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author | Indrajith K L | 2022-02-27 01:15:31 +0530 |
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committer | Indrajith K L | 2022-02-27 01:15:31 +0530 |
commit | 62ff5245c26c305e35a2903cc64a60cb20718e96 (patch) | |
tree | 9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/moonshine/chromasep.lua | |
download | YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.gz YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.tar.bz2 YEAD-62ff5245c26c305e35a2903cc64a60cb20718e96.zip |
Initial Commit
* ECS - In-Progress
* GameStates - Skeleton Implemented
* Library Integrations - Completed
* Levels - In-Progress
Diffstat (limited to 'libs/moonshine/chromasep.lua')
-rw-r--r-- | libs/moonshine/chromasep.lua | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/libs/moonshine/chromasep.lua b/libs/moonshine/chromasep.lua new file mode 100644 index 0000000..f528733 --- /dev/null +++ b/libs/moonshine/chromasep.lua @@ -0,0 +1,49 @@ +--[[ +Public domain: + +Copyright (C) 2017 by Matthias Richter <vrld@vrld.org> + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. +]]-- + +return function(moonshine) + local shader = love.graphics.newShader[[ + extern vec2 direction; + vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) + { + return color * vec4( + Texel(texture, tc - direction).r, + Texel(texture, tc).g, + Texel(texture, tc + direction).b, + 1.0); + }]] + + local angle, radius = 0, 0 + local setters = { + angle = function(v) angle = tonumber(v) or 0 end, + radius = function(v) radius = tonumber(v) or 0 end + } + + local draw = function(buffer, effect) + local dx = math.cos(angle) * radius / love.graphics.getWidth() + local dy = math.sin(angle) * radius / love.graphics.getHeight() + shader:send("direction", {dx,dy}) + moonshine.draw_shader(buffer, shader) + end + + return moonshine.Effect{ + name = "chromasep", + draw = draw, + setters = setters, + defaults = {angle = 0, radius = 0} + } +end |