071b9862082ce3d0943b8b1f76744e411642 /Project.xml | |
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Initial Commit
* Basic Entity System Implemented
Diffstat (limited to 'Project.xml')
-rw-r--r-- | Project.xml | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/Project.xml b/Project.xml new file mode 100644 index 0000000..984b12a --- /dev/null +++ b/Project.xml @@ -0,0 +1,84 @@ +<?xml version="1.0" encoding="utf-8"?> +<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" + xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd"> + + <!-- _________________________ Application Settings _________________________ --> + + <app title="Your Enemy is in Another Dimension" file="Your Enemy is in Another Dimension" main="Main" version="0.0.1" company="HaxeFlixel" /> + + <!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file + or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"--> + <app preloader="flixel.system.FlxPreloader" /> + + <!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2--> + <set name="SWF_VERSION" value="11.8" /> + + <!-- ____________________________ Window Settings ___________________________ --> + + <!--These window settings apply to all targets--> + <window width="800" height="600" fps="60" background="#000000" hardware="true" vsync="false" /> + + <!--HTML5-specific--> + <window if="html5" resizable="false" /> + + <!--Desktop-specific--> + <window if="desktop" orientation="landscape" fullscreen="false" resizable="true" /> + + <!--Mobile-specific--> + <window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" /> + + <!-- _____________________________ Path Settings ____________________________ --> + + <set name="BUILD_DIR" value="export" /> + <source path="source" /> + <assets path="assets" /> + + <!-- _______________________________ Libraries ______________________________ --> + + <haxelib name="flixel" /> + + <!--In case you want to use the addons package--> + <haxelib name="flixel-addons" /> + + <!--In case you want to use the ui package--> + <haxelib name="flixel-ui" /> + + <!--In case you want to use nape with flixel--> + <!--<haxelib name="nape-haxe4" />--> + + <!-- ______________________________ Haxedefines _____________________________ --> + + <!--Enable the Flixel core recording system--> + <!--<haxedef name="FLX_RECORD" />--> + + <!--Disable the right and middle mouse buttons--> + <!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />--> + + <!--Disable the native cursor API on Flash--> + <!--<haxedef name="FLX_NO_NATIVE_CURSOR" />--> + + <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game--> + <haxedef name="FLX_NO_MOUSE" if="mobile" /> + <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> + <haxedef name="FLX_NO_TOUCH" if="desktop" /> + <!--<haxedef name="FLX_NO_GAMEPAD" />--> + + <!--Disable the Flixel core sound tray--> + <!--<haxedef name="FLX_NO_SOUND_TRAY" />--> + + <!--Disable the Flixel sound management code--> + <!--<haxedef name="FLX_NO_SOUND_SYSTEM" />--> + + <!--Disable the Flixel core focus lost screen--> + <!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />--> + + <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> + <haxedef name="FLX_NO_DEBUG" unless="debug" /> + + <!--Enable this for Nape release builds for a serious peformance improvement--> + <haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> + + <!-- _________________________________ Custom _______________________________ --> + + <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> +</project> |