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authorIndrajith K L2022-02-27 01:15:31 +0530
committerIndrajith K L2022-02-27 01:15:31 +0530
commit62ff5245c26c305e35a2903cc64a60cb20718e96 (patch)
tree9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/moonshine/filmgrain.lua
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Initial Commit
* ECS - In-Progress * GameStates - Skeleton Implemented * Library Integrations - Completed * Levels - In-Progress
Diffstat (limited to 'libs/moonshine/filmgrain.lua')
-rw-r--r--libs/moonshine/filmgrain.lua63
1 files changed, 63 insertions, 0 deletions
diff --git a/libs/moonshine/filmgrain.lua b/libs/moonshine/filmgrain.lua
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+--[[
+Public domain:
+
+Copyright (C) 2017 by Matthias Richter <vrld@vrld.org>
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+PERFORMANCE OF THIS SOFTWARE.
+]]--
+
+return function(moonshine)
+ local noisetex = love.image.newImageData(256,256)
+ noisetex:mapPixel(function()
+ local l = love.math.random()
+ return l,l,l,l
+ end)
+ noisetex = love.graphics.newImage(noisetex)
+
+ local shader = love.graphics.newShader[[
+ extern number opacity;
+ extern number size;
+ extern vec2 noise;
+ extern Image noisetex;
+ extern vec2 tex_ratio;
+
+ float rand(vec2 co) {
+ return Texel(noisetex, mod(co * tex_ratio / vec2(size), vec2(1.0))).r;
+ }
+
+ vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) {
+ return color * Texel(texture, tc) * mix(1.0, rand(tc+vec2(noise)), opacity);
+ }]]
+
+ shader:send("noisetex", noisetex)
+ shader:send("tex_ratio", {love.graphics.getWidth() / noisetex:getWidth(),
+ love.graphics.getHeight() / noisetex:getHeight()})
+
+ local setters = {}
+ for _,k in ipairs{"opacity", "size"} do
+ setters[k] = function(v) shader:send(k, math.max(0, tonumber(v) or 0)) end
+ end
+
+ local defaults = {opacity = .3, size = 1}
+
+ local draw = function(buffer)
+ shader:send("noise", {love.math.random(), love.math.random()})
+ moonshine.draw_shader(buffer, shader)
+ end
+
+ return moonshine.Effect{
+ name = "filmgrain",
+ draw = draw,
+ setters = setters,
+ defaults = defaults
+ }
+end