diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk new file mode 100644 index 0000000..8a182f7 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Geiss - Cauldron - painterly 5.milk @@ -0,0 +1,260 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=5.000000 +fGammaAdj=2.7 +fDecay=0.980 +fVideoEchoZoom=2.0 +fVideoEchoAlpha=0.0 +nVideoEchoOrientation=0 +nWaveMode=5 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=1.714 +fWaveScale=1.139 +fWaveSmoothing=0.1 +fWaveParam=0.0 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=1.0 +fWarpScale=1.331 +fZoomExponent=1.0 +fShader=0.0 +zoom=1.00400 +rot=-0.01400 +cx=0.5 +cy=0.5 +dx=0.0 +dy=0.0 +warp=0.02944 +sx=1.0 +sy=1.0 +wave_r=0.650 +wave_g=0.650 +wave_b=0.650 +wave_x=0.5 +wave_y=0.5 +ob_size=0.010 +ob_r=0.0 +ob_g=0.0 +ob_b=0.0 +ob_a=0.0 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.0 +nMotionVectorsX=12.0 +nMotionVectorsY=9.0 +mv_dx=0.0 +mv_dy=0.0 +mv_l=0.9 +mv_r=1.0 +mv_g=1.0 +mv_b=1.0 +mv_a=0.0 +b1n=0.0 +b2n=0.0 +b3n=0.0 +b1x=1.0 +b2x=1.0 +b3x=1.0 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.0 +wavecode_0_smoothing=0.5 +wavecode_0_r=1.0 +wavecode_0_g=1.0 +wavecode_0_b=1.0 +wavecode_0_a=1.0 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.0 +wavecode_1_smoothing=0.5 +wavecode_1_r=1.0 +wavecode_1_g=1.0 +wavecode_1_b=1.0 +wavecode_1_a=1.0 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.0 +wavecode_2_smoothing=0.5 +wavecode_2_r=1.0 +wavecode_2_g=1.0 +wavecode_2_b=1.0 +wavecode_2_a=1.0 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.0 +wavecode_3_smoothing=0.5 +wavecode_3_r=1.0 +wavecode_3_g=1.0 +wavecode_3_b=1.0 +wavecode_3_a=1.0 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.5 +shapecode_0_y=0.5 +shapecode_0_rad=0.1 +shapecode_0_ang=0.0 +shapecode_0_tex_ang=0.0 +shapecode_0_tex_zoom=1.0 +shapecode_0_r=1.0 +shapecode_0_g=0.0 +shapecode_0_b=0.0 +shapecode_0_a=1.0 +shapecode_0_r2=0.0 +shapecode_0_g2=1.0 +shapecode_0_b2=0.0 +shapecode_0_a2=0.0 +shapecode_0_border_r=1.0 +shapecode_0_border_g=1.0 +shapecode_0_border_b=1.0 +shapecode_0_border_a=0.1 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.5 +shapecode_1_y=0.5 +shapecode_1_rad=0.1 +shapecode_1_ang=0.0 +shapecode_1_tex_ang=0.0 +shapecode_1_tex_zoom=1.0 +shapecode_1_r=1.0 +shapecode_1_g=0.0 +shapecode_1_b=0.0 +shapecode_1_a=1.0 +shapecode_1_r2=0.0 +shapecode_1_g2=1.0 +shapecode_1_b2=0.0 +shapecode_1_a2=0.0 +shapecode_1_border_r=1.0 +shapecode_1_border_g=1.0 +shapecode_1_border_b=1.0 +shapecode_1_border_a=0.1 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.5 +shapecode_2_y=0.5 +shapecode_2_rad=0.1 +shapecode_2_ang=0.0 +shapecode_2_tex_ang=0.0 +shapecode_2_tex_zoom=1.0 +shapecode_2_r=1.0 +shapecode_2_g=0.0 +shapecode_2_b=0.0 +shapecode_2_a=1.0 +shapecode_2_r2=0.0 +shapecode_2_g2=1.0 +shapecode_2_b2=0.0 +shapecode_2_a2=0.0 +shapecode_2_border_r=1.0 +shapecode_2_border_g=1.0 +shapecode_2_border_b=1.0 +shapecode_2_border_a=0.1 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.5 +shapecode_3_y=0.5 +shapecode_3_rad=0.1 +shapecode_3_ang=0.0 +shapecode_3_tex_ang=0.0 +shapecode_3_tex_zoom=1.0 +shapecode_3_r=1.0 +shapecode_3_g=0.0 +shapecode_3_b=0.0 +shapecode_3_a=1.0 +shapecode_3_r2=0.0 +shapecode_3_g2=1.0 +shapecode_3_b2=0.0 +shapecode_3_a2=0.0 +shapecode_3_border_r=1.0 +shapecode_3_border_g=1.0 +shapecode_3_border_b=1.0 +shapecode_3_border_a=0.1 +per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(3.980*time) + 0.40*sin(11.047*time) ); +per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); +per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); +per_frame_4=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_5=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_6=dx = dx + 0.005*( 0.60*sin(0.173*time) + 0.40*sin(0.223*time) ); +per_frame_7=decay = decay - 0.01*equal(frame%20,0); +per_frame_8=wave_x = 0.5 + 0.25*cos(time*2)/aspecty; +per_frame_9=wave_y = 0.5 + 0.25*sin(time*2)/aspectx; +per_frame_10= +per_frame_11=ang = time*2; +per_frame_12=q1 = cos(ang); +per_frame_13=q2 = sin(ang); +warp_1=`shader_body +warp_2=`{ +warp_3=` // PAINTERLY EFFECT: +warp_4=` float2 t = 0.005 + 0.045*saturate(float2(bass,treb)-1); +warp_5=` float2 uv2 = uv; +warp_6=` float2 delta2 = texsize.zw*float2(1,1); +warp_7=` float3 blurry_color = tex2D( sampler_main, +warp_8=` lerp(uv,uv_orig,-1) + delta2 ).xyz; +warp_9=` float2 v = (blurry_color.xy-0.37) * t; +warp_10=` //uv2 += v; +warp_11=` // instead, add a rotated version: +warp_12=` uv2.x += v.x*q1 + v.y*q2; +warp_13=` uv2.y += v.x*q2 - v.y*q1; +warp_14=` +warp_15=` // sample previous frame +warp_16=` ret = tex2D( sampler_main, uv2 ).xyz; +warp_17=` +warp_18=` // darken over time +warp_19=` ret -= 0.004; +warp_20=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` ret = tex2D(sampler_main, uv).xyz; +comp_4=` //ret = (ret-0.1)*1.90; //old gamma effect +comp_5=`} |