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+<?xml version="1.0" encoding="utf-8"?>
+<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
+ xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
+
+ <!-- _________________________ Application Settings _________________________ -->
+
+ <app title="Your Enemy is in Another Dimension" file="Your Enemy is in Another Dimension" main="Main" version="0.0.1" company="HaxeFlixel" />
+
+ <!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
+ or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
+ <app preloader="flixel.system.FlxPreloader" />
+
+ <!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
+ <set name="SWF_VERSION" value="11.8" />
+
+ <!-- ____________________________ Window Settings ___________________________ -->
+
+ <!--These window settings apply to all targets-->
+ <window width="800" height="600" fps="60" background="#000000" hardware="true" vsync="false" />
+
+ <!--HTML5-specific-->
+ <window if="html5" resizable="false" />
+
+ <!--Desktop-specific-->
+ <window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
+
+ <!--Mobile-specific-->
+ <window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
+
+ <!-- _____________________________ Path Settings ____________________________ -->
+
+ <set name="BUILD_DIR" value="export" />
+ <source path="source" />
+ <assets path="assets" />
+
+ <!-- _______________________________ Libraries ______________________________ -->
+
+ <haxelib name="flixel" />
+
+ <!--In case you want to use the addons package-->
+ <haxelib name="flixel-addons" />
+
+ <!--In case you want to use the ui package-->
+ <haxelib name="flixel-ui" />
+
+ <!--In case you want to use nape with flixel-->
+ <!--<haxelib name="nape-haxe4" />-->
+
+ <!-- ______________________________ Haxedefines _____________________________ -->
+
+ <!--Enable the Flixel core recording system-->
+ <!--<haxedef name="FLX_RECORD" />-->
+
+ <!--Disable the right and middle mouse buttons-->
+ <!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
+
+ <!--Disable the native cursor API on Flash-->
+ <!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
+
+ <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
+ <haxedef name="FLX_NO_MOUSE" if="mobile" />
+ <haxedef name="FLX_NO_KEYBOARD" if="mobile" />
+ <haxedef name="FLX_NO_TOUCH" if="desktop" />
+ <!--<haxedef name="FLX_NO_GAMEPAD" />-->
+
+ <!--Disable the Flixel core sound tray-->
+ <!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
+
+ <!--Disable the Flixel sound management code-->
+ <!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
+
+ <!--Disable the Flixel core focus lost screen-->
+ <!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
+
+ <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
+ <haxedef name="FLX_NO_DEBUG" unless="debug" />
+
+ <!--Enable this for Nape release builds for a serious peformance improvement-->
+ <haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
+
+ <!-- _________________________________ Custom _______________________________ -->
+
+ <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
+</project>