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authorIndrajith K L2022-02-27 01:15:31 +0530
committerIndrajith K L2022-02-27 01:15:31 +0530
commit62ff5245c26c305e35a2903cc64a60cb20718e96 (patch)
tree9042f9917e77b584b0ceb421166221ef7777a5d1 /libs/moonshine/vignette.lua
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Initial Commit
* ECS - In-Progress * GameStates - Skeleton Implemented * Library Integrations - Completed * Levels - In-Progress
Diffstat (limited to 'libs/moonshine/vignette.lua')
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diff --git a/libs/moonshine/vignette.lua b/libs/moonshine/vignette.lua
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+--[[
+Public domain:
+
+Copyright (C) 2017 by Matthias Richter <vrld@vrld.org>
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+PERFORMANCE OF THIS SOFTWARE.
+]]--
+
+return function(moonshine)
+ local shader = love.graphics.newShader[[
+ extern number radius;
+ extern number softness;
+ extern number opacity;
+ extern vec4 color;
+
+ vec4 effect(vec4 c, Image tex, vec2 tc, vec2 _)
+ {
+ number aspect = love_ScreenSize.x / love_ScreenSize.y;
+ aspect = max(aspect, 1.0 / aspect); // use different aspect when in portrait mode
+ number v = 1.0 - smoothstep(radius, radius-softness,
+ length((tc - vec2(0.5)) * aspect));
+ return mix(Texel(tex, tc), color, v*opacity);
+ }]]
+
+ local setters = {}
+ for _,k in ipairs{"radius", "softness", "opacity"} do
+ setters[k] = function(v) shader:send(k, math.max(0, tonumber(v) or 0)) end
+ end
+ setters.color = function(c)
+ assert(type(c) == "table" and #c == 3, "Invalid value for `color'")
+ assert(c[1] <= 1, "Colors should be normalized in [0,1]")
+ shader:send("color", {
+ (tonumber(c[1]) or 0),
+ (tonumber(c[2]) or 0),
+ (tonumber(c[3]) or 0),
+ 1
+ })
+ end
+
+ return moonshine.Effect{
+ name = "vignette",
+ shader = shader,
+ setters = setters,
+ defaults = {
+ radius = .8,
+ softness = .5,
+ opacity = .5,
+ color = {0,0,0}
+ }
+ }
+end