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Diffstat (limited to 'libs/moonshine/filmgrain.lua')
-rw-r--r-- | libs/moonshine/filmgrain.lua | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/libs/moonshine/filmgrain.lua b/libs/moonshine/filmgrain.lua new file mode 100644 index 0000000..7044567 --- /dev/null +++ b/libs/moonshine/filmgrain.lua @@ -0,0 +1,63 @@ +--[[ +Public domain: + +Copyright (C) 2017 by Matthias Richter <vrld@vrld.org> + +Permission to use, copy, modify, and/or distribute this software for any +purpose with or without fee is hereby granted. + +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH +REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND +FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, +INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM +LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR +OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THIS SOFTWARE. +]]-- + +return function(moonshine) + local noisetex = love.image.newImageData(256,256) + noisetex:mapPixel(function() + local l = love.math.random() + return l,l,l,l + end) + noisetex = love.graphics.newImage(noisetex) + + local shader = love.graphics.newShader[[ + extern number opacity; + extern number size; + extern vec2 noise; + extern Image noisetex; + extern vec2 tex_ratio; + + float rand(vec2 co) { + return Texel(noisetex, mod(co * tex_ratio / vec2(size), vec2(1.0))).r; + } + + vec4 effect(vec4 color, Image texture, vec2 tc, vec2 _) { + return color * Texel(texture, tc) * mix(1.0, rand(tc+vec2(noise)), opacity); + }]] + + shader:send("noisetex", noisetex) + shader:send("tex_ratio", {love.graphics.getWidth() / noisetex:getWidth(), + love.graphics.getHeight() / noisetex:getHeight()}) + + local setters = {} + for _,k in ipairs{"opacity", "size"} do + setters[k] = function(v) shader:send(k, math.max(0, tonumber(v) or 0)) end + end + + local defaults = {opacity = .3, size = 1} + + local draw = function(buffer) + shader:send("noise", {love.math.random(), love.math.random()}) + moonshine.draw_shader(buffer, shader) + end + + return moonshine.Effect{ + name = "filmgrain", + draw = draw, + setters = setters, + defaults = defaults + } +end |