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authorIndrajith K L2022-12-03 17:00:20 +0530
committerIndrajith K L2022-12-03 17:00:20 +0530
commitf5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch)
tree2764fc62da58f2ba8da7ed341643fc359873142f /musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk
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Adds most of the toolsHEADmaster
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk260
1 files changed, 260 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk
new file mode 100644
index 0000000..8a182f7
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+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk
@@ -0,0 +1,260 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=5.000000
+fGammaAdj=2.7
+fDecay=0.980
+fVideoEchoZoom=2.0
+fVideoEchoAlpha=0.0
+nVideoEchoOrientation=0
+nWaveMode=5
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=1.714
+fWaveScale=1.139
+fWaveSmoothing=0.1
+fWaveParam=0.0
+fModWaveAlphaStart=0.750
+fModWaveAlphaEnd=0.950
+fWarpAnimSpeed=1.0
+fWarpScale=1.331
+fZoomExponent=1.0
+fShader=0.0
+zoom=1.00400
+rot=-0.01400
+cx=0.5
+cy=0.5
+dx=0.0
+dy=0.0
+warp=0.02944
+sx=1.0
+sy=1.0
+wave_r=0.650
+wave_g=0.650
+wave_b=0.650
+wave_x=0.5
+wave_y=0.5
+ob_size=0.010
+ob_r=0.0
+ob_g=0.0
+ob_b=0.0
+ob_a=0.0
+ib_size=0.010
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.0
+nMotionVectorsX=12.0
+nMotionVectorsY=9.0
+mv_dx=0.0
+mv_dy=0.0
+mv_l=0.9
+mv_r=1.0
+mv_g=1.0
+mv_b=1.0
+mv_a=0.0
+b1n=0.0
+b2n=0.0
+b3n=0.0
+b1x=1.0
+b2x=1.0
+b3x=1.0
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.0
+wavecode_0_smoothing=0.5
+wavecode_0_r=1.0
+wavecode_0_g=1.0
+wavecode_0_b=1.0
+wavecode_0_a=1.0
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.0
+wavecode_1_smoothing=0.5
+wavecode_1_r=1.0
+wavecode_1_g=1.0
+wavecode_1_b=1.0
+wavecode_1_a=1.0
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.0
+wavecode_2_smoothing=0.5
+wavecode_2_r=1.0
+wavecode_2_g=1.0
+wavecode_2_b=1.0
+wavecode_2_a=1.0
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.0
+wavecode_3_smoothing=0.5
+wavecode_3_r=1.0
+wavecode_3_g=1.0
+wavecode_3_b=1.0
+wavecode_3_a=1.0
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=1
+shapecode_0_x=0.5
+shapecode_0_y=0.5
+shapecode_0_rad=0.1
+shapecode_0_ang=0.0
+shapecode_0_tex_ang=0.0
+shapecode_0_tex_zoom=1.0
+shapecode_0_r=1.0
+shapecode_0_g=0.0
+shapecode_0_b=0.0
+shapecode_0_a=1.0
+shapecode_0_r2=0.0
+shapecode_0_g2=1.0
+shapecode_0_b2=0.0
+shapecode_0_a2=0.0
+shapecode_0_border_r=1.0
+shapecode_0_border_g=1.0
+shapecode_0_border_b=1.0
+shapecode_0_border_a=0.1
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.5
+shapecode_1_y=0.5
+shapecode_1_rad=0.1
+shapecode_1_ang=0.0
+shapecode_1_tex_ang=0.0
+shapecode_1_tex_zoom=1.0
+shapecode_1_r=1.0
+shapecode_1_g=0.0
+shapecode_1_b=0.0
+shapecode_1_a=1.0
+shapecode_1_r2=0.0
+shapecode_1_g2=1.0
+shapecode_1_b2=0.0
+shapecode_1_a2=0.0
+shapecode_1_border_r=1.0
+shapecode_1_border_g=1.0
+shapecode_1_border_b=1.0
+shapecode_1_border_a=0.1
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.5
+shapecode_2_y=0.5
+shapecode_2_rad=0.1
+shapecode_2_ang=0.0
+shapecode_2_tex_ang=0.0
+shapecode_2_tex_zoom=1.0
+shapecode_2_r=1.0
+shapecode_2_g=0.0
+shapecode_2_b=0.0
+shapecode_2_a=1.0
+shapecode_2_r2=0.0
+shapecode_2_g2=1.0
+shapecode_2_b2=0.0
+shapecode_2_a2=0.0
+shapecode_2_border_r=1.0
+shapecode_2_border_g=1.0
+shapecode_2_border_b=1.0
+shapecode_2_border_a=0.1
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.5
+shapecode_3_y=0.5
+shapecode_3_rad=0.1
+shapecode_3_ang=0.0
+shapecode_3_tex_ang=0.0
+shapecode_3_tex_zoom=1.0
+shapecode_3_r=1.0
+shapecode_3_g=0.0
+shapecode_3_b=0.0
+shapecode_3_a=1.0
+shapecode_3_r2=0.0
+shapecode_3_g2=1.0
+shapecode_3_b2=0.0
+shapecode_3_a2=0.0
+shapecode_3_border_r=1.0
+shapecode_3_border_g=1.0
+shapecode_3_border_b=1.0
+shapecode_3_border_a=0.1
+per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(3.980*time) + 0.40*sin(11.047*time) );
+per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
+per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
+per_frame_4=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
+per_frame_5=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
+per_frame_6=dx = dx + 0.005*( 0.60*sin(0.173*time) + 0.40*sin(0.223*time) );
+per_frame_7=decay = decay - 0.01*equal(frame%20,0);
+per_frame_8=wave_x = 0.5 + 0.25*cos(time*2)/aspecty;
+per_frame_9=wave_y = 0.5 + 0.25*sin(time*2)/aspectx;
+per_frame_10=
+per_frame_11=ang = time*2;
+per_frame_12=q1 = cos(ang);
+per_frame_13=q2 = sin(ang);
+warp_1=`shader_body
+warp_2=`{
+warp_3=` // PAINTERLY EFFECT:
+warp_4=` float2 t = 0.005 + 0.045*saturate(float2(bass,treb)-1);
+warp_5=` float2 uv2 = uv;
+warp_6=` float2 delta2 = texsize.zw*float2(1,1);
+warp_7=` float3 blurry_color = tex2D( sampler_main,
+warp_8=` lerp(uv,uv_orig,-1) + delta2 ).xyz;
+warp_9=` float2 v = (blurry_color.xy-0.37) * t;
+warp_10=` //uv2 += v;
+warp_11=` // instead, add a rotated version:
+warp_12=` uv2.x += v.x*q1 + v.y*q2;
+warp_13=` uv2.y += v.x*q2 - v.y*q1;
+warp_14=`
+warp_15=` // sample previous frame
+warp_16=` ret = tex2D( sampler_main, uv2 ).xyz;
+warp_17=`
+warp_18=` // darken over time
+warp_19=` ret -= 0.004;
+warp_20=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=` ret = tex2D(sampler_main, uv).xyz;
+comp_4=` //ret = (ret-0.1)*1.90; //old gamma effect
+comp_5=`}