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package levels;
import core.entities.Player;
import core.entities.Sekeleton.Skeleton;
import flixel.FlxState;
class Level1 extends FlxState
{
override public function create()
{
super.create();
add(new Player(12, 12));
add(new Skeleton(0, 1));
add(new Skeleton(12, 32));
add(new Skeleton(56, 12));
}
override public function update(dt:Float)
{
super.update(dt);
}
}
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