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authorIndrajith K L2022-03-02 03:36:05 +0530
committerIndrajith K L2022-03-02 03:36:05 +0530
commit6322712259d46fc7af82ae6271852a236f66ba6e (patch)
tree3b38362efa04e97cae6ee934242705fbd5f947c8 /core/map.lua
parent384dda3616c7007da1c88a67ff2daebd6037baa7 (diff)
downloadYEAD-6322712259d46fc7af82ae6271852a236f66ba6e.tar.gz
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* Test Enemy Added
* Basic Hacky Enemy AI
Diffstat (limited to 'core/map.lua')
-rw-r--r--core/map.lua43
1 files changed, 31 insertions, 12 deletions
diff --git a/core/map.lua b/core/map.lua
index 2bd0110..e4eb3b7 100644
--- a/core/map.lua
+++ b/core/map.lua
@@ -6,13 +6,14 @@ Camera = require("libs.hump.camera")
Windfield = require("libs.windfield")
require("libs.tserial")
require("core.notifications")
-
+require("entities.enemy")
local zoomFactor = 3
local player = {
x=0,
y=0,
sprite=love.graphics.newImage("assets/images/player_demo.png"),
- speed=100
+ speed=100,
+ dir="down"
}
local fullscreen = true
@@ -24,8 +25,10 @@ Map = Class {
__include=Gamestate,
init = function(self, mapName)
_gameWorld = Windfield.newWorld(0,0)
+ _gameWorld:setQueryDebugDrawing(true) -- Remove when deploy
_gameWorld:addCollisionClass('player')
_gameWorld:addCollisionClass('interactive')
+ _gameWorld:addCollisionClass('enemy')
effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt)
.chain(Moonshine.effects.vignette)
.chain(Moonshine.effects.scanlines)
@@ -49,6 +52,11 @@ Map = Class {
player.collider:setFixedRotation(true)
player.collider:setCollisionClass('player')
+ player.collider:setObject({
+ x = player.x,
+ y = player.y,
+ dir = player.dir
+ })
end
if obj.type=="interactive" then
@@ -56,12 +64,18 @@ Map = Class {
local interactiveData = {
type = obj.type,
interactive_type = obj.properties.interactive_type,
- data = obj.properties.data
+ message = obj.properties.message and obj.properties.message or nil,
+ talker_data = obj.properties.talker_data and obj.properties.talker_data or nil
}
collider:setObject(interactiveData)
collider:setCollisionClass('interactive')
collider:setType("static")
end
+
+ if obj.type=="enemy" then
+ enemy = Enemy(obj.x, obj.y, _gameWorld)
+ enemy:setCollider()
+ end
end
end
@@ -81,18 +95,22 @@ function Map:update(dt)
if love.keyboard.isDown("w") then
vy = player.speed * -1
+ player.dir = "up"
end
if love.keyboard.isDown("a") then
vx = player.speed * -1
+ player.dir = "left"
end
if love.keyboard.isDown("s") then
vy = player.speed
+ player.dir = "down"
end
if love.keyboard.isDown("d") then
vx = player.speed
+ player.dir = "right"
end
player.collider:setLinearVelocity(vx, vy)
@@ -100,6 +118,11 @@ function Map:update(dt)
_gameWorld:update(dt)
player.x = player.collider:getX() - 4
player.y = player.collider:getY() - 4
+ player.collider:setObject({
+ x = player.x,
+ y = player.y,
+ dir = player.dir
+ })
camera:lookAt(player.x, player.y)
currentMap:update(dt)
@@ -127,16 +150,12 @@ function Map:update(dt)
local _interColliderData = player.collider:getEnterCollisionData('interactive')
local interactiveCollider = _interColliderData.collider
local interactiveData = interactiveCollider:getObject()
-
- if interactiveData.interactive_type=="pickable" then
- notifications:send(interactiveData.data)
- end
-
- if interactiveData.interactive_type=="message_notification" then
- notifications:send(interactiveData.data)
+ if interactiveData.message then
+ notifications:send(interactiveData.message)
end
end
notifications:update(dt)
+ enemy:update(dt)
end
function Map:draw()
@@ -146,7 +165,8 @@ function Map:draw()
drawMapLayer("decorations")
love.graphics.draw(player.sprite, player.x, player.y)
drawMapLayer("foreground")
- -- _gameWorld:draw() -- Debug Collision Draw
+ _gameWorld:draw() -- Debug Collision Draw
+ enemy:draw()
camera:detach()
notifications:draw()
end)
@@ -157,7 +177,6 @@ function Map:keypressed(key, scancode)
if(scancode=="f4") then
fullscreen = not fullscreen
love.window.setFullscreen(fullscreen)
- print("Fullscreen Toggle")
resize()
end
end