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-rw-r--r--libs/moonshine/scanlines.lua74
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diff --git a/libs/moonshine/scanlines.lua b/libs/moonshine/scanlines.lua
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+--[[
+Public domain:
+
+Copyright (C) 2017 by Matthias Richter <vrld@vrld.org>
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+PERFORMANCE OF THIS SOFTWARE.
+]]--
+
+return function(moonshine)
+ local shader = love.graphics.newShader[[
+ extern number width;
+ extern number phase;
+ extern number thickness;
+ extern number opacity;
+ extern vec3 color;
+ vec4 effect(vec4 c, Image tex, vec2 tc, vec2 _) {
+ number v = .5*(sin(tc.y * 3.14159 / width * love_ScreenSize.y + phase) + 1.);
+ c = Texel(tex,tc);
+ //c.rgb = mix(color, c.rgb, mix(1, pow(v, thickness), opacity));
+ c.rgb -= (color - c.rgb) * (pow(v,thickness) - 1.0) * opacity;
+ return c;
+ }]]
+
+
+ local defaults = {
+ width = 2,
+ phase = 0,
+ thickness = 1,
+ opacity = 1,
+ color = {0,0,0},
+ }
+
+ local setters = {}
+ setters.width = function(v)
+ shader:send("width", tonumber(v) or defaults.width)
+ end
+ setters.frequency = function(v)
+ shader:send("width", love.graphics.getHeight()/(tonumber(v) or love.graphics.getHeight()))
+ end
+ setters.phase = function(v)
+ shader:send("phase", tonumber(v) or defaults.phase)
+ end
+ setters.thickness = function(v)
+ shader:send("thickness", math.max(0, tonumber(v) or defaults.thickness))
+ end
+ setters.opacity = function(v)
+ shader:send("opacity", math.min(1, math.max(0, tonumber(v) or defaults.opacity)))
+ end
+ setters.color = function(c)
+ assert(type(c) == "table" and #c == 3, "Invalid value for `color'")
+ assert(c[1] <= 1, "Colors should be normalized in [0,1]")
+ shader:send("color", {
+ (tonumber(c[1]) or defaults.color[1]),
+ (tonumber(c[2]) or defaults.color[2]),
+ (tonumber(c[3]) or defaults.color[3])
+ })
+ end
+
+ return moonshine.Effect{
+ name = "scanlines",
+ shader = shader,
+ setters = setters,
+ defaults = defaults,
+ }
+end