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-rw-r--r--libs/moonshine/chromasep.lua49
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diff --git a/libs/moonshine/chromasep.lua b/libs/moonshine/chromasep.lua
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+--[[
+Public domain:
+
+Copyright (C) 2017 by Matthias Richter <vrld@vrld.org>
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+PERFORMANCE OF THIS SOFTWARE.
+]]--
+
+return function(moonshine)
+ local shader = love.graphics.newShader[[
+ extern vec2 direction;
+ vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _)
+ {
+ return color * vec4(
+ Texel(texture, tc - direction).r,
+ Texel(texture, tc).g,
+ Texel(texture, tc + direction).b,
+ 1.0);
+ }]]
+
+ local angle, radius = 0, 0
+ local setters = {
+ angle = function(v) angle = tonumber(v) or 0 end,
+ radius = function(v) radius = tonumber(v) or 0 end
+ }
+
+ local draw = function(buffer, effect)
+ local dx = math.cos(angle) * radius / love.graphics.getWidth()
+ local dy = math.sin(angle) * radius / love.graphics.getHeight()
+ shader:send("direction", {dx,dy})
+ moonshine.draw_shader(buffer, shader)
+ end
+
+ return moonshine.Effect{
+ name = "chromasep",
+ draw = draw,
+ setters = setters,
+ defaults = {angle = 0, radius = 0}
+ }
+end