diff options
-rw-r--r-- | assets/images/player_demo.png | bin | 0 -> 189 bytes | |||
-rw-r--r-- | assets/maps/level1.lua | 104 | ||||
-rw-r--r-- | entities/player.lua | 1 | ||||
-rw-r--r-- | scenes/level1_scene.lua | 4 | ||||
-rw-r--r-- | utils/constants.lua | 2 | ||||
-rw-r--r-- | utils/map.lua | 71 |
6 files changed, 137 insertions, 45 deletions
diff --git a/assets/images/player_demo.png b/assets/images/player_demo.png Binary files differnew file mode 100644 index 0000000..4d6c1d8 --- /dev/null +++ b/assets/images/player_demo.png diff --git a/assets/maps/level1.lua b/assets/maps/level1.lua index ffcb4eb..edc2ded 100644 --- a/assets/maps/level1.lua +++ b/assets/maps/level1.lua @@ -4,12 +4,12 @@ return { tiledversion = "1.8.2", orientation = "orthogonal", renderorder = "right-down", - width = 16, - height = 16, + width = 64, + height = 64, tilewidth = 16, tileheight = 16, nextlayerid = 3, - nextobjectid = 2, + nextobjectid = 3, properties = {}, tilesets = { { @@ -44,8 +44,8 @@ return { type = "tilelayer", x = 0, y = 0, - width = 16, - height = 16, + width = 64, + height = 64, id = 1, name = "ground", visible = true, @@ -57,22 +57,70 @@ return { properties = {}, encoding = "lua", data = { - 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, - 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 0, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, - 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, - 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0 + 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }, { @@ -89,14 +137,14 @@ return { properties = {}, objects = { { - id = 1, - name = "player", - type = "entity", + id = 2, + name = "", + type = "", shape = "rectangle", - x = 14.6667, - y = 13.3333, - width = 0, - height = 0, + x = 128, + y = 112, + width = 16, + height = 16, rotation = 0, visible = true, properties = {} diff --git a/entities/player.lua b/entities/player.lua index cfb3d15..0afdfd0 100644 --- a/entities/player.lua +++ b/entities/player.lua @@ -2,7 +2,6 @@ local Class = require("libs.hump.class"); Player = Class{ init = function(self) - print("Player Init") end } diff --git a/scenes/level1_scene.lua b/scenes/level1_scene.lua index 83d676e..5b774ea 100644 --- a/scenes/level1_scene.lua +++ b/scenes/level1_scene.lua @@ -20,12 +20,12 @@ function level1:update(dt) end function level1:draw() - map.draw() + map.draw() --love.graphics.print("Level 1", 100, 200) end function level1:keypressed(key, scancode) - + map.keypressed(key, scancode) end function level1:leave() diff --git a/utils/constants.lua b/utils/constants.lua index 2210d65..5284e6d 100644 --- a/utils/constants.lua +++ b/utils/constants.lua @@ -1,6 +1,6 @@ constants = {} -constants.resetBgColor = {0, 0, 0} +constants.resetBgColor = {0.15, 0.15, 0.15} constants.resetFgColor = {1, 1, 1} function constants:resetColors() diff --git a/utils/map.lua b/utils/map.lua index f8f4043..a26168f 100644 --- a/utils/map.lua +++ b/utils/map.lua @@ -4,24 +4,37 @@ STI = require("libs.sti") Moonshine = require("libs.moonshine") Camera = require("libs.hump.camera") + +zoomFactor = 3 +player = { + x=0, + y=0, + sprite=love.graphics.newImage("assets/images/player_demo.png"), + speed=5 +} +windowWidth, windowHeight = love.graphics.getDimensions() + +w = windowWidth/zoomFactor +h = windowHeight/zoomFactor + + Map = Class { init = function(self, mapName) -- TODO pass map instance parameter - width, height = love.graphics.getDimensions( ) - effect = Moonshine(width, height, Moonshine.effects.crt) + effect = Moonshine(windowWidth, windowHeight, Moonshine.effects.crt) .chain(Moonshine.effects.vignette) .chain(Moonshine.effects.scanlines) .chain(Moonshine.effects.chromasep) effect.scanlines.thickness = .2 effect.scanlines.opacity = .5 effect.chromasep.angle = 1 - effect.chromasep.radius = 5 + effect.chromasep.radius = 2 camera = Camera() - camera:zoom(1) - print("Map Manager") + camera:zoom(zoomFactor) currentMap = STI("assets/maps/"..mapName..".lua") if currentMap.layers["entities"] then for i,obj in pairs(currentMap.layers["entities"].objects) do - print(obj.name) + player.x = obj.x + player.y = obj.y end end end, @@ -29,23 +42,55 @@ Map = Class { } function Map:update(dt) - print("Map Update") + if love.keyboard.isDown("up") then + player.y = player.y - player.speed + end + + if love.keyboard.isDown("down") then + player.y = player.y + player.speed + end + + if love.keyboard.isDown("left") then + player.x = player.x - player.speed + end + + if love.keyboard.isDown("right") then + player.x = player.x + player.speed + end + + camera:lookAt(player.x, player.y) currentMap:update(dt) + + if camera.x < w/2 then + camera.x = w/2 + end + + if camera.y < h/2 then + camera.y = h/2 + end + + local mapWidth = currentMap.width * currentMap.tilewidth + local mapHeight = currentMap.height * currentMap.tileheight + + if camera.x > (mapWidth - w/2) then + camera.x = (mapWidth - w/2) + end + + if camera.y > (mapHeight - h/2) then + camera.y = (mapHeight - h/2) + end end function Map:draw() - print("Map Draw") - camera:attach() effect(function() - + camera:attach() currentMap:drawLayer(currentMap.layers["ground"]) - + love.graphics.draw(player.sprite, player.x, player.y) + camera:detach() end) - camera:detach() end function Map:keypressed(key, scancode) - end return Map
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