diff options
| -rw-r--r-- | assets/images/aswani.png | bin | 0 -> 2793 bytes | |||
| -rw-r--r-- | assets/images/enemy.png | bin | 0 -> 3567 bytes | |||
| -rw-r--r-- | assets/images/player_demo.png | bin | 138 -> 133 bytes | |||
| -rw-r--r-- | assets/images/tileset.png | bin | 3011 -> 3108 bytes | |||
| -rw-r--r-- | assets/maps/level1.lua | 338 | ||||
| -rw-r--r-- | conf.lua | 3 | ||||
| -rw-r--r-- | core/map.lua | 47 | ||||
| -rw-r--r-- | entities/enemy.lua | 33 | ||||
| -rw-r--r-- | main.lua | 9 | ||||
| -rw-r--r-- | raw/level1.png | bin | 0 -> 14204 bytes | |||
| -rw-r--r-- | raw/level1.tmx | 107 | ||||
| -rw-r--r-- | raw/tileset.aseprite | bin | 1862 -> 2002 bytes | |||
| -rw-r--r-- | scenes/level1_scene.lua | 12 | ||||
| -rw-r--r-- | scenes/menu_scene.lua | 10 | 
14 files changed, 479 insertions, 80 deletions
| diff --git a/assets/images/aswani.png b/assets/images/aswani.pngBinary files differ new file mode 100644 index 0000000..aca4344 --- /dev/null +++ b/assets/images/aswani.png diff --git a/assets/images/enemy.png b/assets/images/enemy.pngBinary files differ new file mode 100644 index 0000000..51ed5a0 --- /dev/null +++ b/assets/images/enemy.png diff --git a/assets/images/player_demo.png b/assets/images/player_demo.pngBinary files differ index dfa3f59..314aec1 100644 --- a/assets/images/player_demo.png +++ b/assets/images/player_demo.png diff --git a/assets/images/tileset.png b/assets/images/tileset.pngBinary files differ index 3d95459..79d57eb 100644 --- a/assets/images/tileset.png +++ b/assets/images/tileset.png diff --git a/assets/maps/level1.lua b/assets/maps/level1.lua index fc68b04..12f04ef 100644 --- a/assets/maps/level1.lua +++ b/assets/maps/level1.lua @@ -8,8 +8,8 @@ return {    height = 32,    tilewidth = 16,    tileheight = 16, -  nextlayerid = 7, -  nextobjectid = 47, +  nextlayerid = 8, +  nextobjectid = 73,    properties = {},    tilesets = {      { @@ -105,7 +105,21 @@ return {          }        },        tilecount = 1024, -      tiles = {} +      tiles = { +        { +          id = 8, +          animation = { +            { +              tileid = 8, +              duration = 1000 +            }, +            { +              tileid = 9, +              duration = 1000 +            } +          } +        } +      }      }    },    layers = { @@ -115,6 +129,57 @@ return {        y = 0,        width = 32,        height = 32, +      id = 7, +      name = "water", +      visible = true, +      opacity = 1, +      offsetx = 0, +      offsety = 0, +      parallaxx = 1, +      parallaxy = 1, +      properties = {}, +      encoding = "lua", +      data = { +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +        0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 +      } +    }, +    { +      type = "tilelayer", +      x = 0, +      y = 0, +      width = 32, +      height = 32,        id = 1,        name = "ground",        visible = true, @@ -132,29 +197,29 @@ return {          6, 7, 7, 6, 0, 0, 7, 6, 6, 6, 0, 0, 8, 8, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 6, 6,          6, 7, 7, 6, 163, 165, 6, 6, 6, 6, 6, 0, 0, 7, 7, 0, 163, 165, 8, 8, 0, 7, 8, 8, 7, 8, 8, 8, 8, 8, 8, 6,          6, 7, 7, 6, 195, 197, 6, 6, 6, 7, 6, 6, 0, 8, 7, 0, 195, 197, 8, 8, 0, 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, 6, -        6, 7, 6, 6, 195, 197, 0, 6, 6, 6, 8, 8, 8, 8, 7, 7, 195, 197, 0, 8, 8, 7, 7, 7, 7, 7, 7, 8, 0, 8, 0, 6, -        6, 6, 0, 0, 195, 197, 8, 7, 7, 8, 8, 8, 8, 7, 0, 7, 195, 197, 8, 8, 8, 8, 8, 8, 8, 7, 7, 7, 8, 8, 0, 6, -        6, 6, 6, 0, 195, 197, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 195, 197, 0, 8, 8, 8, 8, 8, 7, 8, 8, 8, 8, 8, 0, 6, -        6, 6, 6, 7, 195, 193, 165, 0, 8, 8, 7, 7, 7, 7, 7, 0, 195, 197, 7, 7, 8, 8, 8, 8, 8, 8, 8, 7, 8, 0, 7, 6, -        6, 6, 6, 6, 227, 162, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 195, 197, 8, 7, 7, 8, 8, 8, 8, 8, 7, 7, 8, 7, 7, 6, -        6, 6, 7, 0, 0, 195, 193, 164, 164, 164, 164, 164, 164, 164, 164, 164, 194, 197, 8, 7, 7, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 6, -        6, 6, 7, 7, 7, 227, 228, 228, 228, 228, 162, 161, 228, 228, 228, 228, 228, 229, 7, 7, 8, 7, 8, 8, 0, 7, 0, 8, 8, 7, 0, 6, -        6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 195, 197, 8, 6, 6, 8, 8, 8, 7, 7, 8, 7, 8, 7, 7, 7, 7, 7, 7, 7, 7, 6, -        6, 0, 7, 7, 7, 7, 163, 164, 165, 7, 195, 197, 6, 6, 6, 6, 6, 6, 7, 8, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, -        6, 0, 7, 7, 6, 163, 194, 196, 197, 6, 195, 197, 6, 6, 6, 6, 6, 6, 163, 164, 164, 165, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, -        6, 0, 7, 6, 6, 195, 196, 196, 193, 165, 195, 197, 6, 6, 6, 6, 163, 164, 194, 196, 196, 193, 165, 7, 7, 0, 0, 0, 0, 7, 7, 6, -        6, 7, 7, 6, 6, 227, 162, 196, 196, 193, 194, 193, 164, 164, 164, 164, 194, 196, 196, 196, 196, 196, 197, 7, 7, 0, 0, 0, 0, 0, 6, 6, -        6, 7, 7, 7, 7, 163, 194, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 161, 229, 7, 7, 7, 7, 7, 7, 7, 6, 6, -        6, 7, 7, 7, 6, 195, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 193, 165, 7, 7, 7, 7, 7, 0, 0, 6, 6, -        6, 7, 7, 7, 6, 227, 228, 162, 196, 161, 162, 196, 196, 196, 196, 196, 196, 196, 196, 196, 161, 228, 229, 7, 0, 7, 7, 0, 0, 6, 6, 6, -        6, 7, 7, 7, 7, 7, 7, 227, 228, 229, 227, 228, 228, 228, 228, 228, 228, 228, 228, 228, 229, 7, 7, 7, 7, 7, 7, 7, 6, 6, 0, 6, -        6, 7, 7, 7, 7, 6, 7, 7, 6, 6, 6, 7, 6, 6, 6, 6, 0, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 6, 6, 7, 6, -        6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 0, 7, 7, 7, 0, 7, 7, 7, 7, 6, 6, 0, 0, 6, -        7, 7, 7, 7, 7, 7, 7, 0, 7, 6, 6, 0, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 7, 6, 7, 0, 0, 6, -        0, 0, 6, 6, 7, 6, 6, 6, 0, 7, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 6, 7, 0, 0, 0, 6, -        7, 7, 0, 7, 7, 8, 8, 6, 7, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 7, 7, 7, 6, 7, 7, 7, 0, 6, -        7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 7, 7, 6, -        7, 8, 8, 8, 7, 7, 7, 8, 8, 7, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 7, 6, +        6, 7, 6, 6, 195, 197, 0, 6, 6, 6, 8, 8, 8, 8, 7, 7, 195, 197, 0, 8, 8, 163, 164, 165, 7, 7, 7, 8, 0, 8, 0, 6, +        6, 6, 0, 0, 195, 197, 8, 7, 7, 8, 8, 8, 8, 7, 0, 7, 195, 197, 8, 8, 8, 195, 196, 193, 164, 165, 7, 7, 8, 8, 0, 6, +        6, 6, 6, 0, 195, 197, 8, 8, 7, 7, 7, 7, 7, 7, 7, 7, 195, 197, 0, 8, 163, 194, 196, 161, 162, 193, 165, 8, 8, 8, 0, 6, +        6, 6, 6, 7, 195, 193, 165, 0, 8, 8, 7, 7, 7, 7, 7, 0, 195, 197, 7, 163, 194, 161, 162, 197, 227, 162, 197, 7, 8, 0, 7, 6, +        6, 6, 6, 6, 227, 162, 197, 0, 0, 0, 0, 0, 0, 0, 0, 0, 195, 193, 164, 194, 161, 229, 195, 197, 8, 195, 197, 7, 8, 7, 7, 6, +        6, 6, 7, 0, 0, 195, 193, 164, 164, 164, 164, 164, 164, 164, 164, 164, 194, 196, 196, 196, 193, 165, 227, 229, 165, 195, 197, 7, 7, 7, 7, 6, +        6, 6, 7, 7, 7, 227, 228, 228, 228, 228, 162, 161, 228, 228, 228, 228, 162, 196, 196, 196, 196, 193, 164, 194, 193, 194, 197, 8, 8, 7, 0, 6, +        6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 195, 197, 8, 6, 6, 8, 195, 196, 196, 196, 196, 196, 196, 196, 196, 196, 197, 7, 7, 7, 7, 6, +        6, 0, 7, 7, 7, 7, 163, 164, 165, 7, 195, 197, 6, 6, 6, 6, 227, 228, 162, 196, 196, 196, 196, 196, 196, 196, 197, 7, 7, 7, 7, 7, +        6, 0, 7, 7, 6, 163, 194, 196, 197, 6, 195, 197, 6, 6, 6, 163, 164, 164, 194, 196, 196, 161, 228, 228, 162, 196, 197, 7, 7, 7, 7, 7, +        6, 0, 7, 6, 6, 195, 196, 196, 193, 165, 195, 197, 6, 6, 163, 194, 196, 196, 196, 196, 196, 193, 165, 7, 195, 196, 193, 165, 0, 7, 7, 6, +        6, 7, 7, 6, 6, 227, 162, 196, 196, 193, 194, 193, 164, 164, 194, 196, 196, 196, 196, 196, 196, 196, 193, 164, 194, 196, 196, 197, 0, 0, 6, 6, +        6, 7, 7, 7, 163, 164, 194, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 197, 7, 7, 6, 6, +        6, 7, 7, 7, 195, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 161, 228, 228, 228, 229, 0, 0, 6, 6, +        6, 7, 7, 7, 195, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 197, 0, 7, 7, 0, 0, 6, 6, 6, +        6, 7, 7, 7, 195, 196, 196, 196, 196, 196, 161, 228, 228, 162, 196, 161, 228, 228, 228, 162, 196, 196, 196, 197, 7, 7, 7, 7, 6, 6, 0, 6, +        6, 7, 7, 7, 195, 196, 196, 196, 196, 196, 197, 7, 6, 195, 196, 197, 0, 7, 163, 194, 196, 196, 196, 197, 7, 7, 7, 7, 6, 6, 7, 6, +        6, 7, 7, 7, 195, 196, 196, 196, 196, 196, 193, 164, 164, 194, 196, 193, 164, 164, 194, 196, 161, 162, 161, 229, 7, 7, 7, 6, 6, 0, 0, 6, +        7, 7, 7, 7, 195, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 197, 227, 229, 0, 0, 0, 7, 6, 7, 0, 0, 6, +        0, 0, 6, 6, 195, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 197, 7, 0, 0, 0, 0, 6, 7, 0, 0, 0, 6, +        7, 7, 0, 7, 227, 162, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 161, 229, 7, 0, 7, 7, 7, 6, 7, 7, 7, 0, 6, +        7, 7, 0, 7, 7, 227, 228, 228, 228, 228, 228, 162, 196, 161, 228, 228, 228, 228, 228, 229, 7, 7, 7, 7, 7, 7, 6, 6, 6, 7, 7, 6, +        7, 8, 8, 8, 7, 7, 7, 8, 8, 7, 7, 227, 228, 229, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 7, 6,          6, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 0, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 6, 0, 6,          6, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 6,          6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 @@ -529,6 +594,227 @@ return {            rotation = 0,            visible = true,            properties = {} +        }, +        { +          id = 55, +          name = "", +          type = "", +          shape = "rectangle", +          x = 346.75, +          y = 155, +          width = 11, +          height = 40.25, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 56, +          name = "", +          type = "", +          shape = "rectangle", +          x = 330.75, +          y = 170.75, +          width = 14.25, +          height = 8.5, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 57, +          name = "", +          type = "", +          shape = "rectangle", +          x = 358.75, +          y = 186.75, +          width = 26.5, +          height = 9, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 58, +          name = "", +          type = "", +          shape = "rectangle", +          x = 379.25, +          y = 140.5, +          width = 8.25, +          height = 36.75, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 59, +          name = "", +          type = "", +          shape = "rectangle", +          x = 387.75, +          y = 155, +          width = 15, +          height = 23, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 60, +          name = "", +          type = "", +          shape = "rectangle", +          x = 395, +          y = 178.5, +          width = 8.5, +          height = 16.5, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 61, +          name = "", +          type = "", +          shape = "rectangle", +          x = 379.5, +          y = 178, +          width = 5, +          height = 7.75, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 62, +          name = "", +          type = "", +          shape = "rectangle", +          x = 188.909, +          y = 203.818, +          width = 36.1818, +          height = 70.5455, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 64, +          name = "", +          type = "", +          shape = "rectangle", +          x = 225.818, +          y = 203.455, +          width = 16.7273, +          height = 55.0909, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 65, +          name = "", +          type = "", +          shape = "rectangle", +          x = 242.909, +          y = 203.636, +          width = 16, +          height = 39.6364, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 66, +          name = "", +          type = "", +          shape = "rectangle", +          x = 260.182, +          y = 234.727, +          width = 30.9091, +          height = 8.90909, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 67, +          name = "", +          type = "", +          shape = "rectangle", +          x = 173, +          y = 346.333, +          width = 36, +          height = 23, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 68, +          name = "", +          type = "", +          shape = "rectangle", +          x = 253, +          y = 347, +          width = 36.3333, +          height = 23.3333, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 69, +          name = "", +          type = "", +          shape = "rectangle", +          x = 290.333, +          y = 348, +          width = 16.6667, +          height = 7.33333, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 70, +          name = "", +          type = "", +          shape = "rectangle", +          x = 347.636, +          y = 250.727, +          width = 40.7273, +          height = 7.81818, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 71, +          name = "", +          type = "", +          shape = "rectangle", +          x = 363.455, +          y = 259.636, +          width = 24.7273, +          height = 15.0909, +          rotation = 0, +          visible = true, +          properties = {} +        }, +        { +          id = 72, +          name = "", +          type = "", +          shape = "rectangle", +          x = 182, +          y = 356.364, +          width = 14.3636, +          height = 3.63636, +          rotation = 0, +          visible = true, +          properties = {}          }        }      } @@ -5,5 +5,4 @@ function love.conf(t)      t.window.title = "<Your Enemy is in Another Dungeon>"      t.window.usedpiscale = true      t.window.icon = "assets/images/icon.png" -    t.console = true -end
\ No newline at end of file +end diff --git a/core/map.lua b/core/map.lua index f64d3f7..e6732ee 100644 --- a/core/map.lua +++ b/core/map.lua @@ -8,13 +8,15 @@ require("libs.tserial")  require("core.notifications")  require("entities.enemy")  require("entities.pickable") +anim8 = require("libs.anim8.anim8")  local zoomFactor = 3  local player = {    x=0,    y=0,    sprite=love.graphics.newImage("assets/images/player_demo.png"), -  speed=100, -  dir="down" +  speed=70, +  dir="down", +  spriteSheet= love.graphics.newImage("assets/images/aswani.png")  }  local fullscreen = true @@ -26,6 +28,7 @@ Map = Class {    __include=Gamestate,    init = function(self, mapName, debug)      self.debug = debug and debug or false +    initAnimations()      _gameWorld = Windfield.newWorld(0,0)      _gameWorld:setQueryDebugDrawing(debug and debug or false) -- Remove when deploy      _gameWorld:addCollisionClass('interactive') @@ -51,7 +54,7 @@ Map = Class {            if obj.name=="player" and obj.type=="player" then              player.x = obj.x              player.y = obj.y -            player.collider = _gameWorld:newBSGRectangleCollider(player.x, player.y, 8, 8, 0) +            player.collider = _gameWorld:newBSGRectangleCollider(player.x, player.y, 16, 16, 0)              player.collider:setFixedRotation(true)              player.collider:setCollisionClass('player') @@ -101,32 +104,41 @@ Map = Class {  function Map:update(dt)    local vx = 0    local vy = 0 - +  local isMoving = false    if love.keyboard.isDown("w") then      vy = player.speed * -1 -    player.dir = "up" +    player.dir = player.animations.up +    isMoving = true    end    if love.keyboard.isDown("a") then      vx = player.speed * -1 -    player.dir = "left" +    player.dir = player.animations.left +    isMoving = true    end    if love.keyboard.isDown("s") then      vy = player.speed -    player.dir = "down" +    player.dir = player.animations.down +    isMoving = true    end    if love.keyboard.isDown("d") then      vx = player.speed -    player.dir = "right" +    player.dir = player.animations.right +    isMoving = true +  end + +  if isMoving == false then +    player.dir:gotoFrame(2)    end +  player.dir:update(dt)    player.collider:setLinearVelocity(vx, vy)    _gameWorld:update(dt) -  player.x = player.collider:getX() - 4 -  player.y = player.collider:getY() - 4 +  player.x = player.collider:getX() - 8 +  player.y = player.collider:getY() - 8    player.collider:setObject(player)    camera:lookAt(player.x, player.y) @@ -181,9 +193,11 @@ end  function Map:draw()    effect(function()      camera:attach() +      drawMapLayer("water")        drawMapLayer("ground")        drawMapLayer("decorations") -      love.graphics.draw(player.sprite, player.x, player.y) +      --love.graphics.draw(player.sprite, player.x, player.y) +      player.dir:draw(player.spriteSheet, player.x, player.y, nil, 0.5, 0.5)        drawMapLayer("foreground")        if self.debug then          _gameWorld:draw() -- Debug Collision Draw @@ -225,4 +239,15 @@ function resize()    notifications.calculateWindowDimensions()  end +function initAnimations() +  player.grid=anim8.newGrid(32,32,player.spriteSheet:getWidth(), player.spriteSheet:getHeight()) +   +  player.animations = {} +  player.animations.down = anim8.newAnimation(player.grid('1-3', 1),0.1) +  player.animations.left = anim8.newAnimation(player.grid('1-3', 2),0.1) +  player.animations.right = anim8.newAnimation(player.grid('1-3', 3),0.1) +  player.animations.up = anim8.newAnimation(player.grid('1-3', 4),0.1) +  player.dir = player.animations.down +end +  return Map diff --git a/entities/enemy.lua b/entities/enemy.lua index f8f0681..b440b41 100644 --- a/entities/enemy.lua +++ b/entities/enemy.lua @@ -1,10 +1,20 @@  Class = require("libs.hump.class")  require("libs.tserial") +anim8 = require("libs.anim8.anim8")  Enemy = Class{      init = function(self, x, y, gameWorld)          self.x = x          self.y = y          self.world = gameWorld +        self.grid=anim8.newGrid(32,32,self.spriteSheet:getWidth(), self.spriteSheet:getHeight()) +   +        self.animations = {} +        self.animations.down = anim8.newAnimation(self.grid('1-3', 1),0.1) +        self.animations.left = anim8.newAnimation(self.grid('1-3', 2),0.1) +        self.animations.right = anim8.newAnimation(self.grid('1-3', 3),0.1) +        self.animations.up = anim8.newAnimation(self.grid('1-3', 4),0.1) +        self.dir = self.animations.down +        print(self.dir)      end,      x=0,      y=0, @@ -12,12 +22,16 @@ Enemy = Class{      collider=nil,      world=nil,      chasing=false, -    dead=false +    dead=false, +    dir="down", +    spriteSheet= love.graphics.newImage("assets/images/enemy.png"), +    animations = {}, +    grid=nil  }  function Enemy:draw()      love.graphics.setColor({1,0,0}) -    love.graphics.rectangle('fill', self.x, self.y, 8, 8) +    self.dir:draw(self.spriteSheet, self.x, self.y, nil, 0.5, 0.5)      if self.collider then      end @@ -27,19 +41,26 @@ function Enemy:setCollider()      self.collider = self.world:newRectangleCollider(self.x, self.y, 8, 8)      self.collider:setFixedRotation(true)      self.collider:setType('static') +    self.collider:setCollisionClass('enemy')  end  function Enemy:update(dt) +    if self.chasing == false then +        self.dir:gotoFrame(2) +    end +    self.dir:update(dt)      if self.collider then          local playerColliders = self.world:queryCircleArea(self.x, self.y, 100,{'player'})          local enemyColliders = self.world:queryCircleArea(self.x+4, self.y+4, 8,{'enemy'}) -        if #playerColliders then +        if #playerColliders > 0 then              self.chasing = true              for i,collider in pairs(playerColliders) do                  local playerObject = collider:getObject()                  directionX = playerObject.x - self.x                  directionY = playerObject.y - self.y +                local angle = math.atan2(directionX,directionY) +                print((angle*180)/3.14)                  distance = math.sqrt(directionX * directionX + directionY * directionY)                  local angle = math.atan2(directionY, directionX)                  if distance > 20  then @@ -51,8 +72,8 @@ function Enemy:update(dt)              end              if self.collider then -                self.collider:setX(self.x+4) -                self.collider:setY(self.y+4)     +                self.collider:setX(self.x+8) +                self.collider:setY(self.y+8)                  end          else @@ -64,4 +85,4 @@ function Enemy:update(dt)              self.collider:destroy()          end      end -end
\ No newline at end of file +end @@ -4,8 +4,9 @@ require("scenes.menu_scene");  require("scenes.level1_scene");  function love.load() -    -- initGame() -    bypassMenu() +    initGame() +    love.graphics.setDefaultFilter("nearest", "nearest") +    --bypassMenu()  end  function bypassMenu() @@ -39,6 +40,6 @@ end  function love.keyreleased(key, scancode)      -- Temporary      if scancode == 'escape' then -        love.event.quit()     +        love.event.quit()      end -end
\ No newline at end of file +end diff --git a/raw/level1.png b/raw/level1.pngBinary files differ new file mode 100644 index 0000000..9a1bf89 --- /dev/null +++ b/raw/level1.png diff --git a/raw/level1.tmx b/raw/level1.tmx index 3b69392..78258a8 100644 --- a/raw/level1.tmx +++ b/raw/level1.tmx @@ -1,10 +1,16 @@  <?xml version="1.0" encoding="UTF-8"?> -<map version="1.8" tiledversion="1.8.2" orientation="orthogonal" renderorder="right-down" width="32" height="32" tilewidth="16" tileheight="16" infinite="0" nextlayerid="7" nextobjectid="47"> +<map version="1.8" tiledversion="1.8.2" orientation="orthogonal" renderorder="right-down" width="32" height="32" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="73">   <editorsettings>    <export target="../assets/maps/level1.lua" format="lua"/>   </editorsettings>   <tileset firstgid="1" name="tileset" tilewidth="16" tileheight="16" tilecount="1024" columns="32">    <image source="../assets/images/tileset.png" width="512" height="512"/> +  <tile id="8"> +   <animation> +    <frame tileid="8" duration="1000"/> +    <frame tileid="9" duration="1000"/> +   </animation> +  </tile>    <wangsets>     <wangset name="white_path" type="mixed" tile="-1">      <wangcolor name="whitePath_terrain" color="#ff0000" tile="-1" probability="1"/> @@ -24,6 +30,42 @@     </wangset>    </wangsets>   </tileset> + <layer id="7" name="water" width="32" height="32"> +  <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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width="15" height="23"/> +  <object id="60" x="395" y="178.5" width="8.5" height="16.5"/> +  <object id="61" x="379.5" y="178" width="5" height="7.75"/> +  <object id="62" x="188.909" y="203.818" width="36.1818" height="70.5455"/> +  <object id="64" x="225.818" y="203.455" width="16.7273" height="55.0909"/> +  <object id="65" x="242.909" y="203.636" width="16" height="39.6364"/> +  <object id="66" x="260.182" y="234.727" width="30.9091" height="8.90909"/> +  <object id="67" x="173" y="346.333" width="36" height="23"/> +  <object id="68" x="253" y="347" width="36.3333" height="23.3333"/> +  <object id="69" x="290.333" y="348" width="16.6667" height="7.33333"/> +  <object id="70" x="347.636" y="250.727" width="40.7273" height="7.81818"/> +  <object id="71" x="363.455" y="259.636" width="24.7273" height="15.0909"/> +  <object id="72" x="182" y="356.364" width="14.3636" height="3.63636"/>   </objectgroup>  </map> diff --git a/raw/tileset.aseprite b/raw/tileset.asepriteBinary files differ index c5e0e49..d5f8f6b 100644 --- a/raw/tileset.aseprite +++ b/raw/tileset.aseprite diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua index 58fb639..0519ca3 100644 --- a/scenes/level1_scene.lua +++ b/scenes/level1_scene.lua @@ -1,10 +1,12 @@  level1 = {} -- Level1 State  require("core.screen_shaker")  Map = require("core.map") +--require("scenes.menu_scene") +local Gamestate = require("libs.hump.gamestate")  -- imports  require("core.constants")  require("core.ambience") - +local map  function level1:init()    constants.resetColors()    screenShake = ScreenShaker() @@ -13,6 +15,7 @@ function level1:init()  end  function level1:enter(previous) +    end  function level1:update(dt) @@ -27,10 +30,13 @@ end  function level1:keypressed(key, scancode)    map:keypressed(key, scancode) +  if scancode=="r" then +    love.audio.stop( ) +    Gamestate.switch(menu) +  end  end  function level1:leave() -  map = nil  end -return level1
\ No newline at end of file +return level1 diff --git a/scenes/menu_scene.lua b/scenes/menu_scene.lua index e90b805..5c30674 100644 --- a/scenes/menu_scene.lua +++ b/scenes/menu_scene.lua @@ -4,8 +4,6 @@ local Timer = require "libs.hump.timer"  local Gamestate = require("libs.hump.gamestate")  Moonshine = require("libs.moonshine")  require("core.constants") --- scenes -require("scenes.level1_scene");  local titleFontSize1 = 35  local titleFontSize2 = 40 @@ -18,7 +16,7 @@ function menu:init()      titleFont1 = love.graphics.newFont('assets/fonts/C800.ttf', titleFontSize1)      titleFont2 = love.graphics.newFont('assets/fonts/Lazer84.ttf', titleFontSize2)      startMsgFont = love.graphics.newFont('assets/fonts/C800.ttf', msgFontSize) -    music = love.audio.newSource("assets/music/Stevia Sphere - Drum machine dreams.ogg", "stream") +    music = love.audio.newSource("assets/music/title.ogg", "stream")      titleText1 = love.graphics.newText(titleFont1, "Your Enemy is in Another")      titleText2 = love.graphics.newText(titleFont2, "Dungeon")      msgText = love.graphics.newText(startMsgFont, "Press X to START") @@ -87,6 +85,10 @@ function menu:keyreleased(key, scancode)      end  end +function love.touchpressed( id, x, y, dx, dy, pressure ) +    Gamestate.switch(level1) +end +  function generateStarfield()      image = love.graphics.newImage("assets/images/particle.png")      psystem = love.graphics.newParticleSystem(image, 2500) @@ -104,4 +106,4 @@ function generateStarfield()      return psystem  end -return menu
\ No newline at end of file +return menu | 
