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package core.entities;
import core.enums.EnityTypes.EntityType;
import flixel.util.FlxColor;
import utils.Debug;
class Player extends Entity
{
public function new(x:Float, y:Float)
{
super(x, y, EntityType.PLAYER);
makeGraphic(16, 16, FlxColor.LIME);
Debug.log("Player Spawned");
}
override public function update(dt:Float)
{
super.update(dt);
}
}
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